I think you should hold off for now. Like I said before, I would like to to be the one adding some of your changes and tweak them myself too. Some of them are just overkill in needing too many requirements for a single building when you can more easily spread the requirements up over a couple buildings. Also I am unsure if some of your requirements are necessary. Some could have those buildings without them. But perhaps could have a bonus if they had them. For example (picking at random) a Community Garden would not need flowers but could be enhanced by Flowers rather than requiring it. Other things like fruit, vegetables, etc could be added as well but not as a requirement. Tools as a resource could perhaps increase the speed of buildings or be required for specific buildings but not nearly every building. Or take the Paper Maker, why would you need feathers and dye? This is not a scribe's place, this is making paper not writing on it. In short a lot of your "requirements" should give benefits to the building but not necessarily be required to build them. You have to ask yourself, "what is the minimum needed for this building"? EDIT: Try to get your list down to say a maximum of ... Resource A AND (Resource B OR Resource C) For most buildings that have requirements.