JosEPh_II
TBS WarLord
This says that you've watched too much Star Trek.Sufficiently advanced tech is indistinguishable from magic/spirituality/gods.
This says that you've watched too much Star Trek.Sufficiently advanced tech is indistinguishable from magic/spirituality/gods.
Or science fiction in generalThis says that you've watched too much Star Trek.
Maybe this only fails when single tech costs more than 2 million beakers, and you select other techs turn before research is finished?Dang... he hit an overflow in his research, probably on that limit we recently considered for research in a single city. He doesn't know it yet but the game is screwed for any kind of proper functioning at this point. Sad.
Maybe queing multiple techs that add up a temporary total beyond the limit? Possibly. One would have to do some poking around with his game to evaluate the problem.Maybe this only fails when single tech costs more than 2 million beakers, and you select other techs turn before research is finished?
Got a chuckle out of this. This is actually pretty true, but it's not like it's a completed work by any means. That end of things will probably be truly crazy as more and more development is done on the mod.It's interesting to me that we've gotten enormous detail on what kind of ink color corded ware pottery cultures might have used in 8000BCE but at the point where the game explicitly breaks physics and everything can be conceivable...it's incredibly impoverished. They're all variants of "insert magic here" with bigger numbers. Finally freed to let their imaginations run rampant, there's in the end, nothing of interest.
Mod still is in alpha balance wise especially civics and buildings.Mister Olympus said:did the dev guy actually post why gold standard is still the optimal choice, in his view
@ssmage they are completely unaware, that mod is far from being finished.Obsoleteing stuff to free up memory isn't political statement.
Unbalanced civics, buildings, units, techs aren't political statement.
Adding stuff for sake of stuff and blindly copying wikipedia and other stuff isn't political statement.
Content of techs leading to or requiring other techs is not political statement.
Creative chaos has right wing bias apparently.
Obsloteing pride parade doesn't mean obsoleteing LGBT itself.Cythereal said:Eat poo poo. Being LGBT is not a progressive ideology that can be obsoleted, it's a fundamental part of who someone is.
I guess some sort of disclaimer should be added, that things in mod doesn't represent views of devs.
Civics are balanced to point where Gold Standard is unlocked roughly.
And these statements are just opinions. And should be noted as such. They can even be design intended o unintended. But to obsess over them is ridiculous.Someone would have to Thanos-balance civics with each other lol (within same civic category).
Also buildings need deep review too.
Like per pop only instead of flat and percentage increases
Percentage modifiers would be left to wonders and special buildings.
Yeah they are complaining too much and making weird theories about our views.It's a Freakin' Mod! We do Not have to disclaim anything for anyone to use it. If they find "things" in it objectionable to them they can voice their concern. But that does Not mean it will be changed to suit just them. To make them "happy". I as a Team Modder object to many things in this Mod. But I do not go out of my way to have them removed. If I don't like it, I ignore it or do not use it. The same is expected from the players. Get real people and stop asking to be pandered to because you consider yourself "special" in any way, shape, or form. This is a Generic Mod.
Correct. And if any player has a problem with that so what? It's still a work in progress and it will lean to certain ways of seeing, using and interacting with economies and economic ideals. It will inadvertently and advertently favor some and not others. Again so what.
And these statements are just opinions. And should be noted as such. They can even be design intended o unintended. But to obsess over them is ridiculous.
DelilahFlowers said:There is no way this megalarge hell project is gonna get anything close to substance. They can retweak and rebalance but its still gonna be an overwhelming amount of stuff that doesn't mean anything. The only way for this to reach anything close to good story telling is stripping out everything and build up the house properly to not be a bloated mess of meaningless numbers and ignorant bigotry.
We have had some 2 or 3 developers independently and without any 'team consensus' go through and design their views of the future portion of the game to give us platforms on which to work with, ideas to crystalize around. TBH, this play through is the first time I've seen a vast amount of this content at all and... it's interesting but incomplete. Every now and then new ideas are injected into the futuristic stuff but the team core has been working on pretty much the game up to the industrial era. Beyond that it's a lot of stuff that's there from other devs, many of whom are not even on the project anymore, known areas with big problems that have to be addressed, and a massive work in progress. The game core cleanup and debugging has taken center stage for most of the time here while other planning is taking place and on occasion one new developer comes in, flash-fleshes out a huge segment of the game before the team really gets the chance to see much of it and leaves before completing it in full. The future works better than I'd have expected and it's a pretty good road map or skeleton of a design but it's nowhere near what the end expectations are and was largely someone playing with ideas for the purposes of testing out some material before we get multimaps in play.Also if the ~*future*~ is going to get more fleshed out, I'd like to hear about these fantastical concepts that are lurking since placeholders tend to indicate the conceptually finished but unpolished bits but you can see where the creators are going. A bare stage with a single table on it isn't a placeholder. It's a bare stage.
Not sure why you'd think that. I mean, I just wrote the above before reading what you just said and am basically making this exact point. In fact, I'd think this is the obvious point that was made with the design in the first place. Thus why I say you have the choice what perspective you assume we're coming from here.Now certainly there's an argument to be made that in the era of transhumanism, heterosexuality should be equally obsolete because the entire concept of gender has become irrelevant, a quaint attribute of primitive biologicals, but frankly, these writers' chops aren't up to the task of imagining a truly transhuman society.
