40k NES Preview/Sign-up/OOC Thread

Note: name will be explained later; incidentally, would I be allowed to change it at a later date, if appropriate?

Name: Army of the Grand Design
Player: das
Faction: The Lost and the Damned (Tzeentch)
Military Upkeep: 700
Planets:
Iranea (CM-12)
- Simonia (Hive World) – Shipyard Level 3
- Production: 4000/4/-6/-4
- Arius (Agri-world)
- Production: 400/1/4/0
- Petronia (Feudal World)
- Production: 300/1/2/1
Turaneia (XVB-24)
- Saulia (Feudal World)
- Production: 300/1/2/1
- Hermes (Mining World)
- Production: 600/2/-1/3
Total Production: 5600/9/0/1
Current banked resources: 0/0/0
Order of Battle:
1 Corrupted Cruiser
2 Corrupted Escorts
2 Corrupted Transports
6 PDF Infantry Divisions
1 PDF Armoured Division
2 PDF Artillery Divisions
1 PDF Air Group
4 Mutants
10 Cultists
1 Chaos Chosen

Creation spending:
1 Hive World - 8 points
1 Agri-world - 3 points
1 Mining World - 3 points
2 Feudal Worlds - 4 points
Shipyard Level 3 - 1 point
1000 military economy - 1 point

Spending Spree: 3500
1 Corrupted Cruiser - 800
2 Corrupted Escorts - 1000
2 Corrupted Transports - 500
6 PDF Infantry Divisions - 300
1 PDF Armoured Division - 80
2 PDF Artillery Divisions - 120
1 PDF Air Group - 100
4 Mutants - 200
10 Cultists - 200
1 Chaos Chosen - 200

Stats acceptable?
 
What makes a good man turn evil?Ambition? Greed? Intoxicating power? Real and perceived wrongs, and an all-consuming desire for revenge?

All of those "motivations" are used and re-used in primitive yarns and voluminous novels alike, but they are wrong. No trully good man is ever corrupted by something like that. Ambition and greed motivate the ambitious and the greedy; and power does not corrupt, but rather attracts those already corrupt. Petty grudges fade if a man is truly and honestly commited to good; only the petty-minded can be consumed by revenge.

What, then, makes a good man turn evil? A grand plan. A theory. An idea. A truly good man pursues good; but there are sure and tried paths he should follow in this pursuit, for otherwise, he can become the polar opposite of what he once was. No-one is more evil than a good man taken too far by a dangerous, wrong idea; give me your crooks, your murderers, your cowards, your wretches, your traitors, your daemons even - none of them are more evil than the fanatics.

Trust me on this one; I know evil well. Nobody studies the nature of evil as thoroughly as heretics and inquisitors; both dedicate their lives to this one subject. Ofcourse, they study it differently, with different goals and from different perspectives. The heretic adulates evil, he seeks to grasp its mysteries, he aspires to become at one with it; the inquisitor, meanwhile, seeks out its strenghts and weaknesses, as a physician studies a disease prior to taking measures against it. And I? I have been - and in a way still am - both; therefore few people in the universe understand evil as well as I do.

Yes, indeed. I like to think that nobody, or at least only a few people around here know it, but I was raised and educated on a Black Ship, and was tested and trained, and ultimately became an Inquisitor of the Ordo Malleus. I have travelled far and wide in the Segmentum Ultima; I have infiltrated, studied and eradicated heresies, sometimes by myself, sometimes by organising planet-wide campaigns, and twice I even ordered an Exterminatus, eradicating entire worlds. Thus sometimes I purged populations and sometimes I trialed single corrupted individuals; on other occassions I merely burned some books. One tends to learn a lot about the nature of evil when facing it so often, and in so many guises.

