preturn: I ship wines to Persia for 5gpt+8g+MA vs Maya.
MM all cities. Why are we building reg warriors and muskets in our corrupt city? WW is killing us but we have to live with it.
We have too few workers.
IBT Persia asks for too much for Spices, and I have to pay incense+WM+795g for it. Palace expansion.
(1)860AD: Kill a longbow and pike.
I sell Magnetism+WM+wines+22g to Korea for silks+MA vs Maya.
(2)870AD: Korea goes Industrial and both Persia/Korea have Medicine+Steam Power.

I buy it with 12g. We have two coals connected. I sell Coal to Korea for 173g.
Bad-tibira is actually an ironworks city but too corrupt.
Industrialization in 7 turns.
Saltpeter to Spain for 22gpt.
IBT Maya builds Shakespear.
(3)880AD: We lose 2 cavs, kill elite musket and vet pike, and capture Piedras. It is size-9 without any improvements! Should have razed it.
IBT Persia starts JS bach - wait, this wonder hasn't been built?
(4)890AD: IBT Spain and Maya MA vs Korea and Persia.

We lose a cav to Maya's cav but kill a cav plus a longbow.
(5)900AD: Kill 2 reg muskets flawlessly and capture Valencia. It has another coal.
(6)910AD: Capture aother 2 towns and get a leader. I can't believe we don't have an army yet so it forms one immediately.
(7)920AD: movement. IBT Industrialization -> Electricity. Military Acadamy complete.
(8)930AD: capture Bonampak.
(9)940AD: We capture Lagartero which has dyes, so we drop lux to zero and fire many clowns.
IBT Valencia and Mayap despose to Maya. No troops lose. And Manp'o of Korea flips to us.
(10)950AD: Capture Copan. We cannot reach the two flipped city but Maya only got spear in it.
Note:
Let's quickly get rid of Maya. Do not stack too many units in captured towns except the first turn. For example, Army should move out of Copan next turn as it's too likely to flip.
After Maya we need to dogpile Persia.
Tech wise go Electricity -> Replaceable Parts. That's pretty much the only tech we need. After that shut off research and use gold to rush units.
Build more settlers to fill in the gap.