8.1x Bugs Thread

@Metal Militia

go in the wiki click on the spells if you see a spell called sunrise you have 8.10 if you don't see this spell you have an earlier version.

Confiming, I have 8.10 then. :P

The increase seem to happen on turn 90 no matter what. AC jumped from 9 to 66 absolute value on that turn. Need fix, I really wanna play this game i got going with ljosalfar. Jurla is kinda kewl. :3
 
Playing the emergent Calabim ruler (can't remember his name, the one with dominance) on Noble.
- Killed Khazad early (turn 45 or so).
- Offered Aggressive trait, declined.
- Next turn, offered Aggressive trait, declined.
- Next turn, offered Aggressive trait, declined.
- Rinse and repeat, after 12 turns I gave in and just took it.

yeah, a bit stupid. I plan to replace the mechanic someday, for now you will have to pick aggressive if you kill another civ and you are emergent.
 
The increase seem to happen on turn 90 no matter what. AC jumped from 9 to 66 absolute value on that turn.
Are you playing on a large map? I bet you're running into this:
Sephi said:
If a Graveyard upgrades to a Necropolis the AC increases by 3
- which concerned me when I read it.
Need fix, I really wanna play this game i got going with ljosalfar. Jurla is kinda kewl. :3
Autosave + WorldBuilder?
 
I noticed how the free units received from techs (first to reach Rage, first to reach Sorcery, etc.) don't start with any xp, regardless of the civics in place or the presence of things like Command Posts. This makes those units not very useful at all, especially for the arcane units. Is this intended?

It's the way free units work (they are created rather than trained in a city) and since they are free I guess it's ok.
 
1)
after getting sorcery and upgrading alcinus i got a second one (i guess the game treats as if the fist one dies while he upgrades and creates a second one because he is immortal)

2)
spells that are disabled for the cult of esus still appear on autocast

3)
the marksmen for the scions has as a pink button in the research screen

2+3 fixed. for 1: You clicked on "upgrade unit" button and then you had two?
 
Playing with 8.10 I noticed the follwoing issues:

Events:
- "Your units have spotted a unicorn outside of" [message ends here]; cannot chose "Don't kill it! Oh wait..." without any prereq. given; typo: shoundn't it read "an unicorn"?; typo: shoudn't it read "Oh, wait..."?

It is actually "a unicorn"

http://www.answerbag.com/q_view/276334

I know, tricky. "an unintelligent answer" is correct, "an unicorn" is not.
 
The Storyteller Event is not working or else I am the ultimate sucker.

Been paying 50 gp for a story for weeks now, and never get the story.. haha

I have looked at the code. The story isn't all that great. reduced gold cost to 20 gold and made sure the AI will never spend gold on this event.
 
I have looked at the code. The story isn't all that great. reduced gold cost to 20 gold and made sure the AI will never spend gold on this event.

LoL. when I payed for the event, I figured out I had just wasted 50 gold. LoL.
 
2+3 fixed. for 1: You clicked on "upgrade unit" button and then you had two?

yes. i clicked the upgrade button and got one with very low health like he was recently resurrected and one with normal health, i could not reproduce it in my other games with the scions though.
 
This is a fix for the Scion/Pelemoc declare war bug:

Code:
import CustomFunctions
and
Code:
cf = CustomFunctions.CustomFunctions()
added to the appropriate places at the beginning of the Scion.py file.

I searched for "cf.", and it seems "startWar" is the only custom function called.

(Looking at the code did indeed help: I could change a couple of variables and make it so war should be declared 100% of the time, then follow the error codes.)

EDIT: I think there's another error. SorenRandNum "4" finds 0-4, yes? So checking for "<1" should give a 1/5 chance rather than 1/4.

I'll take changing the spell text rather than the spell, please. ;)

thanks, should be fixed now
 
yeah, a bit stupid. I plan to replace the mechanic someday, for now you will have to pick aggressive if you kill another civ and you are emergent.

Heh, we already have a VERY good mechanic in place to replace it. Only reason it's not out yet is the work required to update all the leaders to use it; This will be RifE's 1.4 patch. ;)
 
minor bugs:
*The "create swamp" ability from the Lizard Shaper is a pink box
*Javelin Thrower has the Icon of a Mage unit (at least when playing Mazatl)
*Shouldn't "Green Warden" also give +Deep Jungle strength (nut just +Jungle strength) just as Woodsman also gives +Deep Jungle strength.

fixed
 
Is it me or almost all the jotnar/austrin models are missing? The same about the scions art files...
But the others models are ok, just the austrin and jotnar are missing.
i dont see anyone complaining about this, am I doing something wrong?
How to solve if its just here?

thanks anyway

I guess your base Wildmana version is an old one. You need install WIldmana 8.0 first and the before install it delete your FFH Wildmana folder. It has a lot of graphics optimized, so definetly worth the download ;)
 
Testing as the Clan of Embers v 8.10 I experienced a reproducable "hangup" crash.
The attached savefile loads fine, the hangup will take place when the turn button is pushed

You can continue your testgame if you delete the east city of the Luchuirp (where Barnaxus is).

edit: fixed next patch.
 
Playing with 8.10 I noticed the follwoing issues:

Events:
- "Your units have spotted a unicorn outside of" [message ends here]; cannot chose "Don't kill it! Oh wait..." without any prereq. given; typo: shoundn't it read "an unicorn"?; typo: shoudn't it read "Oh, wait..."?
- I am missing Orthus, it is nearly turn 100 and AC is 16; shouldn't he have had his entrance, yet?

doc:
- txt_key_message_flavour_start_value missing
- txt_key_corporation_house_cannith_pedia missing

AI:
Is it just me or did the AI became more defensive with this patch? My neighbours, the Bannor, were at war with me. They had three large stacks, when the war startet. One of these would have been enough to wipe me of the map, but they only moved the stacks around. A few dozen turns later they had forgone their advantage.

the only thing that can keep off the map is the NO_ORTHUS gameoption. I played one game where I declared war early on the khazad and they send a huge counter stack to attack one of my lightly defended cities. The AI is not more defensive, but different leaders use their units a bit different. Although Bannor should probably be quite aggressive :lol:
 
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