pineappledan
Deity
This is a thread for discussing the addition of 2 more unique components to the Inca civilization.
The only change to the base kit is the change from 1

on mountain tiles to 1


UM - Chasqui (replaces Scout):
UB - Qullqa (replaces Granary):
Spoiler Current kit :
The only change to the base kit is the change from 1






Spoiler Full kit with 4UC changes :
Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :
UM - Chasqui (replaces Scout):
available at Sailing
90
Production Cost

12
CS

2
Movement

"Chasquiwasi" (+1
movement and +5 HP on heal inside Friendly Territory. Double Movement in Mountains.)

"Medic I"
"Ignores Terrain"
"Treasure Hunter I"
UB - Qullqa (replaces Granary):
available at Pottery
65
production cost

1
maintenance

+1
Food, +2
Production


15% of
is carried over after a new Citizen is born

+1
to nearby Wheat, Rice, Maize, and Bananas

Allows
to be moved from this City along trade routes inside your civilization.

+5 HP heal every turn for units stationed in this city, regardless of Action
+3%
gold from
City Connections on Empire


City is immune to starvation and stagnation (ie. city grows by at least +1
Food stores every turn, even if net food in the city is negative.)
