Pre-turn - No changes. I have to rush through this, so no detailed report.
Move some units around at the front, why are they scattered around? Kill an AC.
Baltimore is a lost cause, I gift the town to Korea, we can't have Romans taking it and steal gold at the same time.
860AD - We lose 4 units IT and kill 5.
Kill 3 romans.
870AD - Rome completes MoM.
Kill 8 units, lose one.
880AD - Body count 10 - 1 in our favor, that should soften them up.
890AD - We go 1 - 3 IT.
Kill 5, lose one, a couple of units are exposed though.
900AD - 1 - 1, they even attack with muskets now? Of course the AI knows the RNG, but a reg musket attacking a 3hp MI over a river is lame.
3 - 1, including capture a settler.
910AD - 1 - 1 IT.
Korea starts Copernicus, I buy Astronomy for 10g. Lower luxes to 10% and decide on no research for now, we need upgrades and rush stuff.
Sell spices to Korea for 7gpt and 51g.
Kill 2 romans. We will attack Veii next turn.
920AD - Lose MI.
Kill LB.
We take Veii, killing 2 muskets, losing a MI. Gain 6 slaves. Rome will miss their iron.
930AD - This rotten luck, lose elite MI to 1hp pike, another elite kills it and take 2 slaves. I want a leader!
940AD - We take Philly killing 2 pikes and losing 2 MI's. We will have horses in a bit.
950AD - We go 6 - 3 or something, our leader-luck is abysmal.
We have the army and some other stuff ready to go at Rome (capitol) next turn. Take it slow, rome has lots of units still and there will be counters every turn. The rascals have both AC's and crusaders.
I saved the gold for next player to use. We are in no hurry to research anything right now, but if you think different, go ahead and change that. Our main objective right now is to whack romans. They have to be gassed soon and we are stronger than them atm.
There are 2 slaves in Philly, they need to road the horses when it's safe.
Cities can be improved, I am in a hurry here. We got 100mm of rain yesterday and last night and the roads are flooded. Another day of damage control and cleaning up.