Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,314
I think the main thing abiout balancing issues is that there is too much added too fast. More civ, leaders, traits, mechanics, rules... If this game is to stand any chance whatsoever of becoming balanced I suggest to stop adding new featuers and just working with the ones already inplemented.
1. Finish the noble houses! Only one of them can actually revolt right now, but there is 9 houses! Fix the support mechanic and think about the power of house features as opposed to how early the house will be incorporated. That is, the hunter house should be weaker than the magic house, since the hunter house comes before the magic one. There should also be ways to remove houses, as mentioned above.
2. Flesh out the civipedia! There are many many texts missing, and many features not mentioned at all. For instance, what is the benefit of the Doviello Camp? It is not mentioned in the wiki. I don't meenn the flavor texts either, but the text that explains the functions of things, and maybe some strategy tips.
3. Fix errors! The descriptions in the BUG hints do not always correstopnd to true statements. For instance, it says that "some civics get better when you have a state religion present" and mentions God King. Also, the Accelerate spell seems to have no effect at all and have no info in the wiki.
4. Add civ specific graphics!
5. Tweak the leaders! Some of them s*ck compared to others.
6. Barbarian heroes should be nerfed, as others mention.
7. Exploring dungeons and the like should have rewards scaling with the number of turns played. Getting 50 gold in turn 250 is nothing, and finding a Str 8 giant in turn 15 is a game-killer. Not to mention finding a deciple before the religion is founded, or great people early in the game.
8. The new mechanic of equipment... I know it is an optional thing. I will not say anything about it, more than to suggest that you work on the above points before continuing to tweak the equipment option.
1.) I intend to finish the houses but it takes time
2.) Patch 7.5 will add a lot of documentation. Feel free to point out specific cases where documentation is needed
3.) The Accelerate Spell has an effect and I updated the civlilopedia entry. The description of God King has nothing to do with BUG (which is a base civ4 mod). The FFH Hint25 is wrong on this. It has nothing to do with either the balance of this mod or how fast content is added. I want to remove wrong help texts so please keep reporting them.
4.) If one of the artists in the FFH community makes something amazing I will definetly take a look at it. But good art takes time and I am happy with all the amazing things that have already been done.
5.) That's basic FFH design. Leaders aren't supposed to be equal in Power as civs aren't equal in power.
8.) Currently I am not working on the equipment. Tesb is doing some amazing work there
