4 Grams 950AD
Pre-turn status:
- Monarchy, 518G, +182 gpt, Physics in .
- Our forces consist of 34 workers, lots of slaves, 1 warrior, 1 archer, 8 spears, 8 swords, 5 pikes, 4 muskets, 8 cannon, 7 galleys, 1 caravel, 2 armies, 32 MDI and 4 trebs. We are rated strong vs. everybody.
- A few MM actions to speed up builds and squeeze out a couple more coins from the hinterlands.
- Change one taxman to scientist to get research going on Physics (although we will probably win before he finishes).
- Korea knows PP; 16 turns remain on the spices deal.
<Hit enter. IBT: MDI killed near Veii; AC dies attacking another MDI; a crusader follows and kills the MDI; Berlin MDI=> Mil. Acad.; Leipzig MDI => MDI; resistance in Philly ends; Samarra CH => duct; Munich cannon => MDI; Dortmund cannon MDI.>
Turn 1 960AD
- What to do? Veii is under pressure from a crusader and various other units, while we have a nice SOD ready to hit Rome. Decide to take Rome and then (hopefully) peel off an MDI or two to relieve the pressure on Veii.
- Attack Rome, we kill 5 muskets and redline a 6th at the cost of 2 MDI. Unfortunately there are no other forces around to finish the job, so the city holds.
- At Veii, an MDI dies attacking the crusader (reduced to 2 HP).
- Move workers to connect up horses and gems (Boston will expand its cultural borders next turn).
<IBT: Korea offers furs for wines and 35 gpt (declined BTW, they know banking now); we lose 2 more MDI and an archer near Veii; Eulbar library => CH; Heidelburg MP => MDI; Cologne rax => MDI; Bremen riots.>
Turn 2 970AD
- Veii will fall next turn too bad I couldnt get Rome, the MDI are too slow to get there without the benefit of friendly cultural borders. Decide to pillage the iron and abandon the city.
- Switch Stuttgart from MDI to settler.
- Decide to trade with Korea after all, give silks, wines and 21 gpt for furs.
- Turn lux. down to 0%.
<IBT: Lose an MDI to LB; 2 HP Roman crusader dies attacking MDI on hill across a river

; Izibia MP => duct; Leipzig MDI => musket; Ellipi MDI => MDI; Stuttgart settler => MDI; Salzburg cannon => cannon.>
Turn 3 980AD
- Move more MDI and cannon towards Rome. Our army, trebs and some wounded MDIs are fortified there.
- Treb. bombards Rome and destroys their palace (WTH? Does the palace just reappear after it gets destroyed?) Another treb. bombards and destroys the Pyramids!
<IBT: Lose an MDI near Rome; Konigsberg cannon => MDI; Nuermburg cannon => duct; Dortmund MDI => musket.>
Turn 4 990AD
- MDI kills LB.
- Treb. destroys Sun Tzus in Rome? (

those must be some mighty fine trebs. we have there!).
- Shuttle more units to the front through Chicago.
<IBT: 2 Roman MDIs die attacking us; Roman knight appears & gets redlined; Hamburg Bridge cannon => MDI; Munich MDI => MDI; Hamburg harbor => settler.>
Turn 5 1000AD
- MDI kills the knight.
<IBT: LB kills MDI; AC kills another MDI; Leipzig musket => MDI; Heidelburg MDI => MDI; New Konigsberg CH => MP.>
Turn 6 1010AD
- Kill a pike near NY.
- Kill an MDI near Phil.
- Our forces move into place on the horses near Detroit.
- Rush settler in Hamburg.
<IBT: AC dies in another cross the river & up the hill attack; knight kills an MDI; Bonn duct => MDI; Ellipi MDI => MDI; Stuttgart MDI => MDI; Hamburg settler => CH.>
Turn 7 1020AD
- Kill a knight by Rome.
<IBT: lose 2 MDI and 3 cannon to a crusader and LB (ouch!); Leipzig MDI => MDI; Konigsberg MDI => cannon; Cologne MDI => MDI; Salzburg cannon => cannon; Dortmund musket => musket.>
Turn 8 1030AD
- With our army rested I take another shot at Rome: kill 2 muskets and a spear at the cost of 1 MDI, and the city falls.
<IBT: Munich MDI => MDI.>
Turn 9 1040AD
- Build New Stuttgart on the horses and rush a harbor there.
- Bombard the snot out of a crusader and a knight on the hill next to Rome, then our army kills both and takes the high ground. (I just noticed Rome has 7 hills and/or mountains within the city radius

.)
- Kill a spear near the ruins of Veii.
- Change a bunch of builds over to cavs.
<IBT: New Stuttgart harbor => rax; Shuruppak harbor => cannon.>
Turn 10 1050AD
- Americans built Cincinnati next to the ruins of Veii during the interturn; move forces in place to take it next turn.
- MDI kills a Roman spear near New York.
Recap:
- It wasnt pretty, but we finally took Rome; progress would have been more rapid if my initial attack had been successful and we could have held Veii.
- Hooked up some horses and gems, and improved our jungle net highway system.
- Berlin will finish Military Academy in 11 turns, although I wonder if it will have time to actually build an army before this game is over.
- We have a settler available to reclaim the dyes by the ruins of Veii (and the soon to be ruins of Cincinnatti).
This game should go pretty fast once we get some cavs. into the action.