A New Dawn Beta Builds

I copied the link address and went straight to the place where Afforess uploaded his files. Well, I tried to download there, the result is the same 68.9MB instead of 94 to 95 MB file. Let us wait for Afforess to get back. It is a Friday night and he is a student at the university. Waiting... :)
 
Download must have been corrupted. Odd, I have a perfect connection here, 90MB/s down, 10 Up....

Re-uploaded it. Try again.
 
Ok, I hate to be the bearer of bad news, but since I always delete my config folders to test, I noticed that the Full of Resources map screen that always pops up when you first start Civ is missing all it's buttons
 
Ok, I hate to be the bearer of bad news, but since I always delete my config folders to test, I noticed that the Full of Resources map screen that always pops up when you first start Civ is missing the exit button.

The ESC key will always get you out of a python window. Not exactly my fault, Zap included the Full of Resources map, and it doesn't work with RoM anyhow. Not sure why It was ever included...
 
Solution to Full of Resource Mapscript thing...

Every time you set up a fresh copy of RoM 2.81, go into PrivateMaps and delete that mapscript. Then it shouldn't appear anymore. For that matter, go ahead and delete Planet Generator and PerfectWorld2 and go to Mapscripts and Scenarios subforum and download Zappara's Rom_ versions of these two :D.
 
Ok, noticed something else, during periods of anarchy, on the tech selection screen every tech except the recommended ones i.e. Recommended (Science) research times are set to one turn, this is just on the display.
 
minor: unhealthy/unhappy icons don't show up on the map above the city bars (the row where most hammers, most beakers, religions present) for me.
 
minor: unhealthy/unhappy icons don't show up on the map above the city bars (the row where most hammers, most beakers, religions present) for me.

That bug won't be fixed until Zap redos the Gamefonts for 2.9. Not a critical bug, IMO...
 
Just finished a game on deity, yet started with beta3, won by domination.

There is definitely a problem with the AI research here. The game was not as hard as expected, after I got the lead, the AI could never keep up. Based on espionage they were struggling to research anything (see attached screenshot). They had about the same number of units as I had, so considering their huge bonuses, they should be able to do more. I used advanced start (default points), no tech brokering and build any number of wonders in a city.

The good news that I found no more CTDs *early* in the game... until around infantry was researched. It suddenly became unstable while moving around the map. Clicking and dragging the frame on the minimap can easily lead into a CTD. I won the game in a few turns later, but it was a nightmare with constant re-loading and saving. It is practically unplayable after that point.

Unfortunately the crash happens in the main .exe, which we have no source code for. The stack frame consistently points to the SetLight Direct3D function, called from some Python-related stuff:

002dfb14 009afb63 1b487e64 ffffffff 5fc887e8 D3D9!CD3DBase::SetLight+0xc6
WARNING: Stack unwind information not available. Following frames may be wrong.
002dfb4c 009afed3 5ff28038 002dfb8c 03904238 Civ4BeyondSword!initCvPythonExtensions+0x2e5a33
002dfb5c 009b58e1 5ff28010 5ff23fa0 5ff23d98 Civ4BeyondSword!initCvPythonExtensions+0x2e5da3
002dfb74 009a3356 002dfb8c 5ff23ed8 00000000 Civ4BeyondSword!initCvPythonExtensions+0x2eb7b1
002dfba8 009a5a8c 5ff23ed8 5f442108 00000000 Civ4BeyondSword!initCvPythonExtensions+0x2d9226
002dfc1c 00912ad0 5ff23e00 57a0dc40 03a88180 Civ4BeyondSword!initCvPythonExtensions+0x2db95c
002dfc2c 0045d839 09a61a48 8c7e2a30 57e22ac8 Civ4BeyondSword!initCvPythonExtensions+0x2489a0
002dfc54 005fe210 8c7e2a30 00000007 00219526 Civ4BeyondSword+0x5d839
00000000 00000000 00000000 00000000 00000000 Civ4BeyondSword+0x1fe210

Bad Python code? Wrong models? Can only guess here, next to changing all models to worker or something alike. Does anybody know which pieces of Python code run when initCvPythonExtensions is called?

I was also using an extra civilization not included in vanilla RoM -this may affects this one. I will try to play next time with a default civ.
 

Attachments

  • research_problem.JPG
    research_problem.JPG
    424.2 KB · Views: 67
Just finished a game on deity, yet started with beta3, won by domination.

There is definitely a problem with the AI research here. The game was not as hard as expected, after I got the lead, the AI could never keep up. Based on espionage they were struggling to research anything (see attached screenshot). They had about the same number of units as I had, so considering their huge bonuses, they should be able to do more. I used advanced start (default points), no tech brokering and build any number of wonders in a city.

