A New Dawn Beta Builds

Are there any people trying the newest builds in Multi? Are you experiencing huge numbers of OOS errors?
 
Os79, I've found the issue, and will be uploading a fix in ~10 minutes.

Had been over ten minutes. Still waiting :). Saw Revision 203 but it said nothing about the fix for AUA.
 
Just finished uploading. It had a second bug that I uncovered when I fixed the first one. ;)
 
Will Alpha 6 be released as a Beta?

Or are you guys just having too much fun to share with the rest of us? ;)

JosEPh :)
 
Well, the font in the Mastery victory is too large and is the wrong type and sometimes placed over the visual activity, but otherwise, it's a good video, yes.
 
Will Alpha 6 be released as a Beta?

Or are you guys just having too much fun to share with the rest of us? ;)

JosEPh :)

Playing first 300 or so turns, then deleting RoM and installing new fresh installation of RoM/AND everyday? No, not fun :). It is satisfying emotionally to help Afforess catch bugs but not fun. But the reason Afforess is going for official release is because there are literally no bugs left to squash except for tiny stuff that you folk will catch and be fixed by patches :). This will be an awesome version (1.74).

You will have an astonishing welcome to AND (good for new users and people who habitually don't check BUG Options).
You will have new automations availabe for use to ease your mind from micromanaging and allow you to think big.
You will have new game options that add to flavor of RoM and still have AI be very smart.
And, as always, you will have choices, choices, choices!
So! Don't worry overmuch, we are working toward YOU people to have fun soon, not for us to have fun now :).
 
So I don't get to be a betatester anymore? :cry:

Where's that "kick the :can: smilie" when you need it! :p ;)

JosEPh :)
 
So I don't get to be a betatester anymore? :cry:

Where's that "kick the :can: smilie" when you need it! :p ;)

JosEPh :)

Hey, who said you can't?

It is only your own decision not to learn how to use SVN. Not our fault you chose not to :).
 
Revision 204:
#1 Good news about AUA. Now stacked units do their jobs.

#2 I think units on Hunt should be, like other automated order, able to heal to 100% before continuing their mission. My opinion, though.

#3 Overgrown fishing boat bug is gone except for text itself. So it is now cosmetic bug, not functional one.

#4 Waiting on Afforess to add in Killtech's latest revisions of his BuildingUpgradePaths.

#5 It seem a very stable and playable revision (204) now. So, yeah, an official version is even closer than ever before. That is if Afforess hadn't seen any more bugs other than ones I report here.

So, great job, Afforess!
 
Killtech has new buildings? I was sure that he hadn't made them yet.

Not new buildings. New upgrade paths. More streamlined. Just check in last two or so pages and you should find his latest test version. It's not official yet. But I agree with Dude### (forgot his name) that you should check it out because I like its new paths.
 
The latest version Killtech posted is out-of-date. He had a number of fixes over the past 2 weeks...the biggest one was that his upgrades broke the pyramids wonder, and there were a lot of fixes to the education upgrade chain...

I posted a message reminding Killtech to post his latest version ASAP so you can finalize 1.74 (thx OS79 for remembering too!!) :D
 
Hi,

I wanted to try out the latest svn version, so I checked out the repository and created an installer.

However I'm not sure if I have to build some DLLs myself (runningWinXP64 & MS VS 2008) or if they are already included in this installer (does not make sence to me as you would have to put binaries for different operating systems in your SVN)

At least it was not mentioned in the installation instructions in the first post of this thread....
 
Revision 202:

I forgot this last night since it didn't affect my game after I clicked away these boxes. Anyway, they appear in the start of loaded game. Here is the picture. It doesn't seem to affect my game but annoying that they are there in the first place.

View attachment 258021
 
yes, yes sorry. there is latest version i uploaded included in the civics thread (because the civic buildings depend on some of it it). i didn't have cleared it out of all bugs and that's why it's not in the OP of the BuildingUpgradeChains (sorry, i really lack the time currrently). so far the are some problems with the world wonders and i've still not found a pre-public school building for the renessaince period that would work with monasteries (not replacing them) because currently there is a too big commerce gap when schools become available. the building needs to give +15% commerce and upgrade to school (publishing house maybe?). also the metropolitan administrations fate isn't decided yet and the city councils are reported to grant too many free specialists (especially because some civics give +1 gold per each specialist).

i hope i can spare enough time over the weekend and release a good new version.
 
Hello everybody, thx for creating this awesome mod in the first place. I really enjoy playing it. I have a question though. Is it possible to change the snail mode the that, the research becomes even more expensive but the buildings and units require less hammers (with exception of wonders) ???

If yes, could someone please explain me quickly where I can edit these numbers?
 
Homie, change the CIV4GameSpeedInfos.xml. Increase the "iResearchPercent" by 100 or so, and decrease the "iConstructPercent" by 1/3 or half. Should have the effect you want.
 
Homie, change the CIV4GameSpeedInfos.xml. Increase the "iResearchPercent" by 100 or so, and decrease the "iConstructPercent" by 1/3 or half. Should have the effect you want.

Thank you very much. There is so much more i can edit in this file. Is there some kind of tutorial which explains the meaning of all those parameters?
 
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