We think we have that mostly solved for but it's all so experimental and so many fragments are yet to be completed to see if it can really pan out. I'm fairly confident eventually we'll get it going but it's... a really big project and as y'all have noted thoroughly, there are a LOT of things to sort out here and this is just one of them. It's also a useless one if the other things cannot be resolved, best first.I wonder how multi-map would work in a way that doesn't blow through the memory limit. Would the non-earth maps be smaller or would they not be loaded into memory until selected? I haven't had the game crash from using too much memory in a long time but the space maps being as large as the earth map would seems like something that would bring that back.
Alpha Male/Female and Omega Crew Children were renamed to something similar - its now Ancestral Male/Female - equally cool names.President Ark said:basically if they had stuck to purely historical things they might be able to claim neutrality but once you move into speculative sci-fi stuff it reframes the whole thing as an opinion piece and taking that alongside a lot of earlier stuff like the alpha/omega thing, socialism/welfare being comedically bad, hitler as leader, etc. it doesn't look that great
(not that a "purely" historical thing could be claimed to be truly apolitical or neutral anyway)
Actually... I don't think those names actually mean anything now. The original meant that leaders of their genders had emerged and become powerful motivations for progress. I'm not sure what Ancestral Male/Female would mean... maybe the development of established traditions? Sure, they could be renamed, as if the original isn't cool sounding which it is to me because I don't feel any bias against understanding that dominance and submission are part of nature, but I'd maybe suggest Male or Female Dominance and go back to what I had proposed before - that only one may be constructed making it an interesting decision to go one path or the other.Alpha Male/Female and Omega Crew Children were renamed to something similar - its now Ancestral Male/Female - equally cool names.
True - it's hard, when the player is the state - to see how these would be seen by the state as a positive thing unless they are in desperate need of increasing health and such, but yes, I think a little discussion to open up some rebalancing could be helpful for us as a team.Socialism/welfare being bad is simply balance issue.
Well for Alpha Male/Female I was thinking that leader is Alpha Male/Female and his wife/husband is Alpha Female/Male - effectively directly helping empire grow.Actually... I don't think those names actually mean anything now. The original meant that leaders of their genders had emerged and become powerful motivations for progress. I'm not sure what Ancestral Male/Female would mean... maybe the development of established traditions? Sure, they could be renamed, as if the original isn't cool sounding which it is to me because I don't feel any bias against understanding that dominance and submission are part of nature, but I'd maybe suggest Male or Female Dominance and go back to what I had proposed before - that only one may be constructed making it an interesting decision to go one path or the other.
Omega Child Crew - Child Labor Crew might be more direct at expressing what it is. And yeah, it's a terrible practice that perhaps should come with some unhappiness or other penalty for all the production it adds.
True - it's hard, when the player is the state - to see how these would be seen by the state as a positive thing unless they are in desperate need of increasing health and such, but yes, I think a little discussion to open up some rebalancing could be helpful for us as a team.
They are happy with Alpha Male/Female and omega child crew rename.I prefer alpha male/female as the name suggest that someone has taken upon themselves, or been awarded, more responsibility than normal within the early settlement, a leadership position, a male for the hunter (expedition) role and a female for the gathering (domestic) role.
Whereas ancestral male/female seems to mean some kind of ancestor worship practice being started in the early settlement; blood lineages weren't really a thing that decided social status in the prehistoric band societies or tribal societies, the closest thing to social status that existed then was a recognition that this individual is a good hunter, or that individual knows where to look to find the most berries each summer, etc.
No one thought this person is above me because his/her parents contributed more than my parents did, everyone was seen for what they were, what they did, how they did it, in those more egalitarian times.
Also someone said, that civics have capitalist bias, but that's because we didn't balance them that far (socialist ones are in Industrial and later).paragon1 said:Those are good changes. Hopefully they can rebalance the civics to have less unfortunate implications.
I think it was each separate dev doing separate thing within 10 years - I wonder if Hitler could be even from Rise of Mankind.hobbesmaster said:I'm imagining someone's blindly accepted pull request adding hitler, nerfing socialism, buffing fascism and the gold standard and then the other devs not noticing for a few years
Alpha Male/Female are clearly better than Ancestral ... I don't know why so much time is wasted on SA's ridiculous criticisms.I prefer alpha male/female as the name suggest that someone has taken upon themselves, or been awarded, more responsibility than normal within the early settlement, a leadership position, a male for the hunter (expedition) role and a female for the gathering (domestic) role.
Whereas ancestral male/female seems to mean some kind of ancestor worship practice being started in the early settlement; blood lineages weren't really a thing that decided social status in the prehistoric band societies or tribal societies, the closest thing to social status that existed then was a recognition that this individual is a good hunter, or that individual knows where to look to find the most berries each summer, etc.
No one thought this person is above me because his/her parents contributed more than my parents did, everyone was seen for what they were, what they did, how they did it, in those more egalitarian times.
SA watches and reads to much American poolitics.Alpha Male/Female are clearly better than Ancestral ... I don't know why so much time is wasted on SA's ridiculous criticisms.