pigswill
fly (one day)
Well I've been lurking and posting in CFC for a while now but still haven't won on Emperor
(I'm cautiously optimistic about my game in MLG6 but that's only up to 1400ad so far).
So I saw Quill18's Emperor game and started to follow it (up to about 1800bc). Then I thought that I'd play a (slightly spoiled
) shadow and stopped following Quill's thread at that point. Because I'm really not confident on emperor I thought I'd post my game periodically to get some advice on direction and strategy (and no doubt a bit of well deserved criticism).
I've got up to 485bc (save at the end of the post).
I settled Amsterdam on the starting tile, lots of food, hills for mining and a few forests for chopping is really pretty solid. Grew the city and started a settler when it reached its happy cap. Utrecht got settled in 2200bc a few tiles east for cows, fish and gold, there's a bit of desert but that's not such a big deal in the long term. I started on pyramids as soon as I finished the settler and got them finished in 900bc then switched to rep mainly for the happy bonus. Got my third city The Hague on the pig/gem spot in 520bc. I went there for the extra health and happy resources coz you can never have enough health or happiness.
Techwise I went mining, BW, hunting, archery, masonry, wheel, AH, IW, writing, myst, pottery and alphabet. Traded writing for sailing, no other worthwhile trades atm.
Here's my 'empire' so far:
I've got a couple of sites marked out for the next couple of cities. Now I've reached a bit of a crossroads. I've got GE points accumulating slowly which should pop a GE in about 100ad (unless I build a library and aim for a GS instead though I'm not too keen on that idea).
I could follow an optics beeline, avoiding meditation, CS and Theo and picking up maths should sort that one. I could even burn the GE on machinery to speed that up.
Alternatively I could chase literature and burn GE on Glib, possibly on this otherwise unremarkable island:
It may not look much but with caste system two fish can support a bunch of specialists which would rake in a few GS with the help of the Glib.
Or I could go for a straight liberalism beeline.
Or I could do something else (ideas welcome).
In terms of the other AI I'm on reasonable terms so far with them (cautious to pleased). Monte and Liz are enemies already, Chuck and Khan are also enemies. Chuck and Liz are kind of pals, Monte and Khan are also pals. There's another two AIs around presumably on the smaller continent. One of them nabbed hinduism early. Monte founded buddyism and converted Khan, Chuck's got judaism, Liz is so far unconverted but is researching CoL. Diplomatically its beginning to shape up to a snakepit.
As well as the research path I also need to consider growth strategy coz I won't win with four or five cities. The reason I was thinking of astronomy beeline is to nab various islands and ignore the mainlands as much as possible. Certainly Bill's UU and UB would support this strategy. The idea of slogging it out on the continent doesn't really appeal. I'm thinking that I could keep a stack of units on the goldhill east of Utrecht which covers the only land approach. Would need a navy as well obviously.
Any thoughts or comments welcome.
Save (Hof 3.13 v1 mod):

So I saw Quill18's Emperor game and started to follow it (up to about 1800bc). Then I thought that I'd play a (slightly spoiled

I've got up to 485bc (save at the end of the post).
I settled Amsterdam on the starting tile, lots of food, hills for mining and a few forests for chopping is really pretty solid. Grew the city and started a settler when it reached its happy cap. Utrecht got settled in 2200bc a few tiles east for cows, fish and gold, there's a bit of desert but that's not such a big deal in the long term. I started on pyramids as soon as I finished the settler and got them finished in 900bc then switched to rep mainly for the happy bonus. Got my third city The Hague on the pig/gem spot in 520bc. I went there for the extra health and happy resources coz you can never have enough health or happiness.
Techwise I went mining, BW, hunting, archery, masonry, wheel, AH, IW, writing, myst, pottery and alphabet. Traded writing for sailing, no other worthwhile trades atm.

Here's my 'empire' so far:

I've got a couple of sites marked out for the next couple of cities. Now I've reached a bit of a crossroads. I've got GE points accumulating slowly which should pop a GE in about 100ad (unless I build a library and aim for a GS instead though I'm not too keen on that idea).
I could follow an optics beeline, avoiding meditation, CS and Theo and picking up maths should sort that one. I could even burn the GE on machinery to speed that up.
Alternatively I could chase literature and burn GE on Glib, possibly on this otherwise unremarkable island:

It may not look much but with caste system two fish can support a bunch of specialists which would rake in a few GS with the help of the Glib.
Or I could go for a straight liberalism beeline.
Or I could do something else (ideas welcome).
In terms of the other AI I'm on reasonable terms so far with them (cautious to pleased). Monte and Liz are enemies already, Chuck and Khan are also enemies. Chuck and Liz are kind of pals, Monte and Khan are also pals. There's another two AIs around presumably on the smaller continent. One of them nabbed hinduism early. Monte founded buddyism and converted Khan, Chuck's got judaism, Liz is so far unconverted but is researching CoL. Diplomatically its beginning to shape up to a snakepit.
As well as the research path I also need to consider growth strategy coz I won't win with four or five cities. The reason I was thinking of astronomy beeline is to nab various islands and ignore the mainlands as much as possible. Certainly Bill's UU and UB would support this strategy. The idea of slogging it out on the continent doesn't really appeal. I'm thinking that I could keep a stack of units on the goldhill east of Utrecht which covers the only land approach. Would need a navy as well obviously.
Any thoughts or comments welcome.
Save (Hof 3.13 v1 mod):