A New Dawn Beta Builds

Some of the civics-related diplomacy quotes are missing. So unless those are being done...I had some suggestions.

Pro-Bourgeois - "You support your social elite."
Anti-Bourgeois - "You oppress your social elite."

Pro-Proletarian - "You support the working classes."
Anti-Proletarian - "You oppress the working classes."
 
Bummer.

Do you have anyone to test the MP code out before you release it? Or are you just 'fixing' it and hoping no OOS errors will occur?

Well, I know what the problem is, and I was faced with two solutions:

1.) disable that chunk of code if it's a multiplayer game (Less optimal solution)

2.) Figure out a real solution.

I tried 2, but I guess I'll have to opt for 1. The code in question just hides the WHEOOHRN display, so it's not a huge feature.

I have 2 alpha testers, but neither plays MP. If you want to alpha test, just let me know. It's fairly easy to do.
 
Some of the civics-related diplomacy quotes are missing. So unless those are being done...I had some suggestions.

Pro-Bourgeois - "You support your social elite."
Anti-Bourgeois - "You oppress your social elite."

Pro-Proletarian - "You support the working classes."
Anti-Proletarian - "You oppress the working classes."

Thanks; I'll use those. ;)
 
Alright, Beta3 is out. This will be a final beta before 1.70 comes out. (Only 3 Betas! That's some kind of a record! :p)

Don't worry, everyone who expects features in 1.70 that aren't in the beta's yet. I've changed my version number system to be easier to understand. The new version numbers will be like this:

1.XYC

Where X version number reflects the Rise of Mankind version that A New Dawn is compatible for. 1.6 is compatible with RoM 2.8, 1.7 will be for RoM 2.9.

Where Y will be versions between saves. If I make a new release for 1.71, it won't be save compatible with 1.70, but will still work for RoM 2.9.

Where C will be for versions (or patches) that are save compatible. These will be letters instead of numbers. So AND 1.70a will be compatible with AND 1.70c, etc...

Anyway, I'm rushing a 1.70 release just so I can have a copy of A New Dawn working with the current version of Rise of Mankind. I'm already starting on a bunch of new ideas, I just want to avoid staying in development hell; especially when not everyone wants to use a beta. (KonradCabral & Sugarfree, that means your mod will be in 1.71)

Anyway, Beta3's new features:

... None.

Bug Fixes:

  • Ruthless AI works in MP (for real!)
  • Fixed Interception CTD
  • Fixed TXT_KEY's
  • Improved AI civic code
  • Tweaked Better RoM Civics

No new features, but there has been some major changes under the hood of A New Dawn, so the game should load up a bit faster, and run faster too. For A New Dawn Modmoder's, there are 2 new powerful XML tags, bForceOverwrite and bForceDelete at your disposal now. Look at the buildings in the Better RoM modmod to see how they are used.

As always, please install Beta3 over a clean copy of Rise of Mankind 2.9!

Enjoy!
 
So is it mean that this version is save compatible with revision 56?

Edited:

Can I simply overwrite the files which you updated to my game folder?

BTW. What's the files in the "OverWriting Components" folder? Should I update them when you changed?
 
:lol:
:rotfl:
:lmao:

When I asked Persia (the largest empire two civs from me and friendly to boot) for world map so I can check out how much I had to conquer in India, guess what? It is Ruthless AI turned on game...

Well, Persia's Leader said, "We have our reasons." and that option is grayed out! Afforess, was that your tweak? If so, superb job, man! Persia is smart enough to hold on its important advantage of fog of war :D.
 
If what os79 is saying about the AI keeping their land secret is true then I am right pissed.... and giddy with excitement that I wont be able the exploit the AI like this anymore. I almost alway buy the AI's map from them every 15-20 turns in the later game as this reveals any culture expansion or city placement without having to explore (plus they only want 5 gold). This would greatly increase realism. Cant wait for 1.70
As always thanks for all of your effort Afforess
 
Thanks; I'll use those.


I also have a suggestion for government-related.

Pro-Monarch/Authoritarian - "You rule by authority from a higher power."
Anti-Monarch/Authoritarian - "You rule by the whims of your people."

Pro-Democratic - "You rule in the interests of your people."
Anti-Democratic - "You rule your people by oppressing them."
 
Anyway, I'm rushing a 1.70 release just so I can have a copy of A New Dawn working with the current version of Rise of Mankind. I'm already starting on a bunch of new ideas, I just want to avoid staying in development hell; especially when not everyone wants to use a beta. (KonradCabral & Sugarfree, that means your mod will be in 1.71)

What stuff are you planning on doing next?
 
Afforess ?
where is the tejon mod?
I would like to edit it cause I'm still not satisfy with ressources.

when I open: CIV4BonusInfos it isn't write :
<?xml version="1.0"?>
<!-- edited by Zappara (Rise of Mankind) -->
<!-- further edited by tejón -->
<!-- Rise of Mankind 2.0 mod -->

But:

<?xml version="1.0"?>
<!-- edited by Zappara (Rise of Mankind) -->
<!-- Rise of Mankind 2.0 mod -->
<!-- -->
<!-- Bonus Infos -->

So I wonder what I should edit ?
 
So is it mean that this version is save compatible with revision 56?

Edited:

Can I simply overwrite the files which you updated to my game folder?

BTW. What's the files in the "OverWriting Components" folder? Should I update them when you changed?

Yeah, it should be. I moved a lot of the files from Overwriting components into their proper place in the modules folder.

MP working just in time for the weekend?

woot B)

Yes. ;)

:lol:
:rotfl:
:lmao:

When I asked Persia (the largest empire two civs from me and friendly to boot) for world map so I can check out how much I had to conquer in India, guess what? It is Ruthless AI turned on game...

