5 in 1 (mystery SG with twists) - Emperor

350(0)-prevent Vitcos from rioting, MM Andahuaylas for more food per turn (not that it matters)
no available trades

330(1)-stop Ica from rioting

IBT-Vikings settle near our settler
Sumeria declares war on Vikings, then loses at least three units attacking
Cuzco produces AC
Persia starts Sun Tzu's Art of War

310(2)-load AC into army

IBT-More fighting
Sumeria starts Sun Tzu's Art of War

290(3)-stop Ollantzytambo from rioting

IBT-Persia demands 24 gold, I give in

270(4)-found Arequipa near horses, its production doesn't matter, but I set it to worker

IBT-Maya start Sun Tzu's Art of War

250(5)-stop Corihuayrachina from rioting

IBT-we become a republic

230(6)-MM some cities, set science to 10% (we should beat the computer to engineering since they take forever to research it), luxury to 20%
Upon further investigation, I set luxuries to 10%, science to 0%, put scientist in Cuzco. At its current 15 shields per turn, it could spit out one horseman every two turns.
Switch Vilcas and Ollantaytambo to settler (both will be unhappy when growing)
Switch Corihuayrachina to spearman

IBT-Cuzco produces another AC, Corihuayrachina spearman->market

210(7)-load AC into army
found Nasca in west, start on worker

IBT-Tiwanaku horse->spear
Machu Picchu worker->horse
Ica worker->barracks

190(8)-Everybody but Sumeria knows monotheism

IBT-Vilcabamba horse->horse

170(9)-MM Cuzco, Oslo for more gold, production loss doesn't slow market or barracks
MM Vitcos for more food and gold, production loss doesn't slow worker

IBT-Sumeria demands 33 gold, I give in
Ollantaytambo settler->market
Oslo barracks->horse
Vitcos worker->worker
Persians start Knights Templar

150(10)-Accidentally move stack of workers on hill

Notes: settler in Ollantaytambo is free to move wherever you desire (east looks good)
You should put the citizen in Cuzco back on the BG after the marketplace finishes
Vikings would sell monotheism for the republic and 238 gold
They appear to be researching the republic at about 72 gold per turn and seem to value it at 500 gold
They would buy the republic for a worker (valued at 122 gold) and 6 gold.
Persia knows chivalry
Some more luxuries would be nice; however, they are not currently obtainable except through war.
We are spending a significant amount of money on unit costs

Here is the save.

Here is our empire.

5in1_150BC.JPG
 
Seems you did not want to start the training session with the barbs :)
We should try to settle as much of the ne lands as still possible and I am 100% against this minimun research; we will get no tech first that way on emperor level. Please research at max usefull (if you variant allows that).

The roster:

Cuivienen - skipped
TimBentley - just played
Kiech - up
Microbe - on deck
GRS
Locomotive - MIA
 
preturn:

Buy Monotheism from Vikings by Republic+238g. Buy Feudalism from Sumeria by Monotheism+71g+21gpt. Tech parity.

IBT A huge SoD of barbs..totally 19 horses and a warrior appear at Vitcos. Korea starts Knights Templar.

(1)130BC: I have to withdraw our workers to avoid barbs.

IBT we lose two horses. Maya and Vikings MA vs Sumeria.

(2)110BC: ZZZ

IBT barbs don't attack, but one horse is standing on our iron. :mad:

(3)90BC: load 3rd AC into army and kill the barb horse. Hopefully barbs won't attack us.

IBT Barbs attack our army! Fortunately all 17 die and army drops to 6hp.

(4)70BC: All AI has Chivalry and some have Engineering. We could pull a 2-fer by lowring lux to 0, but all AI are poor so we couldn't get our money back.

(5)50BC: movement.

AI also know Theology.

There is a Sumerian archer in our territory. I temporarily lower lux to 0 and get Engineering from Sumeria by 34gpt+239g.

I then kindly ask Sumeria to leave our territory, and it declares on us. It's being beaten up by Vikings quite hard so it couldn't do anything to us. Engineering to Vikings for Chivalry+5gpt, but we don't have to honor the 20-turn deal.

