A Babylon 5 Mod for the Final Frontier Mod

Do you regularly use this website for the images/ideas you use to build your ship models?

Yes, I use that site regularly, but those pics can only give an idea of how a ship looks, they cannot be used as accurate reference pics, both because of the size and quality as well as the point of view.

I have several links I regularly use, I you want I can publish them.

Any other comments on the jumpgate? or the ships?

I'm also thinking on publishing the ship tables for your own editing, I would do so in a CSV format, this is easily editable in pretty much any spreadsheet program (MS Excel, Open Office, etc...), even in pure text (tho not user friendly). What do you think?

:salute:
 
I have several links I regularly use, I you want I can publish them.
Only if you want to reveal your sources, secrecy might be better though;)

With the jump gates i think that shorter piers may be better.

as for the ships

I propose the Starfury Aries, or the Starfury Tiger
Either or both would be good. We can use one as a bomber and one as an interceptor if you do both.

I'm still well impressed with all of the other ships you've done that i have yet to incorporate into the mod.

My next two free weekends are now no longer free. (The car needs to be looked at and i have a validation test to resit) So i've still not got as much time to spare as i would like to do things with the mod. :(:sad:
 
First of all, Good luck in your test PsiCorps!

Either or both would be good. We can use one as a bomber and one as an interceptor if you do both.

That brings a question... are we going to use fighter/bomber pairs, or are we just going to use fighters?,... so far I had contemplated an only fighters scenario :confused:

Here is a pic of the Starfury Aries:
Spoiler :

Aries.jpg


This is supposed to be the first starfury ever, thats the reason for me to propose it as an early fighter.

And here are the ship tables with the latests proposals/changes:
ShipRolesTable_1.jpg

ShipEquivalenceTable_1.jpg


==================
EDIT: I have worked a little bit more in the Jump Gate and now feel happy with it, here it is:
Spoiler :

JumpGate_InGame-2.jpg


What do you all think of it?

In the mean time, I'll make the Drakh cruiser model.
 
Hello everyone!

Here is the Drakh Cruiser, also meant to be used as a "Barbarian/Pirate" unit. It has exactly 1000 polys and uses the FF Cruiser animation:

Civilopedia:
Spoiler :
Drakh_Cruiser_InGame1.jpg


Combat:
Spoiler :
Drakh_Cruiser_InGame0.jpg


Not many ships can stand toe to toe with a Warlock :eek:.

Any comments on the Jump Gate or the ship tables?... in the mean time, I'll go for the ISA ships.
 
Hello everyone!,

Here is one of the main ships in the B5 universe, the ISA WhiteStar Class Monitor.

Civilopedia:
Spoiler :

ISA_WhiteStar_InGame1.jpg



Combat:
Spoiler :

ISA_WhiteStar_InGame0.jpg



It has a poly count of 837 and uses a new custom animation B5_Custom_FF_WhiteStar, like some others this is a modified FF Destroyer firing animation.

Since WhiteStars are meant to be used in groups perhaps this should be a two-ship formation unit.

Any comments on the Ship tables?
 
Cool ship, I was thinking about requesting that for my adventist dreadnought, but you made it anyway.
If your interested, I released a full version of my mod recently, you can check it out by following my sig.
 
Hello everyone!,

Continuing with the ISA Ships here is the Victory Class Destroyer (tho its designation its exceeded by far), this is one of the most powerfull ships in B5:

Civilopedia:
Spoiler :

ISA_Victory_InGame1.jpg



Combat:
Spoiler :

ISA_Victory_InGame0.jpg



It has a poly count of 1214 and uses the FF Battleship Animation.
 