Well, Persia's Leader said, "We have our reasons." and that option is grayed out! Afforess, was that your tweak? If so, superb job, man! Persia is smart enough to hold on its important advantage of fog of war :D.

Yes, that is a Ruthless AI change. If the AI is planning on going to war, they stop selling their maps, stop open borders, and a few other things. :mischief:

If what os79 is saying about the AI keeping their land secret is true then I am right pissed.... and giddy with excitement that I wont be able the exploit the AI like this anymore. I almost alway buy the AI's map from them every 15-20 turns in the later game as this reveals any culture expansion or city placement without having to explore (plus they only want 5 gold). This would greatly increase realism. Cant wait for 1.70
As always thanks for all of your effort Afforess

Os79 is right. :p

I also have a suggestion for government-related.

Pro-Monarch/Authoritarian - "You rule by authority from a higher power."
Anti-Monarch/Authoritarian - "You rule by the whims of your people."

Pro-Democratic - "You rule in the interests of your people."
Anti-Democratic - "You rule your people by oppressing them."

Good Quotes, I'll use those too, thanks. ;)

Beta3 errors

Traceback (most recent call last):
ERR: Call function onEvent failed. Can't find module CvEventInterface
File "BugPath", line 397, in initModFolder
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
RuntimeError: unidentifiable C++ exception
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
Traceback (most recent call last):

File "CvScreensInterface", line 551, in showWorldBuilderScreen

File "CvWorldBuilderScreen", line 122, in interfaceScreen

File "CvWorldBuilderScreen", line 2367, in refreshPlayerTabCtrl

RuntimeError: unidentifiable C++ exception
ERR: Python function showWorldBuilderScreen failed, module CvScreensInterface
Traceback (most recent call last):

File "CvScreensInterface", line 572, in WorldBuilderToggleCityEditCB

File "CvWorldBuilderScreen", line 1410, in toggleCityEditCB

AttributeError: 'int' object has no attribute 'enable'
ERR: Python function WorldBuilderToggleCityEditCB failed, module CvScreensInterface

Traceback (most recent call last):

File "CvScreensInterface", line 557, in WorldBuilderToggleUnitEditCB

File "CvWorldBuilderScreen", line 1381, in toggleUnitEditCB

RuntimeError: unidentifiable C++ exception
ERR: Python function WorldBuilderToggleUnitEditCB failed, module CvScreensInterface
Traceback (most recent call last):

File "CvScreensInterface", line 578, in WorldBuilderNormalMapTabModeCB

File "CvWorldBuilderScreen", line 1462, in normalMapTabModeCB

RuntimeError: unidentifiable C++ exception
ERR: Python function WorldBuilderNormalMapTabModeCB failed, module CvScreensInterface

World Builder does NOT work at all:confused: I just gave up, didnt test anymore in the WB area.

Do you have any other mods installed? Did you do a clean install with beta3? I don't see any problems with the worldbuilder.

What stuff are you planning on doing next?

Goods/Resource System & Expanded Espionage.

Afforess ?
where is the tejon mod?
I would like to edit it cause I'm still not satisfy with ressources.

when I open: CIV4BonusInfos it isn't write :
<?xml version="1.0"?>
<!-- edited by Zappara (Rise of Mankind) -->
<!-- further edited by tejón -->
<!-- Rise of Mankind 2.0 mod -->

But:

<?xml version="1.0"?>
<!-- edited by Zappara (Rise of Mankind) -->
<!-- Rise of Mankind 2.0 mod -->
<!-- -->
<!-- Bonus Infos -->

So I wonder what I should edit ?

That file got moved into the Better RoM folder, under Modules/Afforess. ;)
 
Did the University upgrades fall on the wayside, or are they just in waiting for future release?

Also Afforess, if you or anyone else can find a more articulate, politically correct phrase for those diplomacy phrases I put up, do tell.
 
Did the University upgrades fall on the wayside, or are they just in waiting for future release?

Also Afforess, if you or anyone else can find a more articulate, politically correct phrase for those diplomacy phrases I put up, do tell.

Education Modmod you mean? It got moved out of the Recommended Install, but it is still an option in the custom screen.

Dang must have been a FLUKE error, cause now it works correctly:blush:

Anyways, is there anyways to change the colors in the tech tree, they are QUITE a bit to close to color to each other and really cant tell what is what?

btw, i looked at RoM BUGPath and AND's, they are exactly the same, so i dont know why the error keeps popping up?

Yeah. I forgot to mention this to everyone. I really hate RoM's new tech tree, so I gave players a new option. If you enable tech era shadows, you get RoM 2.9's tech tree. Disable it, and it looks like RoM 2.81's tech tree. I set it to disabled by default.

@Strategyonly, you just need to turn off tech era shadows in the BUG menu. :p
 
Did the University upgrades fall on the wayside, or are they just in waiting for future release?

Also Afforess, if you or anyone else can find a more articulate, politically correct phrase for those diplomacy phrases I put up, do tell.

If a LH is being hostile, I doubt he/she is thinking politically correct at that moment :lol:.
 
Yeah. I forgot to mention this to everyone. I really hate RoM's new tech tree, so I gave players a new option. If you enable tech era shadows, you get RoM 2.9's tech tree. Disable it, and it looks like RoM 2.81's tech tree. I set it to disabled by default.

you just need to turn off tech era shadows in the BUG menu. :p

Great it finally looks alot better.
 
Yeah. I forgot to mention this to everyone. I really hate RoM's new tech tree, so I gave players a new option. If you enable tech era shadows, you get RoM 2.9's tech tree. Disable it, and it looks like RoM 2.81's tech tree. I set it to disabled by default.

Thank you! I didn't like the shadows either.
 
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