8 City Challenge

Agree on 2E! Going for 2E1N would bring too many plains without any visible effort..

Worker first seems to be a no brainer but as we're going to get a religion in our money city an early prophet resp. shrine would help in that.. So myst as first tech for SH (for the GP points) and therefore warrior first might be a valid alternative. Otherwise I'd purpose minig first followed by AH and writing to try to oracle theo for the religion. Reason for that is simply that we mustn't have more than two cities before the religion to make sure it will get founded in the correct place..
In case we do not care that much about a shrine in our money city I'd vote for mining --> BW and warrior first!
 
I thought we were in one together that you can decide were you want a religion founded by the size of the city. I think it's the smallest one.
I'm pretty sure it's not the smallest one but the biggest as long as it doesn't have any other religion inside. But it's calculated somehow so as far as I know it's not sure that it will always be the biggest or smallest. There are only two ways of making sure you'll get a city (except the cap) of your choice to become holy: in case you only have two cities it's always the second one or you make sure every other city already has a religion!
 
Any specific reason for oracling Theology? I would rather try to to oracle CoL, as it's on a way to CS and bureaurcracy. We don't necessarily need stonehenge, as our unique monument let's us to hire prophets in our GP city later on.

What if we would start with a worker and research Mining. Then produce couple of warriors and start a settler for our money city, while beelining to Priesthood. Plan would be to oracle CoL and found confucianism for our second city. Of course we need to tech Writing as well to enable this.
 
No, there's no specific reason in oracling theo.. In a first approach I thought of bulbing it with the prophet from SH but your right Meiz oracling CoL and getting a prophet via our monument makes a way more sense! So I'd agree on your idea for the start except that I'd rather put a second worker into the build order than a couple of warriors for fogbusting only..
 
We don't have to have a shrine in the money city. If we find a good site for a money city nearby, I think it is worth a try, and Oracle -> CoL sounds good to me. Let's play the first set, have a look at the land, and decide later.
 
Ok I'm back, on the internet anyway. I'm away from my computer for the weekend (getting documents together to re-apply for college).

As regards religion. 1) the city has to be free of religion (it is a natural spread). This one is cancelled if you found a religion after all your cities get another one. This beats everything else.
2) There is a penalty associated with your capital, something like only 10% chance so if you've 2+ cities your capital is almost definitely not getting one.
3) Bigger is better, not sure about the numbers here again, but if there are 2 cities with no religion, then the one with the higher pop has a greater chance of going holy.

I read a thread or article on this here about 6 months back, so the details (i.e. the numbers) are gone, but the rules are still in my head.

If cripp hasn't played yet then I'll add my voice to the choir singing "Go 2E young man!"
 
okay I'll play tomorrow 20 turns, settling to the east. Start with worker >warrior x3 >settler (@3 pop) for the money city, which can only run merchants and priests. Tech Mining >(will look at the save tomorrow to figure out the best heading towards priesthood).

Remember that the capital cannot run any specialists, although building Oracle is okay.
 
And we begin!

4000bc - Turn 0
Move settler 2E

3975bc - Turn 1
Settle Thebes, lots of :food:
Spoiler :

Queue worker, tech mining
Huts pops us 125:gold::D

3875bc - Turn 5
hut pops 58:gold:

3825bc - Turn 7
Meet Wang Chung's scout from the S of the Capital
Spoiler :


3800bc - Turn 8
Found Wang driectly to our E, very close
Spoiler :


3700bc - Turn 12
Mining > AH
Buddhism FIDL

3525bc - Turn 19
Warrior fights off a panther attack
hut gives us a SCOUT!

3500bc - Turn 20
End here.
We have lots of jungle to our S, so IW will be needed.
Spoiler :

Let's get AH, hopefully horse will be close. Wang is Pro, if no horse then go BW.

And a look at our Capital
Spoiler :


Roster

  1. cripp - done
  2. Brian - skip
  3. Matrix - up now
  4. Meiz - ready?
  5. Spellcraft
  6. yena
 

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Nice capital! :D

BW after AH sounds good as we can already start to pre-chop forests while teching towards Priesthood and oracle.

Eastern spot lacks production, but it would still make a good money city for us. Plus it blocks Wang nicely.

Why do I have a feeling that Wang's capital will be one of the 8? :p

Ps. can we make a habit of posting the roster after every turnset, to avoid any confusion? :)
 
lurk

I would probably had started with AH instead of mining (was actually first thing that came mind when I saw cripps report), you could have eventually get small discount from WK on mining.

The capital is a little bit too strong on food and I think you will have a little bit problems how to use it in short term.

I already see cripp planning to split the food to south corn+dyes city which will be a monster after calendar.

I am a little bit affraid you will have small problems with production for war chariots rush, you will see after AH if it's viable, but WC's from my experience have pretty big chances against prot archers.

a lot depends if the 3 hills to west you left will have more food in the west and where the horses pop.
 
Nice capital! :D

BW after AH sounds good as we can already start to pre-chop forests while teching towards Priesthood and oracle.

Eastern spot lacks production, but it would still make a good money city for us. Plus it blocks Wang nicely.

Why do I have a feeling that Wang's capital will be one of the 8? :p

Need to scout around his capital, but it'll be assimilated.

Ps. can we make a habit of posting the roster after every turnset, to avoid any confusion? :)[/QUOTE]

Sure no problem.

lurk

I would probably had started with AH instead of mining (was actually first thing that came mind when I saw cripps report), you could have eventually get small discount from WK on mining.

In hindsight you're right, to see where horse would be.

The capital is a little bit too strong on food and I think you will have a little bit problems how to use it in short term.

This very well could the GP farm depending on how Seoul looks.

[qoute]I already see cripp planning to split the food to south corn+dyes city which will be a monster after calendar.[/quote]

I see this the Commerce city with all the dyes and grass rivers.

I am a little bit affraid you will have small problems with production for war chariots rush, you will see after AH if it's viable, but WC's from my experience have pretty big chances against prot archers.

a lot depends if the 3 hills to west you left will have more food in the west and where the horses pop.

Yes I know, maybe :whipped: some out. But we need to scout West, next warrior out can go that way.

I did find this about the religion

Once the player has been determined, that player's cities are each checked in turn. A random seed is added to the city's population, which then has two negative factors applied to it - an 8x bias against the city with the Palace, and a smaller bias scaled with the number of religions already present in the city.

So while you cannot assign the holy city as you might wish, you can arrange circumstances so that the biases work in your favor (keep the population high, keep the population in other candidates low, refrain from spreading religions to your preferred city, aggressively convert the other cities).

So our best bet is to have only 2 cities, but we'll just have to play that one by ear.
 
@cripp

well whipping is popular technique for food->hammers, but I would not use it much in this situation (stacking unhappy is not advisable with such low happycap and if you don't stack you look at 15turns of not whipping). your best bet is to find good hills with enough food to build war chariots and enough forests around.

you have reasonable amount of forests around cap and lot more to west. a little bit shame you went this way. But to be fair I would have probably been lured with the gold too ;-).

I am now a little bit off on epic speed, but on normal it's good to aim for declaring neighbor around T60-65 with WC's. Half of it you usually setup the 2city empire and I usually build rax at least in cap, can be in 2nd city too if there is forests.
so reallistically I look at 20T for preparation -> 2 rounds of whips max.

You are spiritual so that makes the decision about slavery easier.
 
I mentioned that I'm away for the weekend. So I won't be playing this 'til Sunday at best. If ye want to keep to the 24/48 rules a certain Kitty is up.
 
PPP:

AH(finish)>BW>Pottery

Capital: Worker(finish)>Warriors until like pop3 or 4>Settler for commerce city

Capital (if Horse): Worker(finish)>WCs until we have enough to stomp Wang Kon :p

Worker: Will farm the corn NW of city, pasture Horse when AH comes in if we have any, then continue improving food tiles

Most likely I'll be playing tomorrow, as later today I'll be busy with Spirit of the Century.
 
AH first, but if the plan is to go Oracle -> CoL with only two cities I don't see the urgent need for BW/pottery. Better go for the techs needed for the slingshot first.
 
We need to decide between WC rush and oracle. I doubt that we can pull both at the same time... I'm still in favor of oracling CoL, to get the religion for our money city.

BW would let us chop forests for oracle (or WC's, if we decide to take that route), so I would research that after AH in any case.
 
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