Hi all, sorry for my lack of response RL is leaving me too tired to do much of anything atm. However, have given more thought to the Ship Equivalence/Ship Roles issue. If we adopt a MK system for all ships of all races we would be tripling the number of ships which would leave the the Tech Tree overloaded with ships. I know it's possible to mitigate this a little by, for example, making a MK 2 Frigate class unit available to build at the same time as a MK 1 Cruiser class unit becomes available.
At the moment i'm happy that we have enough ship units for each race (Narn, Minbari, Centauri and EA) that we don't need to add any more to their Order of Battle. I think that making the units a little more specialist will give reasons for building the units. For example frigates may get a 50% bonus fighting pirate/alien units Cruisers get a Bonus against Destroyers but are weak against fighters, Destroyers are good for defence against fighters/missiles.
Now that we have the White Star and Victory class ships available i think we need to start thinking about how we should introduce the ISA. It should be a bit like the UN except that membership should not be automatic for all races once it is first researched. Rather once a race has researched the Tech they can apply to join the ISA. Admission would be based on a number of factors such as use of Mass Drivers or Biological weapons, numbers of times the race has been an agressor in a conflict (negative modifiers). Positive Modifiers might be number of times a race has helped another either through liberating a captured world or by gifts of technology.
That's all i have at the moment, i'm just trying to put down what is in my head so we discuss it and either discard it , modify it or use it.
Hoping to get some rest soon and get some modding done.
 
I just installed the new shippacks, and the new ships are a lot bigger then the previous ships.
For example the mimbari scoutship is much larger then their battleships.
 
Yeah, its due to the models being larger so they are easier to make. Just reduce the fscale in the artdefines.
EDIT: I suppose you guys realize that in-game the Octurian is pink, I found the reason, PV mistyped the name of the octurian as octurion in the place where it says the dds name. Rename the dds to Centauri_Octurion and it works just fine.
 
Hello everyone!,

Before commenting on your previous posts allow me to show another pirate/barbarian unit, the Streib Collector, this unit is meant as a tier 2 pirate ship( raiders being tier 1 and the Drakh tier 3).

Civilopedia:
Spoiler :

Streib_Collector_InGame1.jpg



Combat:

Spoiler :

Streib_Collector_InGame0.jpg



For this model I had no pictures to be used as reference directly in Blender, so I watched the 2nd season episode where this ship appears and took several screenshots, I studied them and I made this model, I hope you like it, criticism is welcome!. Into the numbers it has a poly count of 838 and uses the FF Carrier animation.

Hi all, sorry for my lack of response RL is leaving me too tired to do much of anything atm. However, have given more thought to the Ship Equivalence/Ship Roles issue. If we adopt a MK system for all ships of all races we would be tripling the number of ships which would leave the the Tech Tree overloaded with ships. I know it's possible to mitigate this a little by, for example, making a MK 2 Frigate class unit available to build at the same time as a MK 1 Cruiser class unit becomes available.
I don't think that using MK system will triple the amount of units, since we would only use it where there is no other unit to fill the gap, so at worst it could duplicate the amount of units... plus our current CIV4UnitInfos.xml has 9738 lines, vanilla civ's file has 23261 lines.

At the moment i'm happy that we have enough ship units for each race (Narn, Minbari, Centauri and EA) that we don't need to add any more to their Order of Battle. I think that making the units a little more specialist will give reasons for building the units. For example frigates may get a 50% bonus fighting pirate/alien units Cruisers get a Bonus against Destroyers but are weak against fighters, Destroyers are good for defence against fighters/missiles.
I actually think that we need a few more units, like an early carrier, BTW, we also need to make fighters available way earlier, since these crafts are smaller and easier to build it would be natural to start producing them earlier (even if only deployable on systems, which also promotes the use of an early carrier).
We also have a pre-B5 set of ships, a B5 set of ships, but we barely have some post-B5 ships, If we mean to have a BEYOND_THE_RIM technology, we require more advanced ships (at least a few more).
I also agree that unit specialization will be a requirement, It will promote the use of all units as well as bring interesting gameplay.

Now that we have the White Star and Victory class ships available i think we need to start thinking about how we should introduce the ISA. It should be a bit like the UN except that membership should not be automatic for all races once it is first researched. Rather once a race has researched the Tech they can apply to join the ISA. Admission would be based on a number of factors such as use of Mass Drivers or Biological weapons, numbers of times the race has been an agressor in a conflict (negative modifiers). Positive Modifiers might be number of times a race has helped another either through liberating a captured world or by gifts of technology.
I always thougt of the ISA as a UN kind of project as well, but with a different approach: when a player manages to build the B5 "world wonder", it will have access to the ISA ships, also, when another player manages to build the ISA HQ "world wonder" will also have access tho the ISA ships, provided of course that the player posseses the required techs to build them. This way a race towards this "world wonders" is promoted, an also more than one player will have a chance to use the ships.

