A Not So Modest Proposal Regarding Buildings, Resources and Units

Have you 2 considered reducing the number of prereqs (both OR and AND)?

You have many now with a total of 6 prereqs. And 2 known cases of 7 exceeding the globaldefines limit of 6.

An observation on this process. Since you started this change and as more gets implemented EoT times are also becoming markedly longer. Hence the question above.

JosEPh :)
 
An observation on this process. Since you started this change and as more gets implemented EoT times are also becoming markedly longer. Hence the question above.

JosEPh :)

That would indicate a bug, which I think Koshling is going to look at tomorrow.
 
@ls612,
I posted a savegame in bug thread with a moderate, for my comp, EoT lag.

JosEPh
 
@ls612,
I posted a savegame in bug thread with a moderate, for my comp, EoT lag.

JosEPh

It would appear that your guess was correct, Koshling found some issues with the CanBuild caching using the profiler. Not everything in this mod you see as bad is intended.:mischief:
 
Just a matter of observation and being aware of what and when things get changed. My father, a mechanic from the age of 14 to 85 tomorrow, always said, If it's not working right go back to the last thing you did and start from there.

And quit trying to get me in trouble! :p

JosEPh :)
 
@Praetyre

1. Tweaked Parking Meters and Potter's Hut.

2. Palace Walls and Palisade are already changed.

3. I am not sure what to do with the Park Arcology since it may just be better to require the Arcology. But then what to do when it upgrades into the Colony Arcology?

4. Planning Office, Polis Council, Presidential Monument and Press Agency I think are in the core, so you will need to change them.

5. Parts come too late for the Power Lines I think. Also someone suggested that they have Copper Wires. What do you think? Like wires + pole?

6. Public Pool is redundant with the Aqueduct. No need to list building materials.

7. Ok post the next set.
 
Tweaked all of the core ones you mentioned; they're now in the SVN.

Also, Nomad Granary was a building I recall seeing in the Civilopedia a few versions back; could have been removed as a mere prototype for the Nomadic Camp mod.

@Praetyre
3. I am not sure what to do with the Park Arcology since it may just be better to require the Arcology. But then what to do when it upgrades into the Colony Arcology?

One could have them as OR building requirements.

5. Parts come too late for the Power Lines I think. Also someone suggested that they have Copper Wires. What do you think? Like wires + pole?

That's a fantastic idea; go ahead.

7. Ok post the next set.

No Qs, so it's straight to one long R set;
Radar Station: Requires Steel AND Copper Wires OR Fiber Optic Cables
Railroad Station: Requires Bricks AND Coal AND Steel
Ranger Station: Requires Furniture AND Lumber
Recreation Center: Requires Furniture AND Bricks OR Concrete
Recruitment Center: Requires Laboratory
Recycling Center: Requires Factory
Red Curtains Theater: Requires Movie Theatre
Reeducation Center: Requires Jail
Rehabilation Center: Requires Concrete AND Furniture
Reservoir: Requires Bricks
Retirement Home: Requires Suburbs OR Apartments OR Highrises
River Port: Requires Lumber
Royal Monument: Requires Bricks
S
Spoiler :
Sacrificial Altar: Requires Bricks
Safari Hunters Guide: Requires Offices
School: Requires Books AND Furniture AND Bricks OR Concrete OR Lumber
School of Scribes: Requires Bricks
Security Bureau: Requires Offices
Security Center: Requires Offices
Seminary: Requires Furniture AND Bricks OR Lumber
Shearing Barn: Requires Iron OR Lumber OR Tin OR Steel
Siege Weapons Workshop: Does NOT require Carpenter's Workshop, requires Barracks.
Skate Park: Requires Concrete
Ski Resort: Requires Furniture AND Lumber
Skyroad Station: Requires Automobiles AND Biofuels OR Oil Products
Skyscraper: Requires Bricks AND Concrete AND Glassware AND Steel AND Computers OR Paper
Sled Dog Trainer: Requires Rope AND Iron OR Lumber OR Steel
Social Justice Organization: Requires Offices
Spear Fishermen's Hut: Requires Storage Pit OR Barter Post OR Trading Post
Speedway: Requires Cement AND Oil OR Tar
Stable: Requires Trading Post AND (OR requirements unchanged)
Standard Ethanol Distillery: Requires Factory
Stargazer's Hut: Requires Storage Pit OR Barter Post OR Trading Post
Steel Mill: Requires Factory
Stocks: Requires Feudalism, NOT Code of Laws
 
