Spoiler Lurkers Only :
Only for Lurkers ... Play Fair ... or go rub your body with steel wool and then go swim with a hammerhead
![]()
Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes![]()
Empire Report
Civilization - America
Spoiler Trait :
Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier
Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Government - Despotism
Iron Working in 9 turns @ 100% Science
Treasury = 46gp with +0 per turn
Luxury = Dyes
Strategic =
Cities
Bad Seed* (P,W, - 2pop+19, Culture 39/100+2, +0gp (0xTaxer), +6r&d (0xSage),
Resources n/a
Shields = 4 ... Barracks in 9
Fowl Spore (W, - 2pop+4 (0xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +3r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 3 ... Barracks in 6
Spoiler City Improvements :
P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple
Workers and Slaves
Workers - 2
Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths
Military
Warrior - 3
Spear - 1
Archer -
Navy
nix
AI Combat
>Nix
Foreign Affairs
Persian
>Meleager
Spoiler Traits :
Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era
>Our Military is STRONG ... Persian <4
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
-Alphabet... just researched
>Techs - we know they have
-Iron Working
Cities
> The Thrown*
> The Summer Palace
Egypt
>Azzaman333
Spoiler Traits :
Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Religious
>Religious improvements easier to build
>No Anarchy during Revolutions
>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix
Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis
Iroquois
>Chamnix
Spoiler Traits :
Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)
Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food
Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption
>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix
Cities
> Salamanca*
>
Information
Spoiler Wisdom :
* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)
Barb/Goody Hut Related
3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel
Big Picture ... No Picture Today
![]()
Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude
City shall be called ... Vicious Wurmie
>
Cities - musings
>
Mark of Sane
Glib Ramble
>
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to
Spoiler :Egypt in 2550BC
According to my advisors...
Domestic - Build more cities!
Trade- We should establish a trade route with the Iroquois
Military- We can support a larger military. Lets build Warrior
Foriegn- The best unit that the Iroquois have -- That we know of -- is the Warrior
Culture- We should build the Temple in all our cities and watch the people flock to us.
Science- Our scientific research is progressing well due to generous funding.
Important stats...
I have three cities making a total of 11 uncorrupted shields and 12 uncorrupted gold.
I have some silks just outside Sweet Thebes.
I have 2 workers and 5 warriors and a settler, and i'm building a warrior and a barracks.
I have 65 culture.
I have Bronze Working, Masonry, Alphabet, Ceremonial Burial, Pottery, The Wheel and Mystism. I get Iron Working in 11.
I have 28% of the worlds pop and 3 % of the worlds land
I currently have a score of 109 VP's.
Sweet Thebes is the #2 city, and Sweet Memphis is #5
I'm #1 (first) in GNP, Mfg. Goods, Land Area, Literacy, Disease and Pollution.
I'm #2 in Population, Life Expectancy, Family Size and Productivity.
I'm #3 in Military Service
I'm #4 (last) in Annual Income and Approval Rating
and my wonderful empire
![]()
short term plans...
get out a curragh as soon as i learn Alpha
keep settling north
Join a worker to Sweet Memphis for Max Production
hope for an early SGL
scare tactics against Iroquios, build a large army and threaten them.
connect horses and road through the northern jungle
long term plans...
build lots of culture in Sweet Memphis
win 20k culturally
Spoiler Lurkers Only :
Only for Lurkers ... Play Fair ... or go rub your body with steel wool and then go swim with a hammerhead
![]()
Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes![]()
Empire Report
Civilization - America
Spoiler Trait :
Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier
Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Government - Despotism
Iron Working in 8 turns @ 100% Science
Treasury = 46gp with +0 per turn
Luxury = Dyes
Strategic =
Cities
Bad Seed* (P,W, - 2pop+18, Culture 41/100+2, +0gp (0xTaxer), +6r&d (0xSage),
Resources n/a
Shields = 4 ... Barracks in 8
Fowl Spore (W, - 2pop+3 (0xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +3r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 3 ... Barracks in 5
Spoiler City Improvements :
P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple
Workers and Slaves
Workers - 2
Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths
Military
Warrior - 3
Spear - 1
Archer -
Navy
nix
AI Combat
>Nix
Foreign Affairs
Persian
>Meleager
Spoiler Traits :
Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era
>Our Military is WEAK ... Persian >4
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working
Cities
> The Thrown*
> The Summer Palace
Egypt
>Azzaman333
Spoiler Traits :
Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Religious
>Religious improvements easier to build
>No Anarchy during Revolutions
>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix
Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis
Iroquois
>Chamnix
Spoiler Traits :
Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)
Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food
Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption
>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix
Cities
> Salamanca*
>
Information
Spoiler Wisdom :
* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)
Barb/Goody Hut Related
3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel
Big Picture ... No Picture Today
![]()
Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude
City shall be called ... Vicious Wurmie
>
Cities - musings
>
Mark of Sane
Glib Ramble
>
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to
Spoiler :
-2670 Azzaman delivers Masonry as promised (I had sent Bronze Working with accept). Salamanca produces settler, starts settler. The settler takes off toward the closer eastern cow. Azzaman is now building the Colossus instead of the Oracle. My 6 citizens are 30% of the world azzaman is at 25% (5 citizens).