But indeed I have understated the significance of books; those can be more dangerous than people sometimes, for they tend to give immortality to ideas and theories, which can then move and incite an already agitated mind further... I know when I fell to one ancient idea; I do not remember the date, but I do remember that it was after the Purge of Salofkos, in which I took an active part. I was tired and shaken after days of endless, restless fighting against hordes of deranged heretics and daemons, from whom we had barely escaped in time to initiate the Exterminatus; but worse still was the confrontation with another Inquisitor, a Xanthite whom I have barely managed to subdue and execute after learning of his part in the rebellion. In my addled state, I did not get rid of the books and scrolls I confiscated from him as quickly as I should have; instead, I kept them for further examination after he was executed. I have read them, and was caught by an idea.

Evil was - is - mighty, and the heretics were - are - a mighty force, while still remaining but a tip of the iceberg. Chaos, taught Zaranchek Xanthus, is the mightiest of nature's elements; it too must be turned to serve Mankind, like all the other elements, lest it destroy Mankind instead. But, claim the Recongregationists, the Imperium of Man had stagnated; it was incapable of making the necessary adjustments to integrate and assimilate Chaos, and attempts to reform it were innate folly; instead, it needed to be swept aside, like the fractitious empires of old were swept aside by the Emperor - only then could His vision be trully fulfilled.

And an idea of my own then emerged, a wonderful plan to steal Chaos from evil and put it in the service of good. After burning the books, I have set out to study the Chaos cults. I infiltrated them, and learned as much as possible from the greatest heresiarchs; I myself became a heretic then, though remaining an inquisitor inasmuch as I still ended every investigation, every course in my training as a heretic by wiping out the cult involved. I studied their organisation and their philosophy, their methods and their goals; I learned to understand them perfectly, and joined the chorus of those who cried "Destroy the weak!" - and then did just that, for they were weak. Some of them were too disorganised and undisciplined; others were small and incapable of expanding; a few had inspired, skilled leadership and perfect organisation, and expanded quickly, but they were, in a way, the weakest of them all, being as inflexible and useless as the Imperium itself.

So I went on, until I found this cult. It was perfect. After a few months of steadily severing my ties with the Imperium and the Inquisition, and faking my death, I moved in to take over. Their leaders were just weak enough for me to take over, and just strong enough to make the transfer smooth after the initial few massacres.

Which pretty much brings me to where I am now, details aside. That said, those were some major details...


To be continued; will probably repost in the main thread when it appears.
 
Name: The Coalition of Worlds
Player: TerrisH
Faction: Independent Humans
Military Upkeep: 900
Planets:

Krath System (KLS-7)
- Krath (Hive world) – Level 3 shipyard
- Production: 4000/4/-6/-4

Partha System (CLM-4)
- Partha II (Fudal world)
- Production: 300/1/2/1
- Partha IV (Feral world) (Orc Infested)
- Production: 100/1/1/1

Trinity System (CLM-5)
- Trintity Alpha (Agra-world)
- Production: 400/1/4/0
- Trinity Delta (minning world)
- Production: 600/2/-1/3

Total Production: 5400/0/1
Current banked resources: 40/0/0
Order of Battle:
1 Cruiser (800)
2 escorts (1800)
1 Millitary Transport (2100)
3 Civilian transports (2700)
12 PDF infentry divisions (3300)
6 PDF armored Division (3780)
3 PDF Air division (4080)
2 PDF Eliet divisions (4280)
3 PDF Artilliery divisions (4460)
1 Orkish Irregulars (4500)
Point Spending:
1 Hive world -8 points
1 agri-world -3 points
1 mining world -3 points
1 fudal world -2 points
1 feral world -1 points
1 shipyard level in home system -1 point
extra 1000 economy of military forces -2 points

Millitary spending spree
1 Cruiser (800)
2 escorts (1800)
1 Millitary Transport (2100)
3 Civilian transports (2700)
12 PDF infentry divisions (3300)
6 PDF armored Division (3780)
3 PDF Air division (4080)
2 PDF Eliet divisions (4280)
3 PDF Artilliery divisions (4460)
1 Orkish Illregulars (4500)
 
Notice to everyone who has claimed a faction: Starting stats are due on Tuesday. I will start the in character thread then. It might be a little sparsely populated at the beginning, but I expect more people to join over time.
 
:D

An idea to make the map look better: Reverse the colours, so the stars are light and space is black.
 
