A New Dawn Beta Builds

I get about 16 FPS at the start of any game after Beta4.5. Before that, around 24 FPS. Any suggestions why is this happening?
 
Marathon speed:

Actually, it is supposed to be 1500 turns. I dropped to 1400 by accident. I fixed it in my new OS79 modmod.

But for now, for Afforess and others, Go to Marathon gamespeed entry, go down to the last turnincrement. Then change the turnincrement to 600. Then change Monthperincrement to 5. That's it. You have 1500 turns.

The other number you mentioned is for the one that I had to 2500 CE. Trust me, you don't want it. Because the tech researched was supposed to end at 2200 but you as a human player will end it way earlier. Then the rest of it would be for conquering the rest of the world. I scrapped it since I figured out how to modify Domination victory inside the Mastery victory.


It didn´t work for me I have still 1400 turns with marathon:

my gamespeedinfo:

Spoiler :
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<iGrowthPercent>300</iGrowthPercent>
<iTrainPercent>200</iTrainPercent>
<iConstructPercent>250</iConstructPercent>
<iCreatePercent>300</iCreatePercent>
<iResearchPercent>200</iResearchPercent>
<iBuildPercent>250</iBuildPercent>
<iImprovementPercent>300</iImprovementPercent>
<iGreatPeoplePercent>300</iGreatPeoplePercent>
<iCulturePercent>300</iCulturePercent>
<iAnarchyPercent>200</iAnarchyPercent>
<iBarbPercent>400</iBarbPercent>
<iFeatureProductionPercent>300</iFeatureProductionPercent>
<iUnitDiscoverPercent>300</iUnitDiscoverPercent>
<iUnitHurryPercent>300</iUnitHurryPercent>
<iUnitTradePercent>300</iUnitTradePercent>
<iUnitGreatWorkPercent>300</iUnitGreatWorkPercent>
<iGoldenAgePercent>200</iGoldenAgePercent>
<iHurryPercent>33</iHurryPercent>
<iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent>
<iInflationPercent>10</iInflationPercent>
<iInflationOffset>-270</iInflationOffset>
<iVictoryDelayPercent>300</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>300</iMonthIncrement>
<iTurnsPerIncrement>80</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>180</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>180</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>201</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>129</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>180</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>264</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>5</iMonthIncrement>
<iTurnsPerIncrement>600</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
 
@ radio beaver

Other then eternity changes, you need to alter the game speed xml in Afforess's required folder.


2. Got my first reproduce able crash. On every reload the game crashes with no error message of any kind, just flicks back to desktop. I need advice on how to investigate this, which logs to check etc.

Edit. After some more fiddling, (looking to see if ai just built somthing, somone that may be causing the crash) not real progress. Drove upto the unit so I could give my log files, see below.
 
The in question log files cannot be downloaded because, I forgot to zip the folder at home (35 odd meg) and the #&%$# uni computer have no zipper what so ever, and also will not let me install one. Did noticed this while I was looking around,

[273394.094] Loading XML file modules\Custom Leaderheads\Wilhelmina\Wilhelmina_CIV4DiplomacyInfos.xml
[273394.156] Load XML file modules\Custom Leaderheads\Wilhelmina\Wilhelmina_CIV4DiplomacyInfos.xml SUCCEEDED
[273394.156] SetDiplomacyInfo (Civ4DiplomacyInfos/DiplomacyInfos/DiplomacyInfo)
[273394.156] Wrote GameInfo to cache
[273394.156] Loading XML file xml\Misc/Civ4QuestInfos.xml
[273394.156] Load XML file xml\Misc/Civ4QuestInfos.xml SUCCEEDED
[273394.156] SetGlobalClassInfo (Civ4QuestInfos/QuestInfo)
[273394.250] Loading XML file xml\Misc/Civ4TutorialInfos.xml
[273394.250] Load XML file xml\Misc/Civ4TutorialInfos.xml SUCCEEDED
[273394.250] SetGlobalClassInfo (Civ4TutorialInfos/TutorialInfo)
[273394.344] Loading XML file xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] Load XML file xml\GameInfo/CIV4EspionageMissionInfo.xml SUCCEEDED
[273394.375] SetGlobalClassInfo (Civ4EspionageMissionInfo/EspionageMissionInfos/EspionageMissionInfo)
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
[273394.375] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
Not sure if this is anything but will drive home and zip folder and return.
 
