A New Dawn Beta Builds

Hmm I really don't know what I could have done wrong then. I keep Revmod off as well.
Civ 4 is a brand new install, just patched. RoM 2.7 was working okay for us. So I think Civ is fine.

First time I tried the Full + Civpack. OOS. Wipe RoM directory, start again. Install RoM Mega - Patch - install AND. OOS. Finally this last time it's just RoM (Full)+patch and AND. OOS unfortunately :(.

The only part that ever goes sour is the woc_installer.jar batch that gets run at the end of the AND install. I think I have to run it manually but I just get errors when I do.

Both computers use Windows 7 and we're copying and pasting the Rise of Mankind directory so both copies of the mod are identical.

AND 10 partially fixed the attack OOS bug though. Though our play time can be between 1 turn before OOS or maybe 30 if we're lucky. When combat does happen it doesn't always OOS like it used to.

One of the OOS's we had was the next day we both loaded up the game, i attacked a barbarian boat and it OOS'd. We both re did ROM+AND and i attacked the barb and it worked.

I have windows 7, he uses vista and it works fine for both of us.
 
Tsk, tsk.

Was that quiet fix?

Whatever you did, you finally fixed herbal plant event! Wonder what other events that were broken are fixed now? :)
 
Tsk, tsk.

Was that quiet fix?

Whatever you did, you finally fixed herbal plant event! Wonder what other events that were broken are fixed now? :)

It was an SDK fix. I stole the code from Fall Further. ;)
 
@Assimilation problem:

Turn X: Japanese minor spawns.
Turn X+12: Japanese is organized. Has 2 cities.
Turn X+21: Japanese second city is left nigh undefended by AI and taken by barbarians. Janapese attacks me.
Turn X+23 or 24: Janapese army is wiped out.
Turn X+27 (Y from now on): Japanese capital Tokyo and their only city is taken by me. Their civilization is destroyed.
Turn Y+30-35: Tokyo is 100% english and still says it's Japan for assimilation purposes. I can build their UUs and not mine.
Turn Y+50 or so: Tokyo is still assimilating and still japanese, I can build new units there but I cannot upgrade them if they originate from the city even if I move them to another city. I can't upgrade their UU longbowman to gunpowder, must check if I can upgrade any unit from that city at all. When I'll be able to build musketmen I'll see if other units originaly build in that city can be upgraded.

Epic gamespeed, same problem with Asyria, but right now I am unable to confirm if it will also take that long as I captured it 25 or 26 turns ago, it is also the last city captured, Asyria was wiped out after that. AI held cities of other nations also do not assimilate if their nation of origin was destroyed. I don't know if they will assimilate if the nation is still there, because in most cases the nation is sooner or later wiped out before I can check it in the long run.
 
@Assimilation problem:

Turn X: Japanese minor spawns.
Turn X+12: Japanese is organized. Has 2 cities.
Turn X+21: Japanese second city is left nigh undefended by AI and taken by barbarians. Janapese attacks me.
Turn X+23 or 24: Janapese army is wiped out.
Turn X+27 (Y from now on): Japanese capital Tokyo and their only city is taken by me. Their civilization is destroyed.
Turn Y+30-35: Tokyo is 100% english and still says it's Japan for assimilation purposes. I can build their UUs and not mine.
Turn Y+50 or so: Tokyo is still assimilating and still japanese, I can build new units there but I cannot upgrade them if they originate from the city even if I move them to another city. I can't upgrade their UU longbowman to gunpowder, must check if I can upgrade any unit from that city at all. When I'll be able to build musketmen I'll see if other units originaly build in that city can be upgraded.

Epic gamespeed, same problem with Asyria, but right now I am unable to confirm if it will also take that long as I captured it 25 or 26 turns ago, it is also the last city captured, Asyria was wiped out after that. AI held cities of other nations also do not assimilate if their nation of origin was destroyed. I don't know if they will assimilate if the nation is still there, because in most cases the nation is sooner or later wiped out before I can check it in the long run.

This isn't a bug, it seems like you misunderstand what assimilation means. It just means the cities from Japan will always say "Japan" over them, and you get to keep their UU and UB instead of yours, in that city. The cities never convert back to yours, they will always remain japanese.
 
Aside from me thinking that assimilation is a process of conquered nation being slowly absorbed - the bug is that I can't upgrade any unit build in that city. If I build a crossbow in said city I can't upgrade him to arquebuser even though I can upgrade my other crossbowmen build in any other city. I can't upgrade abyssanian archers to anything although I am not even able to build them in abyssanian city. Same issue with asyria - any crossbow build in their city can't be upgraded to anything. There is just no icon for the upgrade. Upgrading any other unit with alt does not upgrade said units.
 
