A Semi-Immortal Walkthrough, #2
by lilnev
Well the first one was fun, let's do it again. I'm playing immortal, small pangaea. This time I've left the sea level random, as well as climate, shoreline, leader, and AIs. No options checked, all victory conditions enabled. And let's roll the RNG
Isabella. Not too bad. Spiritual and Expansive aren't the very strongest of traits, but they're both reasonable. I'm not usually a big fan of knights, but conquistadors neutralize their greatest weakness (impotence in the face of a pikeman). I'm not sure I've ever played the Spanish since buying Warlords, so this is my chance to try out citadels. +5 experience for siege weapons sounds promising. Rocky climate, medium sea level.
The starting location also looks pretty good. Three food resources plus Silver. Here, I've already moved the warrior. I decided to move the settler one east before building, losing a turn and having fewer forests to chop, but gaining the ability to work the Silver and the plains hill on a river. I forgot to save at 4000 BC, so if you want to play along, you'll have to accept this decision.
Research Mining, build a boat as fast as possible. The next major decision came up quite soon:
Should I steal Roosevelt's worker? The Americans don't start with the Wheel, so it's unlikely he could recapture immediately. An early worker is a huge boon, not to mention a serious blow to my nearest rival. But do I want to make an enemy so soon? I do.
Well it was for nothing. A lion spawned in the scant space/turns between my warrior and home, and it ate the worker. Oh well. Meanwhile I made a minor faux pas in Madrid, failing to switch to the forest-plains-hills tile when my borders expanded. So I'm +3 food but -3H, hence one turn slower to put the boat in the water. Given that the boat can make up the 3F in a single turn by working the fish, this represents a straight-up loss of 3 hammers. Damn, I really wanted that worker.
Next tech: Bronze Working. No Copper, of course.The boat goes to work on the Fish. I build a warrior (not sure this is correct), then switch to the second boat. Fishing starts are always a little weird, often without an early worker (stupid lion, that worker would have helped a lot), but early slavery will straighten things out. At this point, I want a settler soon to claim the crazy-good flood plains plus double Gold spot to my north (see the screen shot below). But since I haven't met anyone else yet, I probably have time to whip out a worker (Expansive multiplies whip hammers when they're applied to a worker) and use him to chop the settler. I actually ended up whipping the boat, with the overflow getting the Expansive bonus towards the worker:
And my size 2 city gets to finish the worker off two improved seafood resources, which is a good thing. Ragnar has sent a scout to my lands. My warrior is temporarily blocked from exploring the lands NW of Madrid by a lion. But I'm patient, and Ragnar's scout eventually collides with it and kills it. On higher levels, the AI gets ridiculous bonuses against animals (and barbarians? I'm not sure). It's sometimes worth waiting to let it clear out hazardous animals before exposing my valuable early units. Roosevelt won't accept a cease-fire.
After BW, I researched the Wheel and Pottery, then Hunting (in anticipation of AH to work the Pigs). In retrospect, this was possibly wrong. My worker isn't ready to build cottages yet (he chopped for the settler, then mined for a permanent production tile. Now he's hooking up the Silver). Wheel, Ag, Pottery would have made more sense, with Ag cheapening Pottery and being more useful on its own than Hunting. Anyway, next up is Writing.
I settle Barcelona on the desert tile. No fresh water (but with Expansive I hope it'll be OK) and no coast (not so important on pangaea, but still nice), but the best set of tiles.
I sign open borders with Ragnar and decide to research Archery next. It feels wasteful (straight to Alphabet would be more common), but I'm worried Roosevelt will drop a couple of units on me. Maybe Hunting wasn't such a bad move.
Next settler is aimed for the NW Fish. It won't make much of a long-term city, but one Fish is all that's needed to run 2 scientists off a library, and for now that's plenty. I can get to work on those key early GSs while Madrid and Barcelona work on production and growing cottages. It'll be kind of slow to get off the ground, needing a monument for a border pop, then growing off the Fish until the library can be whipped. If I weren't at war with Roosevelt I'd consider trying to beat him to one of the spots between us, but now I don't want to risk it. There'll be time to take all he's got once I have catapults (I've grown increasingly cynical about the prospects of pre-catapult wars with these settings. Not that they're not a good idea, just that I seem to have metal in less than half of my games. And I'm not willing to take the chance on IW before Alphabet. If I miss, I'm too far behind in the Alphabet race to get back in it). Alphabet is next. It feels a little odd to wait on AH with Pigs to be worked, but I don't really need them yet. I won't be whipping heavily until I have access to a proper unit.