-2630 Geriatica completes a warrior, starts another warrior. Even with 3 warriors, my military is weak compared to Egypt. My 6 citizens increased to 31% of the world someone built a settler or worker.
-2590 Nothing much to report. 7 citizens = 35% of world. Luxuries back to 10%.
-2540 Azzaman completed Alphabet. 7 citizens down to 31% - a couple people grew. Azzaman is at 27% so our continent is leading in pop at least. Persian capital is size 4 thats who else grew. I ran into an azzaman settler (with an escort), so I am nearing his homeland.
-2500 Salamanca completes settler, starts settler. Rebedia completes curragh, starts worker. Luxuries to 0%, but I leave science at 90% because I only have 1 gold left and the granary costs 1 gpt. The curragh sets sail sees what appears to be another land mass to the south, but he cant reach it this turn. It may just be a very small island anyway. Before founding my next town azzaman has 28% of the worlds pop also (6 citizens). He also has a settler. Town of Debberland founded, starts worker. I found another goody hut.
My vitals:
4 towns covering 46 tiles (second in land area)
7 total citizens (31% of world population 1st)
4 workers
1 curragh
3 regular warriors (weak compared to azzaman).
![]()
Spoiler Lurkers Only :
Only for Lurkers ... Play Fair ... or go rub your body with steel wool and then go swim with a pirannah
![]()
Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes![]()
Empire Report
Civilization - America
Spoiler Trait :
Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier
Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Government - Despotism
Iron Working in 8 turns @ 100% Science
Treasury = 46gp with +0 per turn
Luxury = Dyes
Strategic =
Cities
Bad Seed* (P,W, - 2pop+17, Culture 43/100+2, +0gp (0xTaxer), +6r&d (0xSage),
Resources n/a
Shields = 4 ... Barracks in 7
Fowl Spore (W, - 2pop+1 (0xUnhappy), Culture 0/10+0, +0gp (0xTaxer), +3r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 2 ... Barracks in 5
Spoiler City Improvements :
P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple
Workers and Slaves
Workers - 2
Scout - 1
*Under impression that Military Pophead doesn't take scout into account when calculating relative strengths
Military
Warrior - 3
Spear - 1
Archer -
Navy
nix
AI Combat
>Nix
Foreign Affairs
Persian
>Meleager
Spoiler Traits :
Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era
>Our Military is WEAK ... Persian >4
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working
Cities
> The Thrown*
> The Summer Palace
Egypt
>Azzaman333
Spoiler Traits :
Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)
Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield
Religious
>Religious improvements easier to build
>No Anarchy during Revolutions
>Our Military in XXXX ... Egyptian =
>Techs - we can trade
-Pottery??
-Warrior Code??
>Nix
Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis
Iroquois
>Chamnix
Spoiler Traits :
Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)
Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food
Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption
>Our Military in XXXX ... Iroquois =
>Techs - we can trade
-Ceremonial Burial??
-Warrior Code??
>Nix
Cities
> Salamanca*
>
Information
Spoiler Wisdom :
* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)
Barb/Goody Hut Related
3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel
Big Picture ...No Picture Today
![]()
Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude
City shall be called ... Vicious Wurmie
>
Cities - musings
>
Mark of Sane
Glib Ramble
>
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to
I have sent you the .biq file so you can have a look for yourself.Rik Meleet said:lurker's comment: I'm a visual lurker; I love maps. Any chance someone will put a map in a spoiler or somewhere else ?
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