I can't help but think that a fair few are somewhat missattributed; a lot, such as 3) Listening to albums all the way through are just down to computers in general, while a few such as 10) Watches are simply the result of technological advances which has nothing to do with the internet at all.
And, of course, one could well argue that 13) Memory is just the logical extension of writing itself, simply reflecting humanities ongoing externalisation of knowledge, and that the internet itself just represents the next step, rather than any fundmanetal revolution of how information is used.
I would hazard that playing Dunegons & Dragons represents an entirely different experience to playing World of Warcraft, whether or not they share some mechanical structure. That's not to say the latter hasn't impacted the popularity of the former, but they're hardly equivalent.
That's hardly the point. The comparison is between playing a game like D&D and playing a game like WoW.
Actually, CD-players might have already killed 3), allowing programmed playing of selections.