Mansa showed up in 1800 BC. Good. Roosevelt settled on top of the Stone. That seemed wrong at first, but on second thought may make sense. It allows a 2F3H1C city tile, squeezing an extra 2 hammers out of a food-limited city. I'll probably keep it when I take it.
A Barbarian warrior has appeared by Barcelona, so I whip the granary with overflow into an archer. My fortified warrior should be significantly favored, but the consequences of losing that fight would be devastating. No sense taking that chance.
1080 BC and Alphabet comes in. I am, of course, way behind.
Ragnar won't trade. He's not as bad as Tokugawa, but he's still on my short-list. I gift him crabs, since I don't need the health, hoping he'll thaw. I trade Alphabet to Mansa for Masonry+War vs. Roosevelt. Without knowing the map, it's hard to say whether they'll fight a serious war or not, but it should be distracting and poison relations between the two of them. The other option was IW+Meditation, also a reasonable choice, but I'd rather stir up trouble. Research Math, aiming for Construction.
Mansa becomes pleased, but won't give me AH. Anyone know the mechanics of that? I finally give Alphabet to Roosevelt for peace. He had three archers around Barcelona, which probably couldn't have taken it, but I was getting tired of the pillaging.
Madrid is running a couple of scientists as a temporary measure, since I don't need the production right now. I'll probably put the Great Library here if I get a chance, so those GPPs will be put to good use eventually.
More cottages. I think cottages have been getting a bad rap lately. I still believe in 'em. Mansa will trade Ivory, but he wants both Gold and Silver for it. Once I get the second Gold mine online and the Pigs hooked up, I'll offer him Gold + Pigs instead.
I gift Alphabet to Ragnar, bringing him to pleased but earning me a -2 with Mansa for trading with his worst enemy. Mansa and Roosevelt eventually make peace in 675 BC. Two turns before Construction is done, Ragnar demands I stop trading with Mansa, which I can't afford to do, so Ragnar is back down to cautious, and won't trade techs. Again. Sigh.
The Pyramids are built afar, and the next turn Ragnar adopts HR. I was hoping Roosevelt would build them for me. Oh well.
I finish Construction and trade it to Mansa for IW + AH. What do you know, I had Iron after all. Well, now I have catapults, too. (Don't worry, I switched Madrid to build a cat before ending the turn).
<continued in next post>
by lilnev
Well the first one was fun, let's do it again. I'm playing immortal, small pangaea. This time I've left the sea level random, as well as climate, shoreline, leader, and AIs. No options checked, all victory conditions enabled. And let's roll the RNG
Isabella. Not too bad. Spiritual and Expansive aren't the very strongest of traits, but they're both reasonable. I'm not usually a big fan of knights, but conquistadors neutralize their greatest weakness (impotence in the face of a pikeman). I'm not sure I've ever played the Spanish since buying Warlords, so this is my chance to try out citadels. +5 experience for siege weapons sounds promising. Rocky climate, medium sea level.
The starting location also looks pretty good. Three food resources plus Silver. Here, I've already moved the warrior. I decided to move the settler one east before building, losing a turn and having fewer forests to chop, but gaining the ability to work the Silver and the plains hill on a river. I forgot to save at 4000 BC, so if you want to play along, you'll have to accept this decision.
Research Mining, build a boat as fast as possible. The next major decision came up quite soon:
Should I steal Roosevelt's worker? The Americans don't start with the Wheel, so it's unlikely he could recapture immediately. An early worker is a huge boon, not to mention a serious blow to my nearest rival. But do I want to make an enemy so soon? I do.
Well it was for nothing. A lion spawned in the scant space/turns between my warrior and home, and it ate the worker. Oh well. Meanwhile I made a minor faux pas in Madrid, failing to switch to the forest-plains-hills tile when my borders expanded. So I'm +3 food but -3H, hence one turn slower to put the boat in the water. Given that the boat can make up the 3F in a single turn by working the fish, this represents a straight-up loss of 3 hammers. Damn, I really wanted that worker.
Next tech: Bronze Working. No Copper, of course.The boat goes to work on the Fish. I build a warrior (not sure this is correct), then switch to the second boat. Fishing starts are always a little weird, often without an early worker (stupid lion, that worker would have helped a lot), but early slavery will straighten things out. At this point, I want a settler soon to claim the crazy-good flood plains plus double Gold spot to my north (see the screen shot below). But since I haven't met anyone else yet, I probably have time to whip out a worker (Expansive multiplies whip hammers when they're applied to a worker) and use him to chop the settler. I actually ended up whipping the boat, with the overflow getting the Expansive bonus towards the worker:
And my size 2 city gets to finish the worker off two improved seafood resources, which is a good thing. Ragnar has sent a scout to my lands. My warrior is temporarily blocked from exploring the lands NW of Madrid by a lion. But I'm patient, and Ragnar's scout eventually collides with it and kills it. On higher levels, the AI gets ridiculous bonuses against animals (and barbarians? I'm not sure). It's sometimes worth waiting to let it clear out hazardous animals before exposing my valuable early units. Roosevelt won't accept a cease-fire.
