4 grams - SNOW

Our army was redlined taking Boston, and I was afraid the Roman SOD would retake it (or Washington). Sorry if I messed up the timing with this variant, I have never tried a NOW game before.
 
dmanakho said:
Will be this called sandbagging if we finish America off before Rome peace deal expires.
Should we wait for it to expire or do we have to break it and ruin our Rep.?
no sandbagging. i pointed to the deals dilemma in the 1st post. yes, we will end up ruining our rep, but i really don't think this game is competitive atm. when we try this in DG, we'll have to be more careful ;) nice opening set, bigfoot. and thanks for the pretty pictures :)

handy's up :hammer:
i'm on deck
 
Oops, sorry about that :blush: . I edited my post to put in the 550AD save.
 
Preflight check: Rush the harbor in Chicago so we get the incense. Crap, now I realize we don’t have astronomy :lol:

IBT: Berlin settler -> settler; Chicago harbor -> barracks; Hamburg Bridge MDI -> MDI

T1: 560ADnada
IBT: Eulbar harbor -> lib

T2: 570AD

T3: 580AD

T4: 590AD

T5: 600AD Korean’s are building KT

T6: 610AD Sink an American galley with a galley (2/4)

T7: 620AD Chemistry -> metal

T8: 630AD

T9: 640AD Americans try to talk but I show them the hand

IBT: Leipzig HE -> MDI (MM to get 20spt)

T10: 650AD @ Detroit: MDI kills spear; elite MDI dies to spear (2/3); elite sword kills spear (4/5) and we take the town.

I was holding off attacking St. Louis since that would just make the Americans more productive.

4grams-650AD-1.JPG
 
I got and hope to play tonight.
 
I played my turns. America is down to one city and we are closing on them.
Armies are concentrated near the border with Rome.

But it is too late now and i will post turn log and save tomorrow morning my time.
Just wanted to give an early warning.
See ya tomorrow. :)
 
Pre-turn. Any special reason us building Robin-Hoods?
switched it to MDI. Oh, now i got the idea - those are MPs

T1. 660AD. I figured if i switch all but 2 taxmen to scientists i can shave one turn of mettalurgy
t2. 670AD We run deficit -7 and have only 18 in treasury... Those cities down south, useless otherwise...
I hired few taxmen there,

IBT: ROmans completed Great Wall.

T3. 680AD. Lots of boring action.

T4. 690AD. Denver raized.

T5. 700AD. Moving heavy stuff around
T6. 710AD Baltimor captured. St Louis captured. Americans are left with one remote city.
T7 720AD nothing

T8. 730AD Mettalurgy comes switch to MT.

IBt. Romans completed SunTzu

T9. 740AD Boring stuff again. oh, No - Romans have muskets now.

IBT Romans are building Knights Templar

T10. 750AD. Seattle riots. MT in 9. Treasury 90Gold. Running deficit at -10gpt.

We don't have horses, but there is roman city Cumae that has horses we should be able to take in first few turns of war. I have 2 stacks of MDIs. 6MDIs are near Cumae and large stack including MDIs, MDI army, musket and trebs near Ney York to penetrate Roman mainland. I am not particularly proud of this turn set. War against america was dragging due to slow MDIs.
 
Got it. Finish America and start on Rome, or vice versa.
 
Not the best.

America's one spear delivered a whuppin' to the three troopers sent to finish him off, then Abe sent a longbow all the way around Rome and recaptured Syracuse.

With our troops all dressed up in front of Cumae and New York and no way to get to America before the next millenium went ahead and opened the festivites with the Romans in 800. New York fell with no losses. It took three maces to finish off Cumae. After declaring but before attacking Cumae the Romans sent a herd of AC's and maces across the mountain north. So instead of trying to keep the city I burned it then moved the one mace left to the horse tile and tore out the pavement.

On the counter attack the Romans wiped out the remnants of the Cumae force and then boogied a couple of AC over and took Baltimore.

The army at New York hot footed it out of town after healing up and wrecked the road leading to the Roman's other source of horses. The trebs and maces in New York moved out towards the fog and prceeded to deal much death to Roman maces, LB's and AC, capturing two Roman settlers in the process. Our elite sword is now, unfortunately, exposed after a failed attempt to get another leader spawned. The army is on its way back to join up with the force staring into the fog.

Swapped tech with Korea to get us on the road to Astronomy when I realized that even with Military Tradition in hand and the Roman horses we can't build cavalry.....except in the former Amurrican towns on the other side of the strait and we aren't going to have the cash to do that for some time yet.

I think the plan should be to pop a settler out of somewhere unhappy, move across the strait in force with a settler and drop a town right on the horses and rush a harbor. That can probably happen just as Astonomy is learned in the next seven.

Our other holdings are secure and the trebs and maces can pull back to New York for upgrade to cannons (pending a barracks and saltpeter over there)then continue the march into the fog against the city of Rome. The Romans have Chivalry but I have seen no knights so I don't think they had time build many, if any, before I isolated their stud farms.

Sorry, no pictures, I'm hiding my shame behind words.
 
it really sucks when it is happening at work place :(
Good Luck Handy!!
I hope you find yourself much better job if you are not happy with this one.
 
Pre-turn - No changes. I have to rush through this, so no detailed report.

Move some units around at the front, why are they scattered around? Kill an AC.

Baltimore is a lost cause, I gift the town to Korea, we can't have Romans taking it and steal gold at the same time.

860AD - We lose 4 units IT and kill 5.

Kill 3 romans.

870AD - Rome completes MoM.

Kill 8 units, lose one.

880AD - Body count 10 - 1 in our favor, that should soften them up.

890AD - We go 1 - 3 IT.

Kill 5, lose one, a couple of units are exposed though.

900AD - 1 - 1, they even attack with muskets now? Of course the AI knows the RNG, but a reg musket attacking a 3hp MI over a river is lame.

3 - 1, including capture a settler.

910AD - 1 - 1 IT.

Korea starts Copernicus, I buy Astronomy for 10g. Lower luxes to 10% and decide on no research for now, we need upgrades and rush stuff.

Sell spices to Korea for 7gpt and 51g.

Kill 2 romans. We will attack Veii next turn.

920AD - Lose MI.

Kill LB.

We take Veii, killing 2 muskets, losing a MI. Gain 6 slaves. Rome will miss their iron.

930AD - This rotten luck, lose elite MI to 1hp pike, another elite kills it and take 2 slaves. I want a leader!

940AD - We take Philly killing 2 pikes and losing 2 MI's. We will have horses in a bit.

950AD - We go 6 - 3 or something, our leader-luck is abysmal.

We have the army and some other stuff ready to go at Rome (capitol) next turn. Take it slow, rome has lots of units still and there will be counters every turn. The rascals have both AC's and crusaders.

I saved the gold for next player to use. We are in no hurry to research anything right now, but if you think different, go ahead and change that. Our main objective right now is to whack romans. They have to be gassed soon and we are stronger than them atm.

There are 2 slaves in Philly, they need to road the horses when it's safe.

Cities can be improved, I am in a hurry here. We got 100mm of rain yesterday and last night and the roads are flooded. Another day of damage control and cleaning up.

snow_950ad.jpg
 
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