I find your approach interesting but hard to implement, however, If we add another value, an ISA value that will be a requisite to become eligible as the head of the ISA ("president"), but yet the races that do not have this value will get a chance to be heared... pretty much like the Apostolic Palace (correct me here if I am wrong).

Hoping to get some rest soon and get some modding done.
amen! :beer:

I just installed the new shippacks, and the new ships are a lot bigger then the previous ships.
For example the mimbari scoutship is much larger then their battleships.
Ajidica is right, plus some of the already available ships (direct from the download) require re-adjustment on their size, like the Narn G'Quan... too small.

I suppose you guys realize that in-game the Octurian is pink, I found the reason, PV mistyped the name of the octurian as octurion in the place where it says the dds name. Rename the dds to Centauri_Octurion and it works just fine.
I haven't played as the centauri, thanks for the finding!, and yes, the real name is Octurion.

Onto new stuff:
I played a little as G'Kar and noticed that the G'Quan doesn't feature a ranged-attack mode, it can bombard systems, but can't launch a ranged attack(like the starbases but with a range of 1), with this we could simulate the energy mines weapon of these vessels and others capable of deploying this weapon. I also believe that the ISA Victory class should feature this, so we can simulate its "main weapon".

:salute:
 
Very interesting ship. I'm not sure I will have a use for it though.
 
Mr. Valle!
You are a regular unit-producing-machine.

I for one would love to see more Organic looking ships - if you have more of those up your sleeve that is.

And should you ever run out of ships to model then I might have a few suggestions (non-Babylon5 related though).


In any case then rest assured all your work is much appreciated and will be put to good use in other mods as well. :D
 
Hello everyone!,

This time I don't come with another model, but with a voting, I was studying the next - and most likely last - pirate/barbarian ship, like the previous ship, it only appeared in one episode of B5, and there is not much information on the net about it. In my study I realized that the poly count for this one would be quite high, unless I undetail it a lot, so I thought of other options, so I present you with the three options that came to my mind:

Moradi Cruiser:
Ship6-9.jpg


Unknown race cruiser:
gallerycruiser.jpg


Unknown race cruiser 2:
epsiloncruiser.jpg


The 3rd ship is the one I talked about on this post's initial words (the one with the high poly count).

All of these ships have something in common, only appeared in one episode and there is little information on them. I found a good website, there is a lot of ships there, and it has a "mode" button which lets you see a pretty good quality model (in flash), not good enough to be used as a direct reference in blender, but a good source nonetheless. In this site the three ships I show above are present. Just click on the ship's "names" and will take you to that ship's corresponding page on that website.

So lets get down to business, I have presented you with these ships, I have chosen them, but I'll let you decide which one will be modeled. So what do you say?

If you have another suggestion feel free to post it.
:salute:

@CyberChrist
B5 organic ships are not spected to be modeled soon, since they mostly belong to the First Ones, and since they will not be playable factions (perhaps events), they are not on the priority list.
Sure you can make suggestions, but no ETA on those (I don't even promise to make them, but Ajidica can confirm that sometimes I make them :D ), anyway PM me or post in the Units Request Thread those suggestions.

==================
EDIT: Something that lately has come to my mind is starbases, are we going to stay with the FF one?, or are we going to make some other models?, for example the EA could use the Io Station, the Centauri the Ragesh III station, the Minbari the one we saw in the Great War (the one being destroyed by the shadows and replaced with B4), the Narn coluld use the Q14 base (the one built using several Th'Nor Hulls). For those races we don't have a starbase we could stay with the FF one.

Greeneyedzombie's pirate/barbarian station is not a bad one,... as for barbarian planets they are already present in FF and FF:B5, not on map start, but the barbarians sometimes manage to capture and hold planets.
 
I like the second and third one. Can we have both? I saw the raider C&C on the site too, any chance this one will make an appearance as an barbarian space station? Would be cool to have some of those spawn in the beginning on the map. Or barbarian planets.

I've been playing the mod for a few days now.
Some things I noticed.
EA ships can carry all an enormous amount of fighters..
Ships can transport themselves in other ships. Like colony ships can load themselves in invasion ships. And invasion ships can load themselves in other ships.

