I saw two options:
#1 Add sulphur and ammo (mostly sulphur because Zappara did a good complete job with ammo) to more units.
Pro: More consistent
Con: Big one. There is no AND list, just OR list for bonuses so it made adding sulphur or ammo an awkward affair to a few units.
#2 Remove sulphur and ammo
Con: No sulphur and ammo to play with, and thus making this modpack a bit like default BtS.
Pro: Big one. Easier to cut out these resources because of above-mentioned problem with list tag. More consistent all about. Plus, it put less stress on AIs after Medieval era because technologies and buildings are coming down on them and you fast and furious. The AIs don't need that type of horsecrap to hinder it. Obsidian, copper, and iron are great for Ancient, Classical, and Medieval eras because these eras are coming to you slowly and AIs are given time to adapt and battle for these vital resources. Not so true for sulphur, and even less true when forcing AIs to build Ammo manufacturing building (because as Afforess and others repeatedly say, AIS cannot think long-term, period.)
I took Option #2.
Afforess can easily change that decision if he disagree. Just need to revert to 524 for CorporationInfo, BuildingInfo, ImprovementInfo, UnitInfo, and BonusInfo files, that's it.