Calmacec: Requires Bricks.
Religious so under DH's control.
Cannery: Requires Factory.
I don't think the factory is invented yet. Factory comes at Manufacturing but Cannery comes at Food Preservation. Would not be fair to give it a factory req.
Cannon Forge: Requires Iron OR Sulphur and produces Cannon resource.
I think you mean Iron AND Sulphur, not OR. And not a bad ideas just not set up yet for a Cannon resource.
Canoe Builder's Hut: Requires Leather OR Prime Timber OR Wood. Requires Storage Pit OR Barter Post OR Trading Post.
I already changed this. Make sure you list is up to date.
Carpenter's Workshop: Requires Prime Timber OR Wood and produces Lumber resource.
I disagree. We already have enough wood and prime timber. We don't need a lumber resource too.
Casino: Requires Concrete AND Furniture AND Glassware AND Steel. Requires Electricity, since it's clearly the sort of casino's that sprung up in Vegas in the fifties, not the Wild West clubs represented by Gambling Hall.
Sounds fine i will see what I can do.
Castle: Requires Bricks AND Furniture. They are combination homes and fortresses, after all.
Castles require High Walls so cricks are redundant. However Furniture makes sense.
Cement Barrier: Requires Concrete.
Again Cement and Concrete are considered the same thing in C2C.
Cereal Mills Factory: Requires Factory.
In the core an a Corporation buildings so you can chnage that yourself.
Chamber of Commerce: Does NOT Require Corporate (Welfare Civic), Requires Corporatist OR Free Market OR Green OR Regulated (Economy Civics), Requires Offices. The base form of such institutions can be found in any of the advanced economy civics, though I'm willing to hold off on this one for balance reasons or until a suitable Corporate-exclusive building can be made or found.
This one should be posted in the civic topic or civic building topic.
Chariot Workshop: Requires Barracks. Willing to hold this one till the units discussion.
Chariots can be used for entertainment not just warfare. It should not require the Barracks.
Chateau: Requires Concrete AND Furniture AND Glassware AND Steel. Basic modern building materials, really.
Again a housing building. Putting aside for a later discussion.
Church of the State: Requires Furniture AND Bricks OR Lumber.
I guess.
Church School: Requires Bricks ANd Furniture AND Lumber AND Books OR Paper OR Scrolls OR Tablets. These are my four core recordkeeping materials, and I'm always open to suggesions for expansion on this front.
The book/scroll stuff i agree with. The rest I am unsure of.
Cistern: Requires Bricks OR Marble OR Stone. Open to adding Cement/Concrete to these requirements.
I guess cement make sense.
City Council: Requires Furniture AND Bricks OR Concrete. Requires Bronze Working, NOT City Planning. Coincides well with Despotism and reflects the era of cities like Thebes and Babylon a lot better.
I disagree about Bronze Working. City Planning is all about having organized building locations such as a city council.
Civil Servant's School: Requires Furniture AND Bricks OR Lumber.
Hmm I guess. Seems like we should have a better way to do these schools.
Colony Arcology: Requires Arcology. Might as well cut that monstrosity down a little.
Already went over this.
Colosseum: Requires Bricks. Open to Lumber as an OR requirement, per CivCity Rome's wooden amphitheatres.
Agreed.
Commercial Airport: Requires Aircraft AND Concrete. At it's most basic, this is just a landing strip, and most other stuff is covered by Aircraft's requirements anyway.
Agreed.
Commercial Port: Requires Lumber. Open to Concrete, Stone as OR Requirements, on both this and most other dock buildings.
Hmm. This seems more advanced than the Port or Harbor. Maybe something like ...
Harbor = Wood
Port = Wood and Stone
Commercial Port = Stone OR Cement
International Port = Steel AND Cement
Commons: Requires Furniture AND Bricks OR Lumber.
Again a housing building. Putting aside for a later discussion.
Communication Tower: Requires Steel AND Copper Wires OR Fiber Optic Cables.
Agreed.
Community Garden: Requires Flowers. A weird one, but a basic one.
Disagree. This could grow anything not just flowers. Should not have a pre-req.
Computer Network: Requires Computers AND Copper Wires OR Fiber Optic Cables. Requires Offices, though I'm open to Shopping District as well.
I agree on the computers but not sure about the others. Already requires Telephone Network.
Condominiums: Requires Concrete AND Furniture AND Glassware AND Steel.
Again a housing building. Putting aside for a later discussion. Please stop posting the housing ones.
Construction Firm: Requires Offices.
Agreed.
Control Center: Requires Garrison. Willing to hold till units.
Ok put off this then.
Convention Center: Requires Concrete AND Furniture AND Glassware AND Steel.
Concrete and Steel at least. The rest should be optional.
Coricanha: Requires Bricks.
Religious so under DH's control.
Cottages: Requires Furniture AND Bricks OR Lumber.
Again a housing building. Putting aside for a later discussion.
Courthouse: Requires Furniture AND Bricks OR Concrete OR Lumber. Willing to drop the Furniture requirement, as I suppose you could have a standing trial.
Probably best since furniture comes later. You seem to have an obsession with the Furniture resource.
Crafts Hut: Requires Storage Pit OR Barter Post OR Trading Post.
Already done. Please update your list.
Creative Constructions Contractors: Requires Offices.
Part of the core and a corporation building. Up to you to fix.
Crucifixion Crosses: Requires Lumber.
Not having lumber a s separate resource so Wood OR Prime Timber works just fine.
Cryogenic Prison: Requires Chemicals AND Concrete AND Glassware AND Nanotubes. Chemicals are the preservatives, concrete is the prison itself, glassware and nanotubes make up the superstructure and the pods.
Already has chemicals, the others maybe I will have to think about it.