My post was more about getting tunnel vision over the direction of the ModMod.
I've encountered some strange behaviors in RoM2.91 and it's directly related to decreasing the amount of money that could be generated. How if it's made too difficult to run a positive and healthy bank/gold balance then the AI suffers from it too. ESPECIALLY when it directly relates to how well the AI can Research. Gold = Tech advances.
If I can lead the game in 2012AD, Epic game speed, and I'm just now researching Medicine, Combustion, and similar techs because my money is tighter (research gold % at 30% and sometimes less during the course of this game, when normally i could run at 60%+) then the AI is Also suffering from a lack of funds. It's really that simple.
So, if RoM2.91 is/was the basis for AND, then these inherent cash flow problems can be exacerbated by the tweakings of AND. I've posted to zappara about the effects of reduced cash flow on research and how either the research speeds or less restrictive tweaking on gold producing aspects of the game, need attention. Because it Does Directly affect the AI's effectiveness at keeping pace with the player. If the AI cannot keep pace with Tech and Money then the AI is handcuffed. It's really a no brainer.
I have no known objections over killtech's upgrade chain. I just don't like the sound of putting Unhealthiness and Unhappyiness modifiers where they, IMHO, don't belong. And I didn't like it when banks gold % was cut from 50% to 30% to facilitate some Civic change. ( Civics that's a whole 'nuther issue.

)
You now have

and :angry: showing up in places that make you say "Huh?" Where did this come from? And "Why?"
JosEPh