A Team PBEM?

sorry for the delay, I am having some problems getting conquests to work. I hope to fix this tommorow.
 
Go Team America ... Turn 33 ... 2430 BC​

Persian Friend :D ... we fear your fellon is getting to close to Our lands ... It must be sent back to the west for more bathing :p

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go rub your body with steel wool and then go swim with a pirannah :p

Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes :D

Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Iron Working in 5 turns @ 80% Science
Treasury = 46gp with +2 per turn
Luxury = Dyes
Strategic =


Cities

Bad Seed* (P,W, - 2pop+8, Culture 45/100+2, +0gp (0xTaxer), +7r&d (0xSage),
Resources n/a
Shields = 3 ... Barracks in 8

Fowl Spore (W, - 3pop+10 (1xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +5r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 4 ... Barracks in 2

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths

Military
Warrior - 3
Spear - 1
Archer -

Navy
nix

AI Combat
>Nix


Foreign Affairs

Persian
>Meleager
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military is WEAK ... Persian >4
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working

Cities
> The Thrown*
> The Summer Palace

Egypt
>Azzaman333
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix

Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis

Iroquois
>Chamnix
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix

Cities
> Salamanca*
>

Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel

Big Picture ... No Picture Today
View_033.JPG


Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude :D
City shall be called ... Vicious Wurmie
>


Cities - musings
>
Mark of Sane
Glib Ramble
>


Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and the Walkabout Azza
 
GPS

grr, my citizens are rioting...
possibly because they can smell that putrid warrior from a mile away...
perhaps america can supply him with soap?
 
Go Team America ... Turn 34 ... 2390 BC​

Persian Friend :D ... We choose to play block and tackle with your great unwashed one ... However take heed if It comes within 2 tiles of Our boarders, We shall be forced to end Our amusement early :p

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... drink a bottle of pure wood alcohol and then have a smole :p


Happenings
Barbarian 2 tiles north of Bad Seed :eek:

Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes :D

Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Iron Working in 3 turns @ 100% Science
Treasury = 48gp with +0 per turn
Luxury = Dyes
Strategic =


Cities

Bad Seed* (P,W, - 2pop+7, Culture 47/100+2, +0gp (0xTaxer), +7r&d (0xSage),
Resources n/a
Shields = 3 ... Barracks in 7

Fowl Spore (W, - 3pop+NEG (0xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +7r&d (1xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 3 ... Barracks in 1

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths

Military
Warrior - 3
Spear - 1
Archer -

Navy
nix

AI Combat
>Nix


Foreign Affairs

Persian
>Meleager
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military is WEAK ... Persian >4
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working

Cities
> The Thrown*
> The Summer Palace

Egypt
>Azzaman333
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix

Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis

Iroquois
>Chamnix
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix

Cities
> Salamanca*
>

Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel

Big Picture ... No Picture Today
View_033.JPG


Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude :D
City shall be called ... Vicious Wurmie
>


Cities - musings
>
Mark of Sane
Glib Ramble
>


Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and the Walkabout Azza
 
Go Team America ... Turn 35 ... 2350 BC​

Persian Friend :D ...

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... drink a bottle of pure wood alcohol and then have a smole :p


Happenings
Fowl Spore builds Barracks
Barbarian sitting on a hill 2 tiles north of Bad Seed :eek:

Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes :D

Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Iron Working in 3 turns @ 80% Science
Treasury = 48gp with +1 per turn
Luxury = Dyes
Strategic =


Cities

Bad Seed* (P,W, - 2pop+6, Culture 49/100+2, +0gp (0xTaxer), +7r&d (0xSage),
Resources n/a
Shields = 3 ... Barracks in 6

Fowl Spore (W,B, - 3pop+0 (1xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +4r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 5 ... Spear in 4

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths

Military
Warrior - 3
Spear - 1
Archer -

Navy
nix

AI Combat
>Nix


Foreign Affairs

Persian
>Meleager
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military is WEAK ... Persian
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working

Cities
> The Thrown*
> The Summer Palace

Egypt
>Azzaman333
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix

Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis

Iroquois
>Chamnix
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix

Cities
> Salamanca*
>

Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel

Big Picture ... No Picture Today
View_033.JPG


Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude :D
City shall be called ... Vicious Wurmie
>


Cities - musings
>
Mark of Sane
Glib Ramble
>


Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and the Walkabout Azza
 
Is this game still going ???

I need e-mail contacts for players and Clasical Hero ... also if save has been sent during my forced excile ... please send it again :D
 
If Meleager has left ... does anyone want to take over ... or can we restart ??

It seems a pity that all of Classical_Hero's work will go to naught :cry:
 
Maybe Classical Hero could assign Mel's game to someone else? It really would be a shame if the game died. i was having so much fun spying ;)
 
I'll play it. My graphics card crashed so I wasn't able to make arangements before my holidays.
 
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