Aabra02: Hammy Builds a House

1170ad - Leader at Iron City
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1170ad - Capture Lugdunum
1170ad_Capture_Lugdunum.JPG


1180ad - Renew spice trade with China
1180ad_China_Spices.JPG


1210ad - Another Leader at Iron City
1210ad_Longbow_Leader.JPG


1220ad - Sell iron to Portugal
1220ad_Portutal-SellIron.JPG


1250ad - Entremont Captured
1250ad_Entremont_Capture.JPG


1250ad - Agedincum Captured
1250ad_Agedincum_Capture.JPG


1250ad - Our core in old Arab lands
1250ad_Our_New_Core.JPG


1250ad - Celtic Front
1250ad_Celtic_Front.JPG
 
Almost forgot.....


Roster Update:

Bede - up
Whomp - on deck
Beorn-eL-Feared -
scoutsout -
gmaharriet - just played
Aabraxan - indefinite lurker status

EDIT: It just occurred to me that, although we captured Smith's in Entremont this last turn, we don't have Economics. Will Smith's disappear next turn if we don't obtain Econ this turn??? :confused:
 
. . . . we have another leader . . . . Lugdunum is ours . . . . Forbidden Palace comes in . . . . Eboracum is ours . . . . Get another leader at Iron city. . . . Pentagon comes in . . . . Celts complete Smith's in Entremont . . . . Entremont is ours with MoM and Smith's . . . . Agedincum is ours . . . .

Was it really you that told me you didn't like warfare once upon a time?!? :p

Nice work, gmaharriet!:goodjob:
 
No it won't, and that's the great part of it. Otherwise, Shakespeare's would always crumble every time it enters human hands ;)

This looks like great progress.
 
Great show Gram!! That was quite a set!
 
Thanks for the kudos, guys, but I had [understatement] a little bit of coaching [/understatement] from Scout on (I think) turns 1 and 7. He always comes up with great "ideas" (tm). This is (as always) another TDG for me. :)
 
Granny Crusader goes on a roll! Give that lady a ball and they go down like ninepins.

Back in the saddle fro some more whackage, I see.

Got it and will move forward with all deliberate speed. With scout and BeF doing the thinking foe us and harriet to do the serious whackage it's a walk in the park.
 
My stupid router got hosed while I was chatting with Harriet the other night...

@Harriet: Awesome job with that set. Don't give me too much credit. :thumbsup:

@Beorn: Given the stupid loose city placement by our Celt/Arab Planning Department... I really like your idea of going for hospitals...especially with the insane amount of food available at Mecca.
 
Sorry for the double-post...

@Bede - check the diplomacy carefully.... seems like I signed a MA w/ Portugal v. Maya, and tied it to peace. If so, it'll run out early in your set. I wish I hadn't tied it to peace, as we might need to spend some time and some gold building up our empire...and some culture to make sure we keep these Celtic towns.
 
:bump: Any progress, brother Monk?
 
Oh indeed there is but it won't be finished tonight.

Celts are taking a beating and peace has broken out everywhere else.

Our free tech was Steam Power and we do have coal, in old Celtia. I was not able to make back all of what it cost to get us into the IA and the world is otherwise broke once you take China , the tech leader, and England, the follower, out of the bargaining table. Which is to say the ownership of Steam Power got us some adult cash flow but that was about all.
 
Our free tech was Steam Power and we do have coal, in old Celtia.

Yippee!!! :clap: That's always a nail-biter for me, wondering if coal will be available. An Industrial Age without it isn't much fun with workers chasing after pollution 3 tiles at a time.
 
lurker's comment: Excuse me butting in but I just have to say what a great read this is. :goodjob:

I only just noticed this tonight (I've not been hanging around the SG forum much at all lately) but I'll be coming back for updates as and when they appear. I really can't miss out on this as there's some great gameplay and discussion going on in here. Of course I would expect nothing less from you guys although that last turnset was still a bit of a surprise! :worship:
 
The war with the Celts has ended.

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A rolling battle across the plains and into the hills was the route to victory, armies leapfrogging each other as the Celt towns and villages fell to the knights and templars of Babylon.

Some little damage was caused by flippage but only two casualties were taken. Singleton knights and templars played a zone defense against limited Celtic coutnerattacks.

At the very beginning of the set traded up for the last two MA techs and got Steam Power

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Steam was immediately traded back to England for ~100gpt so I got three techs for an outlay of a little more than 1200 gold pieces. At the beginnng of the round there was 232gpt in net income, at the end it was back to ~160 even with 20% going into the luxury bill (had to keep those Arabs happy).

I was a laggard when it came to backtrading with Joanie - she really didn't offer much, but I probably should have taken Miltrad and a couple of other optionals off her, though the value of all of them is slight.

Busted up all the alliances against Maya and got Henry to pay us some money 55gold and a couple gpt for continued peaceful relations. I was really tempted to put the warmongers screws to France and England, but decided that could wait till they had some more interesting stuff for sale.

China finished the Universal Suffrage building and shortly thereafter got to Electricity which I had shortsightedly selected as a research target as we entered the IA. I should have gone for Medicine, but frankly, it is so long since I have had to play tech catch up at this level I had forgotten my techniques, so we have some probably wasted turns into Electricity.

The workers have started railing with an emphasis on the two capitol cities. We could easily peel some workers out of Babylon and some of the Arab towns without hurting the economy at all.

Time to build up the Celtic specialist economy while the two capitols prepare the sinews of war against China, the only real threat to us at the moment. Mao has rifles if he needs them but has no coal.

There are a couple of galleons on go to's to the tip of the continent closest to Arabia - before starting a real war it may be handy to eliminate Abu - the lingering whining about joining the motherland was annoying to me.

And there is lots of micro-managing left to do :)
 

Attachments

lurker's comment: I think your science advisor truly is blonde, or was smokin' something. You're only what 20-25 techs from Integrated Defense?
 
The war with the Celts has ended.
Bede, you are a master of the understatement. :worship:

we have some probably wasted turns into Electricity.
That will just mean a discounted cost to us if/when we go to buy it, won't it?

Time to build up the Celtic specialist economy
Ordinarily, that would mean ICSing. Since we can't build any settlers, is there a recommended way to get the most specialists with the AI's wide city spacing?

And there is lots of micro-managing left to do :)
That should make Whomp happy. :lol:



Roster Update:

Whomp - up
Beorn-eL-Feared - on deck
scoutsout -
gmaharriet -
Bede - just played
Aabraxan - indefinite lurker status
 
Looks like you really made the most out of our SCI trait there, Mr Monk :thumbsup:

Tech catch-up losses are really acceptable at this point. We have a great momentum built from the Celtic war and we can turn a lot of people into productive scientists down there. Especially with rails and grasslands. We won't have to catch up for a very long time, especially if we can keep the AI's gpt liquidity rolling our way. Meanwhile we should keep in mind the Monkly advice of going for tradeable techs while we keep climbing up. (Hospitals? :))

Mao without Coal means he is going to grow weaker and weaker as time flies. I personally would like to see us eliminating weaker AI's first, while our military can take them. While we build up for better units, we catch up to him, eventually getting a lot of artilleries and workers in place for a decisive show.

At this point, I do believe we'll get more out of AI's by signing gpt agreements, keeping our word and crushing them after their economy fell apart, than actively keeping the (phony) world wars going. What do you guys think? Push our luck or focus on economy?

:wavey: Tone :)
 
Ordinarily, that would mean ICSing. Since we can't build any settlers, is there a recommended way to get the most specialists with the AI's wide city spacing?
Hospitals, then railnets of irrigations as usual. It requires more happy gas though.

A city like Entremont can get 56 food from working 13 tiles. That's 28 pop, 13 farmers and 15 specialists, so 45 (+1 natural beaker: 46) bpt. All you need is to keep 13 people happy: well worth rushing the marketplace and hospital with "borrowed" AI gpt.
 
I love this game...:love:

OK I got it but I'll be in Detroit manana (car stuff) and will probably see this Sunday or the holiday Monday before I get it so feel free to discuss...
 
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