The AI doesn't like building p.d.s. and rather instead builds scouts as defence ships. Making them easy prey for me and barbs.

About ships. I like the fact there is only one type and that they don't upgrade. Less management.
Although for some it makes sense (EA) to have a MK1->MK2 system. and others (minbari) maybe something that will give new ships free promotions with certain techs. Representing the fact their ships(models) stay in service for hundreds of years.

In planetfall and dune, they've made it so you don't need roads any more. Can we have something the same? And airlifting with vortex engineering after building a jump point in the system?
 
Hello everyone!,

Just to let you know that the 7th ship pack has been released. Here.

@Greeneyedzombie et all

I like the second and third one. Can we have both? I saw the raider C&C on the site too, any chance this one will make an appearance as an barbarian space station? Would be cool to have some of those spawn in the beginning on the map. Or barbarian planets.
Answered in edit of my previous post.

EA ships can carry all an enormous amount of fighters..
We haven't fine tuned the game, so expect changes on this.

Ships can transport themselves in other ships. Like colony ships can load themselves in invasion ships. And invasion ships can load themselves in other ships.
I have confirmed this, we'll do something about this. Thanks for the finding! :thumbsup:

The AI doesn't like building p.d.s. and rather instead builds scouts as defence ships. Making them easy prey for me and barbs.
Pehaps thats why AIs fall to the barbarians in the early game... :think:

In planetfall and dune, they've made it so you don't need roads any more. Can we have something the same?
I don't think this fits B5, after all, you need hyperspace routes to other systems in order to reach them, and hyperspace routes are represented by "roads".

And airlifting with vortex engineering after building a jump point in the system?
Perhaps we could implement something like this in the very late game,... in the movie "A call to arms" the Drakh possessed something like a wormhole...

:salute:
 
Hello everyone!,

Time to show the latests ships modelled.

Minbari "Glider" class transport:
Spoiler :

Poly: 484
Anim: Invasion Ship

Minbari_Glider_InGame1.jpg


Minbari_Glider_InGame0.jpg


For this ship a had very poor reference material, hope you like it.


Narn T'Ralie class transport:
Spoiler :

Poly: 492
Anim: Invasion Ship

Narn_TRalie_InGame1.jpg


Narn_TRalie_InGame0.jpg



Narn Rongoth class destroyer:
Spoiler :

Poly: 846
Anim: B5_Custom_FF_Destroyer

Narn_Rongoth_InGame1.jpg


Narn_Rongoth_InGame0.jpg



Centauri Centurion class cruiser:
Spoiler :

Poly: 937
Anim: FF Destroyer

Centauri_Centurion_InGame1.jpg


Centauri_Centurion_InGame0.jpg



Centauri Adira class battleship:
Spoiler :

Poly: 1502
Anim: B5_Custom_FF_Destroyer

Centauri_Adira_InGame1.jpg


Centauri_Adira_InGame0.jpg


This ship had the poorest reference of all the ships I've made, only one usefull picture (that couldn't be used in blender for reference), I had to actually make a mock of this ship prior to making the ship, so I could take screenshots from it. Hopefully you'll like it.



ii_earth_in_space.gif

Fight for her
Earth needs you
Join Earth Fleet

EA Narcissus class advanced cruiser:
Spoiler :

Poly: 1389
Anim: B5_Custom_FF_Warlock

EA_Narcissus_Render0.jpg


EA_Narcissus_InGame1.jpg


EA_Narcissus_InGame.jpg



EA Tempest class advanced destroyer:
Spoiler :

Poly: 1322
Anim: FF Destroyer

EA_Tempest_Render1.jpg


EA_Tempest_InGame1.jpg


EA_Tempest_InGame0.jpg



EA Nike class advanced command ship:
Spoiler :

Poly: 1402
Anim: B5_Custom_FF_Destroyer

EA_Nike_Render0.jpg


EA_Nike_InGame1.jpg


EA_Nike_InGame0.jpg



Yes, I'm making propaganda for post-B5 units (Warlock era in case you didn't noticed :p ), this last three ships are not cannon... well actually only the transports are cannon :D

Any other votes on the barbarian ship?
Any comment on the other issues (ships, roles, mines, any other feature)?

:salute:

==============
EDIT: The mine warfare mod has been released!!!
 
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