What mapscript did you use?
smart map many resources normal placement
What mapscript did you use?
BTW, love AND. Tried playing RoM without it and found myself getting tired of the game fast. You're modmod adds all those little things that make the game that much more fun.
Smart Map many resourses normal placement
I have a question. AI is a better for modmod affores 1.70 or RoM 2.9?
"AI improvements" - How you improvment AI?
Seems like the 1.70 beta only works with better rom enabled. Disabling it leads to tons of xml errors while starting civ. Tried various module combinations and it seems that disabling better rom is the only reason a new dawn wouldn't start.
Is it intentional for the hypermarket to replace only the supermarket and not the grocer, thus leading to the hypermarket/grocer combination in late game (since the hypermarket doesn't give any resource boni as grocer and supermarket do)?
On another note the mastery victory didn't properly replace the religious victory back in 1.64 (with only mastery victory enabled in the custom game options). I would sometimes end up winning a religious victory and have to keep spreading at least 2 religions to avoid that. Has that been fixed by now? I only found posts on Afforess fixing the scientific victory/mastery victory issue.
I have a question. AI is a better for modmod affores 1.70 or RoM 2.9?
"AI improvements" - How you improvement AI?
Lol, I know what you mean. I booted up RoM 2.9 and was like " What, Peaks are useless again!"
The water building bug is related to an installer issue. As for Great Generals, I honestly haven't used them. I'll test them out. New beta this evening if all goes well.
What does this do?Occasional Promotions
I get this error when loading your beta2:
Tag: TECH_EXTREME_SPORTS in Info class was incorrect
Current XML file is: modules\Hydro\Misc\Misc_CIV4BuildingInfos.xml
I did not install "a Better ROM" but I did install "Hydro's misc buildings". The game did load up after the error. Thanks
flexible difficulty doesn't seem to be working on eternity game speed (4500 turns) i have gotten past 450 (10%) turns with no change in difficulty level and have been the number civ the entire time
The Revolutions Uncovered options no longer gives me numbers for the various options. This looks more tidy, but is it intended?
Also, the number of turns of anarchy during civic change has gone missing from the Civic menu and the upkeep cost line is still clashing with the Cancel button.
On Eternity speed, it is checked only once every 400 turns (50 turn check * anarchypercent in gamespeed XML / 100 = 400). Have you met everyone on the map? You may actually be in the middle 1/3 of the scores, and been unaffected.
Looks like Hydromancer didn't use dependancy tags like he should of...