Hello everyone!,
Before commenting on your previous posts allow me to show another pirate/barbarian unit, the Streib Collector, this unit is meant as a tier 2 pirate ship( raiders being tier 1 and the Drakh tier 3).
Civilopedia:
Combat:
For this model I had no pictures to be used as reference directly in Blender, so I watched the 2nd season episode where this ship appears and took several screenshots, I studied them and I made this model, I hope you like it, criticism is welcome!. Into the numbers it has a poly count of 838 and uses the FF Carrier animation.
Hi all, sorry for my lack of response RL is leaving me too tired to do much of anything atm. However, have given more thought to the Ship Equivalence/Ship Roles issue. If we adopt a MK system for all ships of all races we would be tripling the number of ships which would leave the the Tech Tree overloaded with ships. I know it's possible to mitigate this a little by, for example, making a MK 2 Frigate class unit available to build at the same time as a MK 1 Cruiser class unit becomes available.
I don't think that using MK system will triple the amount of units, since we would only use it where there is no other unit to fill the gap, so at worst it could duplicate the amount of units... plus our current CIV4UnitInfos.xml has 9738 lines, vanilla civ's file has 23261 lines.
At the moment i'm happy that we have enough ship units for each race (Narn, Minbari, Centauri and EA) that we don't need to add any more to their Order of Battle. I think that making the units a little more specialist will give reasons for building the units. For example frigates may get a 50% bonus fighting pirate/alien units Cruisers get a Bonus against Destroyers but are weak against fighters, Destroyers are good for defence against fighters/missiles.
I actually think that we need a few more units, like an early carrier, BTW, we also need to make fighters available way earlier, since these crafts are smaller and easier to build it would be natural to start producing them earlier (even if only deployable on systems, which also promotes the use of an early carrier).
We also have a pre-B5 set of ships, a B5 set of ships, but we barely have some post-B5 ships, If we mean to have a BEYOND_THE_RIM technology, we require more advanced ships (at least a few more).
I also agree that unit specialization will be a requirement, It will promote the use of all units as well as bring interesting gameplay.
Now that we have the White Star and Victory class ships available i think we need to start thinking about how we should introduce the ISA. It should be a bit like the UN except that membership should not be automatic for all races once it is first researched. Rather once a race has researched the Tech they can apply to join the ISA. Admission would be based on a number of factors such as use of Mass Drivers or Biological weapons, numbers of times the race has been an agressor in a conflict (negative modifiers). Positive Modifiers might be number of times a race has helped another either through liberating a captured world or by gifts of technology.
I always thougt of the ISA as a UN kind of project as well, but with a different approach: when a player manages to build the B5 "world wonder", it will have access to the ISA ships, also, when another player manages to build the ISA HQ "world wonder" will also have access tho the ISA ships, provided of course that the player posseses the required techs to build them. This way a race towards this "world wonders" is promoted, an also more than one player will have a chance to use the ships.
I find your approach interesting but hard to implement, however, If we add another value, an ISA value that will be a requisite to become eligible as the head of the ISA ("president"), but yet the races that do not have this value will get a chance to be heared... pretty much like the Apostolic Palace (correct me here if I am wrong).
Hoping to get some rest soon and get some modding done.
amen!
I just installed the new shippacks, and the new ships are a lot bigger then the previous ships.
For example the mimbari scoutship is much larger then their battleships.
Ajidica is right, plus some of the already available ships (direct from the download) require re-adjustment on their size, like the Narn G'Quan... too small.
I suppose you guys realize that in-game the Octurian is pink, I found the reason, PV mistyped the name of the octurian as octurion in the place where it says the dds name. Rename the dds to Centauri_Octurion and it works just fine.
I haven't played as the centauri, thanks for the finding!, and yes, the real name is Octurion.
Onto new stuff:
I played a little as G'Kar and noticed that the G'Quan doesn't feature a ranged-attack mode, it can bombard systems, but can't launch a ranged attack(like the starbases but with a range of 1), with this we could simulate the energy mines weapon of these vessels and others capable of deploying this weapon. I also believe that the ISA Victory class should feature this, so we can simulate its "main weapon".