The good news that I found no more CTDs *early* in the game... until around infantry was researched. It suddenly became unstable while moving around the map. Clicking and dragging the frame on the minimap can easily lead into a CTD. I won the game in a few turns later, but it was a nightmare with constant re-loading and saving. It is practically unplayable after that point.

Unfortunately the crash happens in the main .exe, which we have no source code for. The stack frame consistently points to the SetLight Direct3D function, called from some Python-related stuff:

002dfb14 009afb63 1b487e64 ffffffff 5fc887e8 D3D9!CD3DBase::SetLight+0xc6
WARNING: Stack unwind information not available. Following frames may be wrong.
002dfb4c 009afed3 5ff28038 002dfb8c 03904238 Civ4BeyondSword!initCvPythonExtensions+0x2e5a33
002dfb5c 009b58e1 5ff28010 5ff23fa0 5ff23d98 Civ4BeyondSword!initCvPythonExtensions+0x2e5da3
002dfb74 009a3356 002dfb8c 5ff23ed8 00000000 Civ4BeyondSword!initCvPythonExtensions+0x2eb7b1
002dfba8 009a5a8c 5ff23ed8 5f442108 00000000 Civ4BeyondSword!initCvPythonExtensions+0x2d9226
002dfc1c 00912ad0 5ff23e00 57a0dc40 03a88180 Civ4BeyondSword!initCvPythonExtensions+0x2db95c
002dfc2c 0045d839 09a61a48 8c7e2a30 57e22ac8 Civ4BeyondSword!initCvPythonExtensions+0x2489a0
002dfc54 005fe210 8c7e2a30 00000007 00219526 Civ4BeyondSword+0x5d839
00000000 00000000 00000000 00000000 00000000 Civ4BeyondSword+0x1fe210

Bad Python code? Wrong models? Can only guess here, next to changing all models to worker or something alike. Does anybody know which pieces of Python code run when initCvPythonExtensions is called?

I was also using an extra civilization not included in vanilla RoM -this may affects this one. I will try to play next time with a default civ.

Probably bad art or python. Or just an error that the dev's missed. Like the other one you caught, but stuck in the exe. :sad:

I'm curious to your reaction to the AI in beta5.
 
Ok, noticed something else, during periods of anarchy, on the tech selection screen every tech except the recommended ones i.e. Recommended (Science) research times are set to one turn, this is just on the display.

I have the same thing. Also, my screen came back, but I don't have any buttons at all, whether for units, or for cities, nor the research/science thingie at the top. Also, my city screen is still missing, heh.

Granted, it's the first install for me with beta5. I'll try a few more installs tomorrow after work. Here's the log for consumption.
 
This one seems major on the other hand: at least the fisherman's hut and jewelery are giving crazy bonus:
Spoiler :
attachment.php
If you want save/installed options, lemme know.
 

Attachments

  • Civ4ScreenShot0011.JPG
    Civ4ScreenShot0011.JPG
    214.4 KB · Views: 277
Afforess, You might want to update the Beta Version number on your first line, first post.

Done.

Ok, noticed something else, during periods of anarchy, on the tech selection screen every tech except the recommended ones i.e. Recommended (Science) research times are set to one turn, this is just on the display.

I have the same thing. Also, my screen came back, but I don't have any buttons at all, whether for units, or for cities, nor the research/science thingie at the top. Also, my city screen is still missing, heh.

Granted, it's the first install for me with beta5. I'll try a few more installs tomorrow after work. Here's the log for consumption.

Your logs are clean.

As for the other issue with Researching appearing as only 1 turn, I can confirm it. You don't actually research in anarchy, but that's really weird...

This one seems major on the other hand: at least the fisherman's hut and jewelery are giving crazy bonus:
Spoiler :
attachment.php
If you want save/installed options, lemme know.

Awesome. I completely re-wrote the way that works, so I had hoped it was bug free; but alas, I can confirm this issue in a test game as well... I'm trying to pin the cause down. It either breaks whenever you gain or lose access to a resource, or research a new tech. I'm suspecting the tech cause, but can't prove anything yet...

Just tried 5 and i founded Christianity plus TECH_FUNDAMENTALISM , but NO King Richard Crusade is available??

Christianity also has to be your state Religion. I can't tell what your state religion is from the city screen.
 
I think the Eternity speed need some tweaking. My first city did a scout in 9 turns, thats fine, Settler 305 turns and should grow in 450 turns. If Eternity have 4700 turns, I dont think that 10% of that should be "wasted" on first city growth or settler.

Just my 2 cents.

Always liked your mods otherwise =)
 
Back
Top Bottom