Beta 3 is up
Fixed Revolutions
TONS of balancing
Sevopedia improvements from C2C
Fixed borders removed and not even optional...
Que??![]()
Afforess,
Ever since civ3 I've wondered why one historical figure represented your civ throughout the game. Would it be possible to have a leader unit that could be killed, exiled, imprisoned that represented your civ? This unit would naturally die after x turns and a new leader would emerge with different bonuses, favorite civics, religion, etc. It would give the game so much more depth and force the player to change their style of play throughout..
The emergence of a new leader could improve relations with other civs or start a war. I can envision many possible outcomes of a leader change.
Let me know what u think.
I think BlueTemplar is right about farms. Currently they are not useful early in the game. It would be good if you make them 2 food instead of 1 (and maybe change crop rotation bonus to something else).![]()
BeginPlayer
Team=0
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
StartingX=40, StartingY=11
Handicap=HANDICAP_NOBLE
EndPlayer
Only thing I can think of is the Culture Linked Starts or whatever gameoption that one is.What would map a personal custom map, no leaders, only starting points, now start in a different location, even if the map says that team 0 is supposed to start at a certain point (see below)
Code:BeginPlayer Team=0 LeaderType=NONE CivType=NONE Color=NONE ArtStyle=NONE StartingX=40, StartingY=11 Handicap=HANDICAP_NOBLE EndPlayer
but instead is waaaay on the other side of the map![]()
@Afforess
With Beta 3 all BUG Options are now displayed. All tabs are visible and usable.
I installed beta 3 over a 1.75 (main) install in a Folder outside of the CIV IV directory. I then removed the following Mods from my BtS/Mods Folder: Extreme2, K-Mod, VIP, and C2Cb12 before placing the updated 1.76b3 into the BtS/Mod folder.
JosEPh
Hey Afforess, I didn't even realize you were still developing for Civ IV!
Haven't had a chance to read through all the new posts or reinstall with the new build yet, I'm pretty happy with the customized 175.C I have set up.
Just wanted to make a couple comments for little fixes I made for myself that the community might want if they haven't already been made:
1) I made it so Supermarket's and Hypermarkets didn't replace the Grocer or Persian Apothecary. The problem is that the Supermarket was worse than the Grocer and you lost a lot of resource benefits. Maybe the Supermarket could be fixed instead if having both buildings is deemed too powerful.
2) I made it so the Viking Trading Post still gave a food bonus. I found it inferior to the Lighthouse without giving the +1 food per square water bonus.
I see the comment about fixed cultural borders being disabled....I hope not. I prefer fixed cultural borders with the Realistic Culture spread mod. I'm also curious to see all the civic changes.
Thanks for the continued hard working making this one of the top mods in existence! I'm currently really happy with the 175.C build I'm using!