As of now, the build queues are as follows:
Bavaria - Sword (c), Spear, Spear, Sword
Valhalla - Settler (c), Spear, Settler, Spear
Morgana - Sword (c), Spear, Spear, Sword
Kuhkaff - Spear (c), Settler, Spear, Settler
Tlaxcala - Worker (c), Barracks, Temple
Bremershaven - Barracks (c), Temple
Tenochtitlan - Temple
Workers can be handled by the DP.
Tile analysis
Bavaria - Switch from plain wood tile in south to roaded wood tile in south east (1 more gold). After 2 turns switch from one wood tile to the lake. After another turn switch from last wood tile to roaded grassland. After one more turn (swordsman is built) switch back to the two roaded wood tiles.
Valhalla - Growth in 2 turns. New tile worked should be bonus grassland to west (worker unit is there right now).
Morgana - No changes.
Kuhkaff - Growth in 6 turns. New tile worked should be roaded bonus grass to northeast.
Tlaxcala - When intruding archer to south is displaced, use the cow tile.
Bremershaven - Growth in 9. New tile worked should be forrested game.
Tenochtitlan - Remove worker from plains and put on floodplain to southwest. The 1 production from plains is lost to corruption so this gives 1 more food per turn. Growth will then be in 6. New pop will likely have to be an entertainer. If not, work another floodplain.
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