Got it. I assume we grab Sci Method (for the sake of having it) - refining - steel -etc. up the top line, and save AT/electronics for later if possible (to grab with ToE if needed, or research later when we have more bpt).
I was thinking holding off sci method for now, get the middle age wonders out of the way, go steel, refining and keep medicine as a monopoly for as long as possible
Well, I mean, we won't be building anything else important than those wonders for quite a while, and Refining/Steel doesn't exactly get us anything we need either. The next important buildings we need are commercial docks for two of our cities, really. (Stock exchanges = nice also but may not be profitable. They would get us Wall Street though, which would be very handy.)
If we get smiths, then at least having stocks wont cost, I think we could do with some irrigating to speed growth and some forests clearing. I wish I had had more workers, which is why I wanted replacable parts, but I guess after the initial railroad phase we will have less need for workers
Yeah, exactly. Also, good point re: Smiths/stock markets. Timing wise I'd rather have the stock market and Wall Street rather than Magellans, which does us no good except as a prebuild for something. Hopefully that's not too far along.
I've played. Not the most thrilling succession game set ever, but overall, I must say, I'm pleased! (Muahaha).
Pre-game checkup:
I'm very, um, curious about our worker railing choices. I'll just leave it at that. Other than that, everything looks OK for the moment. Corporation in 1, after which we will want some stock markets.
Note: it's time for our forests to go away. Railing them doesn't help; at 1f/2s they are just inherently worse than either a mined bG (2/2 with rails) or an irrigated plains (3/1).
In the far east, I move our warrior back 1W onto the hill. That's a space the AI could potentially have been going to settle; they won't settle on the road space as it's too close to another city.
I move around a bunch of knights/A-Cav towards our south.
IBT: The French take a right turn, toward Moscow.
Spoiler:
860 AD (1): Corporation --> Refining at 100%, due in 9.
Swap Yaroslavl and Yekaterineburg to stock exchanges.
IBT: Ottomans offer to trade maps. Nah.
870 AD (2): Meh.
880 AD (3): Ditto.
IBT: Babs extend peace treaty.
890 AD (4): Novogrod granary - factory. Yekaterineburg stock exchange - Battlefield Bedicine (really, it'll be Wall Street I hope.
Wherever the French settlers were heading, they're going home now, as I seem to have blocked it off.
I blow 1000 gold rushing the factory in Novogrod in two steps.
900 AD (5): Novogrod factory - bank.
IBT: Vikings want to trade world maps (nah); France starts Bach's.
910 (6): Yay, the French set back west to see if they could settle there. But they stepped in a fairly inconvenient spot, and now I can herd them all the way back home...
920 (7): Unless they split up, which they do, though that should only inconvenience things a little.
MM Novogrod to get the bank next turn (with a forest chop and assorted shenanigans).
IBT: Hittites offer to trade territory maps (nay).
940 (9): Novogrod bank - stock exchange (in 5). Refining to 50% for the final turn.
950 (10): Refining in, with a little bonus:
Spoiler:
We have a source of oil already roaded, in the tundra southwest of Yaroslavl. We have another source in the desert between us and France, and yet another on our far southwest coast two squares off the existing French city.
I have set Steel for research (due in 8 at maximum), but no beakers yet invested should we wish to change. The only other options are Sci Method or RP, but we had decided to hold off on RP and let someone miraculously get it for us.
Top priority should be given to stock exchanges in Moscow and Rostov after this, so that we can complete Wall Street. No need to rush them, but build them next. Yekaterineburg has Battlefield Medicine as a prebuild, as long as the stocks are all done in time to switch it over without loss of shields we're fine, and that should be a non-issue. We can also, should we choose, rush Wall Street with our MGL; he's in Rostov.
Check MMing at Novogrod, we want food there but I MMed it for shields and didn't swap back before the save.
Some regrouping of our workers is needed, as I managed to rail most of our flatlands but then started to take out a couple forests. I'd like to see a mass deforestation project from whoever's next.
Who is up next? Having an SGL is nice, but I wouldn't use it for the ToE, i would want to save it to build the UN, myself. Thats one way we could possiblly lose, and the ToE is easy to nab with a nice pre-build. We could probably get all remaining wonders with basic pre-building and also modernize our army. I guess we could research RP either now or after Steel, maybe better do it sooner, before some fool declares on us. Looks like all is well. I think we could've done this at DG without a problem.
Actually it might be challenging, but would likely result in an earlier launch. Trading very well and meekness would be the hallmarks of a DG 5CC, along with more careful play.
Actually it might be challenging, but would likely result in an earlier launch. Trading very well and meekness would be the hallmarks of a DG 5CC, along with more careful play.
For a while at least, yes; I played in a 5CC SS game at Deity a few years back (Goz12) where we conquered the world before we launched. Most fun I ever had with my clothes on.
I would have thought the best use of SGL would be SETI, I think that we can build UN before anyone else anyway and we would get immediate benefits of seti, my preferred choice would be in Moscow, simply because this has less corruption, and with the Colossus defunct, seems the best place
I would have thought the best use of SGL would be SETI, I think that we can build UN before anyone else anyway and we would get immediate benefits of seti, my preferred choice would be in Moscow, simply because this has less corruption, and with the Colossus defunct, seems the best place
One nice benefit is that we can prebuild a modern wonder (UN or Seti, take you pick) with Hoover's, which we really truly don't need in this game (building hydro plants is just fine).
I can't say with certainty but it's always seemed that way to me.
Edit: Though, thinking about it, sometimes if the cities aren't alligned, you get those irregular borders with a single tile pushing further into rival cultural borders; so, who knows which way it'll go? I would still bet Marseille though.
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