Aside from me thinking that assimilation is a process of conquered nation being slowly absorbed - the bug is that I can't upgrade any unit build in that city. If I build a crossbow in said city I can't upgrade him to arquebuser even though I can upgrade my other crossbowmen build in any other city. I can't upgrade abyssanian archers to anything although I am not even able to build them in abyssanian city. Same issue with asyria - any crossbow build in their city can't be upgraded to anything. There is just no icon for the upgrade. Upgrading any other unit with alt does not upgrade said units.

Hmm, that IS a bug. I'll see if I can figure out what is going on.
 
Well, why not add that fix to the list of the fixes on OP? It is a major thing because I finally was able to click on the best option and hoping for the plant to work :D.
 
Well, why not add that fix to the list of the fixes on OP? It is a major thing because I finally was able to click on the best option and hoping for the plant to work :D.

To be honest, I fix so many bugs, I never remember them all. I'll be adding or modifying component, and notice that the code right underneath it is flawed, and fix it. Tracking everything would be a PITA and just slow me down.

Anyway, just be glad it IS fixed. ;)
 

Aside from me thinking that assimilation is a process of conquered nation being slowly absorbed - the bug is that I can't upgrade any unit build in that city. If I build a crossbow in said city I can't upgrade him to arquebuser even though I can upgrade my other crossbowmen build in any other city. I can't upgrade abyssanian archers to anything although I am not even able to build them in abyssanian city. Same issue with asyria - any crossbow build in their city can't be upgraded to anything. There is just no icon for the upgrade. Upgrading any other unit with alt does not upgrade said units.

Good news, I caught this bug and got it fixed for Beta11. :D
 
Can't wait :)

Is the command line to execute the woc_installer.jar just
"java -jar woc_installer.jar" Afforess?

Would that cause OOS by any chance?
 
Can't wait :)

Is the command line to execute the woc_installer.jar just
"java -jar woc_installer.jar" Afforess?

Would that cause OOS by any chance?

IDK, jar files are self-executing, you should just be able to run it as a normal program.
 
I got it to work now, the command worked this time and I got a nice success window.

The woc_installer stuff is all audio related. I don't think that can OOS but I'll run a couple tests to find out.
 
I got it to work now, the command worked this time and I got a nice success window.

The woc_installer stuff is all audio related. I don't think that can OOS but I'll run a couple tests to find out.

Yeah, it integrates audio files. It wouldn't cause any issues in SP, but it might in MP because multi-player is very very strict about changed files.
 
Hey guys,
I'm posting this here because this seems to be the thread people are checking often and I could really use an answer. My wife and I are starting to work on our new mod projects. We intend to make them specifically for AND players, specifically players that utilize the Revolutions portion of Afforess' compilation. I'm sure I'll have plenty of questions in the days/weeks/months to come and probably won't have a finished product I'm proud of before I have to start over from scratch because Civ V came out (which looks amazing). Anyhow... is there a thread I can direct these questions to in the future where guys like Aff, Dancing, OS79 and the rest of you check often? Until I have one...

So... The iFlavor_type and iFlavor value in Civ4Leaderheadinfos.xml... I sorta understand what it does just by looking it at. It tells the game what styles of play the leader prefers, basically. But I can't seem to find a list of the usable flavors for this. And I'm unsure what the number values mean. Can someone hook me up here?
 
Hey guys,
I'm posting this here because this seems to be the thread people are checking often and I could really use an answer. My wife and I are starting to work on our new mod projects. We intend to make them specifically for AND players, specifically players that utilize the Revolutions portion of Afforess' compilation. I'm sure I'll have plenty of questions in the days/weeks/months to come and probably won't have a finished product I'm proud of before I have to start over from scratch because Civ V came out (which looks amazing). Anyhow... is there a thread I can direct these questions to in the future where guys like Aff, Dancing, OS79 and the rest of you check often? Until I have one...

So... The iFlavor_type and iFlavor value in Civ4Leaderheadinfos.xml... I sorta understand what it does just by looking it at. It tells the game what styles of play the leader prefers, basically. But I can't seem to find a list of the usable flavors for this. And I'm unsure what the number values mean. Can someone hook me up here?

Look in GlobalTypes.xml for all valid flavors.

Values are slightly arbitrary. Basically, if a leader has a Military Flavor of 5, and a building has a Military flavor of 5, after all the calculations for building value, 5 * 5 is added on. Since building weights are also slightly arbitrary, this doesn't mean much. A value of 25 is rather low and will rarely affect judgement, so it's pretty decent. If a leader had a value of 10, and the building had 10, then the value would be much more influencing. I don't usually worry about flavors much, just put a few values you think seem accurate. You won't notice any affects unless the values are 10+.

A better place to ask this would be the modders guide. I get an email for any thread I've posted in, so any thread with me in it will get noticed ;)
 
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