A New Dawn Beta Builds

Does this really work and improve the civ 4 performance? (on 4gb machine i.e.)

It works for Win XP/Pro or Vista, but dont expect to much, it only boosts about and extra 30-100 turns, then its back to the same problem, also, you need to make sure what to use 2900/2800/2700 etc, mine was set for 2400 (you should NEVER go below 2400, otherwise it doesnt do much good). Of course that was an OLD old XP PC.
 
hm... I´ll try it when the pain gets me again with too long turns....

afforess said he made the turns even faster now.... painfully waiting for the next beta release to start over here.
 
It should. I have only 2gb and that removed MAFs completely. :D (laggs a lot though) But if I remember right BTS doesn't support more and you had to do something to the exe.

Yeah thats using the CFF Explorer.
 
CFF? I think we hijacked this thread again :)

May I pm you strategyonly if I try this?

thx for all infos!

No, I'll probably stick all this info in the FAQ eventually, so it's useful, and not OT.

Tangent:

Anyone think it's funny that OT could mean opposite things? Like Off Topic or On Topic?:p
 
No, I'll probably stick all this info in the FAQ eventually, so it's useful, and not OT.

Tangent:

Anyone think it's funny that OT could mean opposite things? Like Off Topic or On Topic?:p
All right lets stop being OT and get back OT.:lol:
 
Which components does the AI not understand or are unhistorical? I am doing a custom install, and would like to know.
 
Details of 3GB Switch that I know of and am experienced with.

  • Must be 32-bit OS because 64-bit already took care of it for you :D
  • XP=boot.ini
  • Vista=bcdedit
  • 7=bcdedit.exe
  • Otherwise follow the instructions in the link I posted above
  • 3.19 patch of BtS caused CFF to be unnecessary now
  • It helps with MAFs than with turn times
  • Better to use this only if you have 3GB RAM

If I think of more I will post below... Afforess, feel free to add these above-mentioned items to your FAQs. I use 3GB switching in my Windows 7 32-bit machine now. Plan on buying 64-bit later this year (HOPEFULLY!).
 
does this mean the AI has no clue that ammunition ressource will give them stronger troops for example?

well that´s bad... what now?

No Resource Refinement has nothing to do with that, you are confused. Check the Main information thread for the details of that one.

The Ai know that building ammo factories is useful in the beta's, the AI improvements aren't any particular feature, they are always included in the game engine.
 
Is there any way to get a copy of the update before 4.5, cause now i am getting a crash with 4.5 and with this machine there should be no reason for it. Something happended badly between 4.0 and 4.5 that is really messing things up??
 
Pretty easy. Go to your Rise of Mankind/Assets/Modules/Jooyo folder and delete the folder labeled "Brown Theme". Viola.

Thanks a lot Afforess. As usual, you were right on the mark.

I'm still testing 1.55 full time. So far, so good.

Question: Is there a way to know the actual bonus you receive by Surround & Destroy. I am using it and I think it's a great concept.
 
Is there any way to get a copy of the update before 4.5, cause now i am getting a crash with 4.5 and with this machine there should be no reason for it. Something happended badly between 4.0 and 4.5 that is really messing things up??

Afforess said he is MAYBE releasing a new beta today.

So I really highly recommend you take time to learn SDK skills, just enough to use attach to process part. And use the Debug DLL that is the part of the procedure to help you find random crashes. Go here and go to the section on Refar's guide. Because, IIRC, you love Blitz game speeds you should be able to atttach to process and use Debug DLL while playtesting. Of course, the turn times will be real slow in later game but it is because it is Debug DLL. But the benefits of the Debug DLL is that you are more than ready to debug and help out Afforess the second the crash happen because the info is right there. Also, if it doesn't crash with Debug DLL, you just may get unusual Assert message from time to time and report it to Afforess.

I also highly recommend you do this without any other modmods and play through Blitz game first. Then add one more modmod, and play through Blitz game again. All of this with Attach to Process and Debug DLL, of course.

Eventually, I hope that you will pinpoint any reasons of crashes and report with ease to Afforess :). What do you think of this suggestion? Yeah, it may seem hard but really after you do the compiling part, the rest of it is really simple in comparison to compiling :). Just follow the instruction from the pdf provided in the link above.
 
Beta5, Onward March! :)

Friday Release?

Afforess said he is MAYBE releasing a new beta today.

Just a minor notice and update on the Beta4.5 bugs:


  • Static Resource Yields - Fixed
  • Tech Commerce & Yields - Fixed
  • BUG PLE - Updated and Fixed
  • BarbarianCiv & Start as Minors - Fixed
  • Improved AI - Included
  • New GameSpeed, "Eternity"
  • Better Scaling Tech Costs
  • Game Slowdowns - Fixed
  • Minor Civs no longer recieve free bandits
  • Various other tweaks...
  • New Inquisitions AI Code in the SDK
  • Fixed the MP bug, MP works like it did in RoM 2.71
  • Fixed Espionage Screen
  • Fixed Barbarian General option
  • New UI option

Since I have fixed all the bug's, I'm starting on testing installers... Download in a few hours. ;)

Again, this is a post with no real significance......:p
 
Eternity??? What's that? 5000 turns? :D
 
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