IBT Spain and Sumeria MA vs Maya. We lose an elite horse to archer.

(6)30BC: Engineering to Spain for 83g+worker.

(7)10BC: Iron is online. Upgrade Arrow Catcher to knight. Upgrade two spears to pikes.

(8)10AD: Our AC army kills two EW flawlessly and we capture Kisurra.

IBT Japan and Maya MA vs Spain.

(9)30AD: kill an MDI.

IBT Vikings and Japan MA vs Spain. Persia lands a settler in the north.

(10)50AD: We found Atico to claim another horses. I couldn't found on the horses directly as there are 5 barb warriors standing on it.

Move army out of Kisurra to avoid flip.

Currently we are not doing any research. Researching Invention wouldn't be wasted as we can buy it cheaper later with the investment.

I am building a galley in Vitcos so we could settle the east faster through water. That area is juicy.

I would like to keep pushing the war. Raze Lagash if possible.

When we get more pikes we should disband those regular warriors.

We need a harbor to trade with AI (switch Oslo to harbor?). I would also suggest we connect extra horses to trade with Vikings.
 
Looks good. I agree on settling the east of Vitcos. Surprisingly much territory for 50AD.

Roster:

Cuivienen - on deck
TimBentley
Kiech - skipped
Microbe - just played
grs - up
Locomotive - gone with the train

Took it, but will need some time to play. Probably play Tuesday, ok?
 
50(0)-I don't see any AI cities with harbors, so I don't think a harbor in Oslo would help at the moment for trade.
start some research on invention
switch a couple of builds, MM a little

70(1)-Army kills EW, MDI

IBT-barbs near Atica are moving north
Cuzco gets AC
Cuzco cathedral->knight
Machu Picchu pike->pike
Cori MDI->knight
Vilcas settler->pike

90(2)-Arrow catcher (3/4) kills MDI

IBT-Tiwanaku knight->settler
Anda barracks->court
Nasca worker->temple

110(3)-Cuzco can get 18spt instead of 17spt
Army pillages road to Lagash, kills archer

IBT-2 MDIs kill 2 ACs
Persia declares war on Maya
Oslo knight->settler

130(4)-knight (3/4) kills MDI, knight (1/4) kills MDI
army kills 2 archers

IBT-Ollantaytambo market->knight
Ica barracks->knight
palace gets a lawn
barbs head towards settler

150(5)-Persia knows invention
elite horse kills archer

IBT-Japan, Maya sign MA against Persia
Cuzco knight->knight
Vitcos galley->court

170(6)-army kills archer

IBT-knight (2/4) survives MDI attack
AC produced
Vikings start Knights Templar
Tiwanaku settler->knight

190(7)-knight (3/4) kills MDI

IBT-Japan, Spain sign peace
knight (2/5) survives archer attack
Cori knight->settler

210(8)-MDI (2/4) kills pike in Lagash
sign peace with Sumeria, getting invention for 178g
buy theology from Vikings for invention, 347g
start research on gunpowder

IBT-deny Maya's request for MA against Persia
Machu Picchu pike->knight

230(9)-settle Juli

IBT-Cuzco knight->settler
Oslo settler->harbor
Vilcas pike->knight
Atico worker->court

250(10)-Most of the troops are ready to invade Scandinavia

Notes: more settlers are on the way to settle the northeast part of the continent. There should be enough troops to war with Scandinavia.

Here is the save.

Here is our empire.
5in1_250AD.JPG


Roster:

Cuivienen - skipped
TimBentley - has just recently completed the turns allotted to him
Kiech - disappeared (but can take it if he reappears)
Microbe - up
GRS - on deck
Locomotive - disappeared
 
I wouldn't mind joining, although it looks rather fast paced and I may need an occaisional skip. Also, since I'm not the greatest at Emperor, don't give me AWE or anything. This is a very interesting idea, I wouldn't want it to fade away.
 
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