@Praetyre

1. Tweaked Power Lines, Ranger Station, Recycling Center and River Port.

2. Radar Station is the core so you will need to change it.

3. Red Curtains Theater is a corporation buildings so you will need to change it.

4. Royal Monument is in the core but I think it should be Marble AND Gold since its "royal" and all.
 
@Praetyre

1. Tweaked Security Bureau, Skate Park, Ski Resort, Spear Fishermen's Hut and Speedway.

2. Sacrificial Altar is in the core so I need you to change it. However I think it should be Bricks OR Stone OR Marble.

3. Safari Hunters Guide and Standard Ethanol Distillery are corporation building so they are in the core and you will need to change them.

4. Social Justice Organization is in the core so you will need to change it.

5. Steel Mill comes before Factories are invented so it would not make sense for them to require one.

6. Stocks would come too late at Feudalism since they would be replaced with Gallows at Civil Service tech.

7. Ok post the next set.
 
@Praetyre

5. Steel Mill comes before Factories are invented so it would not make sense for them to require one.

Trading Post OR Factory, then, like we did with Brewery?

6. Stocks would come too late at Feudalism since they would be replaced with Gallows at Civil Service tech.

Fair enough.

7. Ok post the next set.[/QUOTE]

We're very close to the end of buildings, so I'll list the rest in a single chunk;
T
Spoiler :
Tar Refinery: Requires Factory
Terrace: Requires Bricks
Theatre: Requires Bricks
Timekeeper's Workshop: Requires Trading Post
Tire Factory: Requires Factory
Town Hall: Requires Furniture AND Bricks OR Concrete
Town Well: Requires Bricks AND Lumber AND Rope
Townclock: Requires Glassware AND Sand
Training Dojo: Requires Lumber

U
Spoiler :
Ultimate Soldiers Trainer: Requires Garrison
Universal Church: Requires Furniture AND Bricks OR Concrete
Utility Fog: Requires Nanobots

V
Spoiler :
Village Hall: Requires Furniture AND Bricks OR Lumber
Virtual Reality Theater: Requires Furniture AND Bricks OR Concrete OR Lumber

W
Spoiler :
Warehouse: Requires Bricks OR Concrete
Warrior's Hut: Requires Storage Pit
Weather Station: Requires Broadcast Tower
Winery: Requires Furniture AND Glassware AND Lumber
Winter Chalet: Requires Lumber
Wonka Confectionaries Shop: Requires Trading Post OR Shopping District
Workhouse: Requires Furniture AND Bricks OR Lumber

Z
Spoiler :
Zero G Sports Arena: Requires Furniture AND Semiconductors
Zoo:: Requires Bricks AND Concrete AND Glassware OR Iron OR Steel
 
This is pointing out some strange things in game play. For example it is cheaper to build a castle than it is to build a trading post.
 
Winery: Requires Furniture AND Glassware AND Lumber

This is wrong. You don't need glassware for a winery nor furniture, Wood yes, pottery yes.

JosEPh
 
@Praetyre
2. Tar Refinery comes at Mining. That's WAY before Factory becomes available.

How about Barter Post OR Trading Post OR Factory, then? A bit awkward, but it avoids the issues of having building requirements based on physical infrastructure well into the modern age.

This is wrong. You don't need glassware for a winery nor furniture, Wood yes, pottery yes.

JosEPh

Alright, that seems like a good change to me.
 
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