8.1x Bugs Thread

the spell from the scion hero that reduces the city population by 1 and gives 1 awakened while having a 25% chance to cause war, will never cause war. either that or i was extremely lucky on casting this spell 6-7 times with no consequences.
This doesn't really count as a bug report since there's 13% chance to pull this off 7 times in a row. And I know I've lost combats where I have over 99.9% chance to win. So get back to us once you've done like 20 in a row and still no war was declared=)

It's probably worth testing but 6-7 times isn't a test to raise even suspicion yet.
 
yes i know, but that was just an example of one game with the scions, i used him in other games as well --extensively-- and it did not work then either.

i am just suggesting to look at this spell in the code, since that is much faster/easier way of proving if there is something wrong.
 
1)
after getting sorcery and upgrading alcinus i got a second one (i guess the game treats as if the fist one dies while he upgrades and creates a second one because he is immortal)

i can not reproduce this :(
my other scions games are without this bug.
 
minor bugs:
*The "create swamp" ability from the Lizard Shaper is a pink box
*Javelin Thrower has the Icon of a Mage unit (at least when playing Mazatl)
*Shouldn't "Green Warden" also give +Deep Jungle strength (nut just +Jungle strength) just as Woodsman also gives +Deep Jungle strength.
 
This is a fix for the Scion/Pelemoc declare war bug:

Code:
import CustomFunctions
and
Code:
cf = CustomFunctions.CustomFunctions()
added to the appropriate places at the beginning of the Scion.py file.

I searched for "cf.", and it seems "startWar" is the only custom function called.

(Looking at the code did indeed help: I could change a couple of variables and make it so war should be declared 100% of the time, then follow the error codes.)

EDIT: I think there's another error. SorenRandNum "4" finds 0-4, yes? So checking for "<1" should give a 1/5 chance rather than 1/4.

I'll take changing the spell text rather than the spell, please. ;)
 
On the Alcinus-duplication bug:
i can not reproduce this :(
I had this Alcinus-upgrade-duplication bug in some 7.x version (or early 8.x), a week ago or so. It happened when I upgraded from adept-Alcinus to mage-Alcinus, NOT in the next upgrade to archmage-Alcinus. So in the end I had two Alcinus running around, of which I think both were separately immortal.

I doubt I have tried yet in 8.1x though. I plan to play my next game as Scions though so maybe, maybe.
 
8.10. I'm guessing this is not intended. Archeron's city joined Protectors of Erebus. Archeron is now sitting one tile outside the city.
 
With most current patch:

I'm getting lots of crashes when the map is loading something about an 'abnormal error' or abnormal function'
It looks like the art for the Grigori warrior is missing, unless he is invisible, and when I try to enter the pedia as the Grigori the game crashes.
 
EDIT: I think there's another error. SorenRandNum "4" finds 0-4, yes? So checking for "<1" should give a 1/5 chance rather than 1/4.

No. It turns out that getSorenRandNum(4,"whatever") will return numbers from 0 to 3.

It was probably done this way to match the 0 based arrays (an array with 4 elements has them numbered from 0 to 3) so that if you pass it the length of the array it will return a valid index in the array. Just think of the number passed to it as the number of different values it can return and remember that it starts with 0.
 
minor bugs:
*The "create swamp" ability from the Lizard Shaper is a pink box
*Javelin Thrower has the Icon of a Mage unit (at least when playing Mazatl)
*Shouldn't "Green Warden" also give +Deep Jungle strength (nut just +Jungle strength) just as Woodsman also gives +Deep Jungle strength.

Same with Illians on the javelin thrower graphic.

Also, I had the barbarians revolt and join the Risen (who did they revolt against?). But they seem to be only one city.
 
Something is increasing the AC by a lot more than it should, last couple of games ihve had an increase of 20ish (current 27AC)from 1 turn to another very early in the game. It can be reproduced even with random seed. Save game attached.

This modmod is starting to look excellent! I was just reading the pedia entries, those are sorely needed. ^^
 

Attachments

sadly I don't think there's a way to find out directly, you could download the latest installer and check if it's the same exact size as the one you already have.

edit: although it's still entirely possible that many evil AI civs got random events that allowed to raise AC and used that of course. maybe it's only the Sheaim, Infernal and AV cities that should do that since it doesn't benefit everyone that's evil :D others should try to choose AC reducing options I guess. also higher AC is actually worse for evil civs than good since good are immune to hell terrain.
 
Is it me or almost all the jotnar/austrin models are missing? The same about the scions art files...
But the others models are ok, just the austrin and jotnar are missing.
i dont see anyone complaining about this, am I doing something wrong?
How to solve if its just here?

thanks anyway
 
@Metal Militia

go in the wiki click on the spells if you see a spell called sunrise you have 8.10 if you don't see this spell you have an earlier version.
 
there is no ai for scions yet

@valk
i mean the pedia of course :)
 
Playing with 8.10 I noticed the follwoing issues:

Events:
- "Your units have spotted a unicorn outside of" [message ends here]; cannot chose "Don't kill it! Oh wait..." without any prereq. given; typo: shoundn't it read "an unicorn"?; typo: shoudn't it read "Oh, wait..."?
- I am missing Orthus, it is nearly turn 100 and AC is 16; shouldn't he have had his entrance, yet?

doc:
- txt_key_message_flavour_start_value missing
- txt_key_corporation_house_cannith_pedia missing

AI:
Is it just me or did the AI became more defensive with this patch? My neighbours, the Bannor, were at war with me. They had three large stacks, when the war startet. One of these would have been enough to wipe me of the map, but they only moved the stacks around. A few dozen turns later they had forgone their advantage.
 
Back
Top Bottom