All 5 of us have to play 10 turns from the 4000 BC Save.
@Hawk Cheiftain: Generally, people would prefer to play without Accelerated Prodcution, but we can use it for this game if the team doesn't mind it (I don't really mind that much, and you don't really mind that much, but what about Tasslehoff, Tad Empire, and Jokeslayer?)
Anyway, here's my 10:
Turn 0 (4000 BC):
Found Istanbul, set to build Warrior
Worker moves West to Wheat
Begin researching Pottery @ Max, due in 8
Turn 1 (3950 BC):
Worker begins roading wheat
Turn 2 (3900 BC):
IBT:
Istanbul: Warrior->Warrior (Can we please turn "Ask for build orders after unit construction" On?)
Worker Finishes Road
Turn 3 (3850 BC):
Worker starts Irrigation
Warrior moves along road to the tile 2NW of Istanbul, sees goody hut.
Turn 4 (3800 BC):
Warrior pops hut, gets 2 Barbs.
IBT:
One barb moves NE, the other Fortifies.
Worker Finishes Irrigation
Turn 5 (3750 BC):
Send Worker to BG
Warrior kills Fortified Barb warrior flawlessly (Without losing any hitpoints), and promotes to veteran. Other Barb is now 1N of him.
IBT:
The Barb Warrior fortifies.
Istanbul: Warrior->Spear
Turn 6 (3700 BC):
Worker starts Mining BG
Warrior kills Barb Flawlessly again, but no promotion
Sci down to 70, Pottery still in 2.
Turn 7 (3650 BC):
Sci down to 40, Pottery still in 1.
IBT:
I get Pottery, set research to Alphabet at 80% Due in 20.
Turn 8 (3600 BC):
Set Lux to 20% To stop Istanbul from rioting.
IBT:
Istanbul: Spear->Settler
Worker Finishes Mine
Turn 9 (3550 BC):
Worker Starts Road
IBT:
Istanbul gets a culture expansion.
Turn 10 (3500 BC):
zzz
EDIT: Weird, it attached without me doing anything.
And here's a screenie of what the game looks like right now, Spoilered for those who haven't played yet: