pineappledan
Deity
This is a thread for discussing the addition of 2 more unique components to the Inca civilization.
The only change to the base kit is the change from 1

on mountain tiles to 1


UM - Chasqui (replaces Scout):
UB - Qullqa (replaces Granary):
Spoiler Current kit :
The only change to the base kit is the change from 1


on mountain tiles to 1


Spoiler Full kit with 4UC changes :
Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :
UM - Chasqui (replaces Scout):
available at Sailing
90
Production Cost
Production Cost12
CS
CS2
Movement
Movement"Chasquiwasi" (+1
movement and +5 HP on heal inside Friendly Territory. Double Movement in Mountains.)
movement and +5 HP on heal inside Friendly Territory. Double Movement in Mountains.)"Medic I"
"Ignores Terrain"
"Treasure Hunter I"
UB - Qullqa (replaces Granary):
available at Pottery
65
production cost
production cost1
maintenance
maintenance+1
Food, +2
Production
Food, +2
Production15% of
is carried over after a new Citizen is born
is carried over after a new Citizen is born+1
to nearby Wheat, Rice, Maize, and Bananas
to nearby Wheat, Rice, Maize, and BananasAllows
to be moved from this City along trade routes inside your civilization.
to be moved from this City along trade routes inside your civilization.+5 HP heal every turn for units stationed in this city, regardless of Action
+3%
gold from
City Connections on Empire
gold from
City Connections on EmpireCity is immune to starvation and stagnation (ie. city grows by at least +1
Food stores every turn, even if net food in the city is negative.)
Food stores every turn, even if net food in the city is negative.)
happiness for each copy of X resource owned by a city, so we could sort of turn cattle into a luxury resource.