STEPH! How many fingers have you got!
I was just about to E-mail you about your 'tool'.....and I find that you have already fixed some of the things that going to talk to you about!
Oh well, it's probably best that I post them here, so that other people can contribute.
I
was going to suggest adding the 'grid' to the preview window....but you have already done it.
Also, I
was going to mention that although the N, S, E, W directions are fine, the NE, SE, NW, SW dirctions do not match the 'grid'......but you have fixed that too!
However, I notice that the figures are still a little bit outside the grid.
Would it be possible to squeeze the figures together a bit more so that their feet stay inside the grid?
Last of all......shadows.
The golden rule about shadows is this:-
"
ALWAYS change the storyboard to the nice grey Alpha.pal palette when copying-'n-pasting anything with a shadow in it.
If you use the default 'pink' backround, then the shadows will appear bright red or green in Flicster, and in the game."
Because all the flcs use different palettes, you have used the 16 million 24 bit colour palette (good choice by the way).
But using the 16 million 24 bit colour palette means that the 'maintain indexes' button is unusable.
You end up with the shadows bright red & green.
I don't think that you can cure this.....and to be honest, I wouldn't bother.
All the creator has to do is use the PaintShop 'colour replacer' tool to change all the bright red/green bits into one of the shadow colours.
I have used shadow colour 141/141/141 in the screenshot below, and although there is a slight loss of shadow quality (i.e all the shadows are the same shade), this is a very small price to pay for all the time that your excellent utility saves (and a shadow colour of 141/141/141 looks perfectly ok on the map. Any loss of quality is entirely unnoticeable).
If anyone has a better soulution then please let us know.
Other than that.....it's perfect!