After BW, I researched the Wheel and Pottery, then Hunting (in anticipation of AH to work the Pigs). In retrospect, this was possibly wrong. My worker isn't ready to build cottages yet (he chopped for the settler, then mined for a permanent production tile. Now he's hooking up the Silver). Wheel, Ag, Pottery would have made more sense, with Ag cheapening Pottery and being more useful on its own than Hunting. Anyway, next up is Writing.
I settle Barcelona on the desert tile. No fresh water (but with Expansive I hope it'll be OK) and no coast (not so important on pangaea, but still nice), but the best set of tiles.
I sign open borders with Ragnar and decide to research Archery next. It feels wasteful (straight to Alphabet would be more common), but I'm worried Roosevelt will drop a couple of units on me. Maybe Hunting wasn't such a bad move.
Next settler is aimed for the NW Fish. It won't make much of a long-term city, but one Fish is all that's needed to run 2 scientists off a library, and for now that's plenty. I can get to work on those key early GSs while Madrid and Barcelona work on production and growing cottages. It'll be kind of slow to get off the ground, needing a monument for a border pop, then growing off the Fish until the library can be whipped. If I weren't at war with Roosevelt I'd consider trying to beat him to one of the spots between us, but now I don't want to risk it. There'll be time to take all he's got once I have catapults (I've grown increasingly cynical about the prospects of pre-catapult wars with these settings. Not that they're not a good idea, just that I seem to have metal in less than half of my games. And I'm not willing to take the chance on IW before Alphabet. If I miss, I'm too far behind in the Alphabet race to get back in it). Alphabet is next. It feels a little odd to wait on AH with Pigs to be worked, but I don't really need them yet. I won't be whipping heavily until I have access to a proper unit.
Mansa showed up in 1800 BC. Good. Roosevelt settled on top of the Stone. That seemed wrong at first, but on second thought may make sense. It allows a 2F3H1C city tile, squeezing an extra 2 hammers out of a food-limited city. I'll probably keep it when I take it.
A Barbarian warrior has appeared by Barcelona, so I whip the granary with overflow into an archer. My fortified warrior should be significantly favored, but the consequences of losing that fight would be devastating. No sense taking that chance.
1080 BC and Alphabet comes in. I am, of course, way behind.
Ragnar won't trade. He's not as bad as Tokugawa, but he's still on my short-list. I gift him crabs, since I don't need the health, hoping he'll thaw. I trade Alphabet to Mansa for Masonry+War vs. Roosevelt. Without knowing the map, it's hard to say whether they'll fight a serious war or not, but it should be distracting and poison relations between the two of them. The other option was IW+Meditation, also a reasonable choice, but I'd rather stir up trouble. Research Math, aiming for Construction.
Mansa becomes pleased, but won't give me AH. Anyone know the mechanics of that? I finally give Alphabet to Roosevelt for peace. He had three archers around Barcelona, which probably couldn't have taken it, but I was getting tired of the pillaging.
Madrid is running a couple of scientists as a temporary measure, since I don't need the production right now. I'll probably put the Great Library here if I get a chance, so those GPPs will be put to good use eventually.
More cottages. I think cottages have been getting a bad rap lately. I still believe in 'em. Mansa will trade Ivory, but he wants both Gold and Silver for it. Once I get the second Gold mine online and the Pigs hooked up, I'll offer him Gold + Pigs instead.
I gift Alphabet to Ragnar, bringing him to pleased but earning me a -2 with Mansa for trading with his worst enemy. Mansa and Roosevelt eventually make peace in 675 BC. Two turns before Construction is done, Ragnar demands I stop trading with Mansa, which I can't afford to do, so Ragnar is back down to cautious, and won't trade techs. Again. Sigh.
The Pyramids are built afar, and the next turn Ragnar adopts HR. I was hoping Roosevelt would build them for me. Oh well.
I finish Construction and trade it to Mansa for IW + AH. What do you know, I had Iron after all. Well, now I have catapults, too. (Don't worry, I switched Madrid to build a cat before ending the turn).
<continued in next post>