I’m a peaceful player. I’ve never been in a war and never used the espionage mechanic and I’d like to change that. I’ve tried, but I just can’t seem to bring myself to do it, so I thought Harriet’s abilities would be the perfect way to force the issue. Now to just figure out how best to do it.
Since I’m not a warmonger, nor into espionage, I thought I’d seek out others help and guidance. I've posted my thoughts on strategy below, but I'd like to hear your ideas, opinions, and what civs you would choose and why.
+100%
Influence towards initiating Espionage Actions.
Gain 5 War Support on all wars declared against you.
Units ignore movement penalties from Vegetation.
Again, lack of experience in both these subjects, so my current strategy probably sucks, but here are my current thoughts.
Civics Tree
I’d beeline towards Discipline for the Army Commander, so that I could level it up against the barbs. I don’t think I would care about Mysticism, or a pantheon. After Discipline I’d go Code of Laws II for Steal Government Secrets. After that it depends, either for Civ unique civics, or the bottom section of the Civics tree.
Science Tree
Depends on my start location, but a high priority would be Writing II for Steal Technological Advancement. After that BW and then the lower half of the tree.
Settlements
Normally I go 1:2 CIty:Towns ratio, but here I’d want the production to put out units when needed, so I think I’d go for a 2:1 ration instead. I’d focus heavily on production as well.
The Inevitable War(s)
I don’t think anyone will get mad enough until the last half of the Antiquity age, so I think I’ll have plenty of time to build up some production cities and get some units ready. I don’t want too many units as I fear that might cause the AI not to dow on me. In truth, I’m not sure how to piss them off. I’m really good and keeping them friendly, or keeping them at bay.
Civs
This one I’m not sure about. I don’t want a civ that is really going to boost my culture, or science up, as I fear that will just cause me to do less espionage actions. I want one with a good military unit and possibly a good civics tree. I figure while I focus on the civs unique tree that’ll give me more civic techs to steal. I'd probably go for a gold heavy civ, as that will also allow me to purchase units if needed.
NOTICE TO ALL
Bringing up DEI, woke/anti-woke, or any other political stuff may result in a thread ban.
Since I’m not a warmonger, nor into espionage, I thought I’d seek out others help and guidance. I've posted my thoughts on strategy below, but I'd like to hear your ideas, opinions, and what civs you would choose and why.
Spoiler Her Abilities :
+100%

Gain 5 War Support on all wars declared against you.
Units ignore movement penalties from Vegetation.
Again, lack of experience in both these subjects, so my current strategy probably sucks, but here are my current thoughts.
Civics Tree
I’d beeline towards Discipline for the Army Commander, so that I could level it up against the barbs. I don’t think I would care about Mysticism, or a pantheon. After Discipline I’d go Code of Laws II for Steal Government Secrets. After that it depends, either for Civ unique civics, or the bottom section of the Civics tree.
Science Tree
Depends on my start location, but a high priority would be Writing II for Steal Technological Advancement. After that BW and then the lower half of the tree.
Settlements
Normally I go 1:2 CIty:Towns ratio, but here I’d want the production to put out units when needed, so I think I’d go for a 2:1 ration instead. I’d focus heavily on production as well.
The Inevitable War(s)
I don’t think anyone will get mad enough until the last half of the Antiquity age, so I think I’ll have plenty of time to build up some production cities and get some units ready. I don’t want too many units as I fear that might cause the AI not to dow on me. In truth, I’m not sure how to piss them off. I’m really good and keeping them friendly, or keeping them at bay.
Civs
This one I’m not sure about. I don’t want a civ that is really going to boost my culture, or science up, as I fear that will just cause me to do less espionage actions. I want one with a good military unit and possibly a good civics tree. I figure while I focus on the civs unique tree that’ll give me more civic techs to steal. I'd probably go for a gold heavy civ, as that will also allow me to purchase units if needed.
NOTICE TO ALL
Bringing up DEI, woke/anti-woke, or any other political stuff may result in a thread ban.
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