I too have noticed this gold obsession. Reached 100BC in snail mode, and no AI even had writing yet(I had had it for hundreds of turns). Checked with worldbuilder, and none of the AI had many techs, with only one even having research above 5%(and that was a newly formed minor from barbarian civ).

Other than that though, its running smoothly, no crashes, and everything seems to be in its proper place :)

I have seen this too in Beta4 and Beta5. Have you checked this, Afforress? Might be the key to slow AI teching.
 
Flexible difficulty: my favorite topic :)

I set my lowest level to 5 (prince) and that is fine, but I am still very fast among the first 20 %, so every 50 turns the stats are recalculated and +1 difficulty is added. so far so good. But is there a way to limit the maximum level you can reach in this... I mean nobody should be forced to play the rest of the game on deity... that is simply insane.

So my suggestion would be a modifier that limits this to whatever one prefers like I would not go over immortal.

What do you think?
 
I get about 16 FPS at the start of any game after Beta4.5. Before that, around 24 FPS. Any suggestions why is this happening?
How many civs are you playing with? It seems to do that when you go above 11 civs.
 
Flexible difficulty: my favorite topic :)

I set my lowest level to 5 (prince) and that is fine, but I am still very fast among the first 20 %, so every 50 turns the stats are recalculated and +1 difficulty is added. so far so good. But is there a way to limit the maximum level you can reach in this... I mean nobody should be forced to play the rest of the game on deity... that is simply insane.

So my suggestion would be a modifier that limits this to whatever one prefers like I would not go over immortal.

What do you think?

Lol. Give you guys a foot, and you'll take a mile. :lol:

Yeah, I just added a maximum difficulty setting too. ;)

I have seen this too in Beta4 and Beta5. Have you checked this, Afforress? Might be the key to slow AI teching.

I didn't just check it, I re-wrote it last night. ;)

I get about 16 FPS at the start of any game after Beta4.5. Before that, around 24 FPS. Any suggestions why is this happening?

BUG, the mod that controls most of the UI, is doing some major re-writes on how unit groupings are displayed, so it might be affecting it. Expect things to improve in later betas.
 
@ radio beaver

Other then eternity changes, you need to alter the game speed xml in Afforess's required folder.


2. Got my first reproduce able crash. On every reload the game crashes with no error message of any kind, just flicks back to desktop. I need advice on how to investigate this, which logs to check etc.

Edit. After some more fiddling, (looking to see if ai just built somthing, somone that may be causing the crash) not real progress. Drove upto the unit so I could give my log files, see below.

There is a late-game crash from Better AI .83 which causes a silent crash to desktop. Jdog is traveling, but when he gets back he'll post a fix.
 
I have it in my OS79 modmod for 1500 turns. I'm assuming here that Afforess copied it into his Required folder.

(Wish he leave the path as the same as my modmod like he does with No Storms but... :))
 
great news! THX so much for the maximum difficulty modifier!

no more deity overkill games! woohoo :)

btw. I changed the gamespeedinfo in the required folder from afforess but in the running game it shows still 1400. I´ll check later if it works for a new game...
 
Dont know if these are Beta's or not:

1. Castles, WOW did they ever build them everywhere?
2. There is NO speeds below Epic on Play Now?
That is a lot of forts. What map is that? It looks fun to play on.
They are still in custom game.
 
I like that :D. Make for challenging siege before I dare to attack the city :D.

:rolleyes::blush::lol::crazyeye:

That is a lot of forts. What map is that? It looks fun to play on.
They are still in custom game.

The map is the one i made called Narnia, i use that for mainly testing.
Then i use another one for actual use, but that map is HARD to play and i have never beaten it yet. Its called Continental Divide, it was in NWA.;)

Yes i know they are in custom game, i usually just test stuff in Play Now, otherwise i never use it.:rolleyes:
 
Then i use another one for actual use, but that map is HARD to play and i have never beaten it yet. Its called Continental Divide, it was in NWA.;)
Could you release it for RoM?:deal:

That was a text key I knew about, see the OP. I don't know, BUG's documentation is out of date. I'd go nag them.
I figured out that the icon means you can see the AI's demographics.

The distance penaltys are a little to high for the government civcs.
 
There is a late-game crash from Better AI .83 which causes a silent crash to desktop. Jdog is traveling, but when he gets back he'll post a fix.

nooo... does this mean I can stop playing my great game now? :(

nooo...don´t play with my feelings? how late is this crash?
 
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