pigswill
fly (one day)
A fairly short round and in general terms fairly straightforward.
Captured Liverpool in 1595 and razed it. Its the only source of coal nearby but its a pretty naff location. Started a settler to build a city that will grab the coal but pick up a bit of food as well. Monte sent a stack to Hastings (4 knights, 3 ele, treb,mace).
The following turn Monte's stack attacked Hastings (defended by 2 drill 3 rifles) and duly perished.
1625. Captured York and kept it. Lost a cat and a rifle. On capturing York I discovered a small stack of Chuck's lads looking wearied and battle-worn, obviously they'd been attacking in between turns (but I pinched the city first
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1635. Steel discovered. Bit of trading, picked up astronomy, DR, constitution and bits of cash. Upgraded a few trebs. Started researching corporation. My economy took a surprisingly small hit from losing Colossus largely because the AIs were coming out the other side of mercantilism (free markets or state property) so ocean trade routes opened up at the right time.
1650 Founded Haarlem north of Liverpool to claim the coal. Sury founded a city in the middle of my territory to grab the free oil tile on a three tundra tile site. Oil is going to be an issue in this game.
1655. Captured Dover, new city so auto-razed. It wasn't a bad site (copper, crab and fur with a bunch of ice) but I was in a hurry to disappear England so I wasn't going to wait a dozen turns for it to grow.
Sent a few units north to pinch a source of Monte's copper, defended by 3LBs in a fort but that didn't make much difference.
1665. Captured Warwick. England's last city so its Goodnight Elizabeth.
At the start of the round Monte was demanding a city for peace. He's beginning to adjust:
Captured Liverpool in 1595 and razed it. Its the only source of coal nearby but its a pretty naff location. Started a settler to build a city that will grab the coal but pick up a bit of food as well. Monte sent a stack to Hastings (4 knights, 3 ele, treb,mace).
The following turn Monte's stack attacked Hastings (defended by 2 drill 3 rifles) and duly perished.
1625. Captured York and kept it. Lost a cat and a rifle. On capturing York I discovered a small stack of Chuck's lads looking wearied and battle-worn, obviously they'd been attacking in between turns (but I pinched the city first


1635. Steel discovered. Bit of trading, picked up astronomy, DR, constitution and bits of cash. Upgraded a few trebs. Started researching corporation. My economy took a surprisingly small hit from losing Colossus largely because the AIs were coming out the other side of mercantilism (free markets or state property) so ocean trade routes opened up at the right time.
1650 Founded Haarlem north of Liverpool to claim the coal. Sury founded a city in the middle of my territory to grab the free oil tile on a three tundra tile site. Oil is going to be an issue in this game.
1655. Captured Dover, new city so auto-razed. It wasn't a bad site (copper, crab and fur with a bunch of ice) but I was in a hurry to disappear England so I wasn't going to wait a dozen turns for it to grow.
Sent a few units north to pinch a source of Monte's copper, defended by 3LBs in a fort but that didn't make much difference.
1665. Captured Warwick. England's last city so its Goodnight Elizabeth.
At the start of the round Monte was demanding a city for peace. He's beginning to adjust:
