strategyonly
C2C Supreme Commander
Got a pink building, Loki ____ ___
Also i was wondering about the unit Monk)I had it also upgraded to Fanatic,(Just because, lol), why was my unit getting pounded in the city, then i looked and you have it set for str of only 6, whereas i had it set to str 9, because it can only defend. And the Fanatic to str 15 with an upgrade to Rifleman, here is what i have, i changed the number of units also, three just does not look good.
Also i was wondering about the unit Monk)I had it also upgraded to Fanatic,(Just because, lol), why was my unit getting pounded in the city, then i looked and you have it set for str of only 6, whereas i had it set to str 9, because it can only defend. And the Fanatic to str 15 with an upgrade to Rifleman, here is what i have, i changed the number of units also, three just does not look good.
Spoiler :
Code:
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<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit Infos -->
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<Help>TXT_KEY_UNIT_FANATIC_HELP</Help>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
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<iHurryMultiplier>0</iHurryMultiplier>
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<iGreatWorkCulture>0</iGreatWorkCulture>
<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables/>
<FeatureImpassables/>
<TerrainPassableTechs/>
<FeaturePassableTechs/>
<iCombat>15</iCombat>
<iCombatLimit>100</iCombatLimit>
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<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
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<UnitInfo>
<Class>UNITCLASS_MONK</Class>
<Type>UNIT_MONK</Type>
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<Description>TXT_KEY_UNIT_MONK</Description>
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<Help>TXT_KEY_UNIT_MONK_HELP</Help>
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<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_THEOLOGY</PrereqTech>
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<BonusType>NONE</BonusType>
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<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
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<iTradeMultiplier>0</iTradeMultiplier>
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<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables/>
<FeatureImpassables/>
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<FeaturePassableTechs/>
<iCombat>9</iCombat>
<iCombatLimit>100</iCombatLimit>
<iAirCombat>0</iAirCombat>
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<TerrainAttacks/>
<TerrainDefenses/>
<FeatureAttacks/>
<FeatureDefenses/>
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<UnitClassDefenseMods/>
<UnitCombatMods/>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>3</iConscription>
<iCultureGarrison>6</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>2</iAsset>
<iPower>7</iPower>
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<iGroupSize>2</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>2</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_MONK</EarlyArtDefineTag>
</UnitMeshGroup>
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<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
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<FreePromotion>
<PromotionType>PROMOTION_MEDIC1</PromotionType>
<bFreePromotion>1</bFreePromotion>
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<iLeaderExperience>0</iLeaderExperience>
<bStateReligion>1</bStateReligion>
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I mean that they should work as they always have worked with AND. Its is just perfectionists and pedants who may have problems. None of the problems break game play. Some graphics problems may annoy people but I have not found a solution to them. Some sounds are not correct but then there are no correct sounds available to fix it.