I thought of that too, but after I'd already done the map ^_^

I've got time now that practicum is over so I might take your suggestion.
 
It wouldn't be that hard. Just invert the colours. Or change the colour of the stars and things that are black, flood fill the background to black, and then turn the stars and things white.
 
Colours inverted! Mostly works, I just need to make the Tyrex Clouds a slightly more foreboding colour than neon blue...
 
Notice to everyone who has claimed a faction: Starting stats are due on Tuesday. I will start the in character thread then. It might be a little sparsely populated at the beginning, but I expect more people to join over time.

I can't do that, I'm away from home at the moment. So, for the Craftworld, can you either do the stats for me, I'm fine with whatever you do, or wait until I get back home on...Friday, my time?
 
Name: Vernith
Player: a_propagandist
Faction: Imperium
Military Upkeep:
Planets:
Vernith System
- Vernith (Industrialized World) – Level 2 Shipyard
- Production: Economy/Units/Food/Resources
- Aresna (Feudalworld)
Earenii System
- Earenii (Forgeworld)
- Elendii (Agriworld)
- Renditii (Mining World)
Total Production: Economy/Units/Food/Resources
Current banked resources: Economy/Food/Resources
Order of Battle:
Ship type and number
Unit type and number
Etc.


Creation Spending:
-1 Industrial -- 6
-1 Feudal -- 2
-1 Forgeworld -- 5
-1 Agriworld -- 3
-1 Mining world -- 3
-1000 extra points -- 1
Spending Spree:

- 1 Cruiser -- 800
- 1 Military Transport -- 300
- 3 Civilian Transport -- 600
- 2 Escort Group -- 1000
- 2 Planetary Defence Artillery Regiment -- 120
- 1 Imperial Guard Regiment -- 80
- 7 Planetary Defence Infantry Division -- 350
- 2 Imperial Guard Armoured Regiment -- 250
 
Fantasmo: Understandable, you have until Saturday.

a_propagandist: Approved. However, you still have one creation point to spend if you so wish. You'll also probably want civilian transports for your second system as well. I'll need you to claim your systems as well.

Everyone: Some background on each of your factions would be greatly appreciated.
 
Alrighty, will write when i get a moment... recovering from a heavy night :P
 
Sigh, I am weak. I don't really have time for this, but... Da boyz smash puny u-mans! Starting stats before deadline.
 
As the leader of a powerful cult dedicated to "He Who Is The Other One" (probably setting the precedent for choosing a specific god; plus the rules would seem to imply that anyway), I must say that the sentiment expressed in the first sentence is appreciated but the latter sentence might just have won you some powerful enemies indeed. ;)
 
TheBladeRoden has successfully employed the Scrolls of Wikipedia to discover that The Other One is more formally known as Tzeentch. And to that he says "Bless you!"
 
Name: 3rd Sphere of Expansion
Player: human-slaughter
Faction: Tau’va
Military Upkeep:
Planets:
Dethium System
- Dethium (Industrial) – Shipyard level 2
Production: 2500/3/-1/-1
- Cor’nar (Agri)
Production: 400/1/4/0
- Lith’ar (Agri)
Production: 400/1/4/0
Ragnorian System
- Ragnor (Mining) –Shipyard level 2
Production: 600/2/-1/3

Total Production: 3900/7/6/2
Current banked resources: 0/8/8
Order of Battle:
Ship type and number
Unit type and number

Planet Creation Point Distribution:

1 Industrial Worlds: 6
2 Agri Worlds: 6
1 Mining World: 3
2 Shipyard levels: 2
1 Food:1
1 Resource:1
1000 Extra points:1

Military Points: 3500

11 PDF Divisions – 550
5 PDF Armoured Div – 400
3 Tau Hunter Cadre ‘Battle’ – 360
6 PD Air Group – 600
4 Kroot Divisions – 320
2 Tau Mantas – 800
3 Civ. Transport Fleets - 450
 
The entire 3rd sphere? :p
 
Presumably it's just a small bit of it, like some imperial states are not all of the Empire.
 
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