aCK-1 Behaving Ourselves

See it, got it.
The south looks just... barren.
If I read it right it's BW in 20 or so and a warrior in like 17... so that means I'm primarily on scout and worker duty. Plan right now is to let the flood plain farm finish, then pasture the cow. After that should I farm the other floodplain or start getting mines up on the empty hills? Typically I'd farm the floodplains for REXing and :whipped: regrowth. I figure I'll play tonight and go till bronze unless someone feels we need discussion... never done screen shots from civ before so I want to figure that out first real quick.
Oh, and how do I spoiler stuff? I may have issues cropping the screenshots so it might be good to know.
 
Inherited turn 3350 BC
Nothing… not a whole lot going on at the moment.

(27) 3325 BC
Boris rests up in a forest for a turn and Ivan goes to sleep for 3… I don’t wanna lose those scouts so I’m being a bit paranoid.

(28) 3300 BC
IBT wolves attack Boris across a river. He wins and is at 0.9.

(29) 3275 BC
Snore

(30) 3250 BC
IBT a wolf attacks Boris. He’s on a wooded hill and wins. Down to 0.7 though, gonna rest up a bit.

(31) 3225 BC
Lions near Ivan so he moves to a wooded hill.

(32) 3200 BC
Snore

(33) 3175 BC
Floodplain farm finishes, move to cow.

(34) 3150 BC
Moscow now size 2!
Governor tells it to work the other floodplain. Growth again in 7, warrior in 9. BW in 11.
Boris spots another hut… let’s see if we get there before the AI…

(35) 3125 BC
We find Wang Kon… JUST south of Ramses.

Spoiler :


(36) 3100 BC
Snore

(37) 3075 BC
Villiagers give us 75 gold woohoo!

(38) 3050 BC
Moscow’s borders pop.
We meet DeGaulle’s warrior juest west of Egypt.

Spoiler :


(39) 3025 BC
Pasture finishes this turn.

(40) 3000 BC
Looks like I forgot to check and make sure Moscow was working the cows last turn, they are now.
Move worker to farm the other floodplain as the only other option right now is to mine a plains hill. I figure we want the food at the moment since the cow gives us some production.

(41) 2975 BC
Moscow grows to size 3. Growth in 7.
Moscow warrior -> settler
We hadn’t discussed when to build a settler yet… not much scouting to do with the warrior since we had two scouts early on. 4 turns to bronze working and then revolt to slavery so we can whip the settler. The next pop point will eat 2 points of food and only provide 3 production (unless we mine something, but that will take a while) so I figured we might as well get a good early start on the rexing. Plenty of room to expand so why not start the settler. Let me know if this was a bad idea. I deliberated for a good 20 minutes over this one not wanting to screw up.
Spot a bear outside moscow’s borders… bad yogi, no pic-a-nic baskets for you!
Spot 2 gems just outside ramses’ borders.

(42) 2950 BC
IBT Boris gets attacked by wolves. Down to 0.9 but now qualifies for Woodsie 2. Upgrade him to keep him moving.

(43) 2925 BC
Snore, warrior moves to a hill outside Moscow to keep an eye on the bear.

(44) 2900 BC
IBT boris flawlessly kills a lion.
Ivan somehow dies to a lion despite being full health, having woodsie 1, and being on a jungle hill.
Meet Frederick. Scout is just SE of moscow.

Spoiler :


BW is in! We have bronze in our cultural borders but outside moscow’s BFC 3S1E of Moscow.
Slotted wheel for now.

I’ll stop here. Floodplains farm done in 6 and settler done in 9.
Whoever’s next needs to keep scouting with Boris. There’s an area to the north between us and Egypt that is still dark. Also, REXing needs to start soon. Hope the settler wasn’t :smoke:

lay of the land
Spoiler :

Spoiler :

Spoiler :

Spoiler :


and a shot to show where everyone else is
Spoiler :


save should be attached.

oh, and the spoilers were SUPPOSED to have the images in them but it looks like it's not gonna work this time... anyone able to help me with that?

Roster
1. S.ilver
2. goblinmarine <-- Just Played --
3. Diamondeye >> Up Now <<
4. sturick <-- On Deck --
5. Liquidated
6. PeteyP

Alternate: Arlborn
 

Attachments

  • aCK-01 BC-2875.CivBeyondSwordSave
    aCK-01 BC-2875.CivBeyondSwordSave
    75.7 KB · Views: 144
  • empires0000.JPG
    empires0000.JPG
    84.1 KB · Views: 161
  • central0001.JPG
    central0001.JPG
    165.1 KB · Views: 122
  • south0000.JPG
    south0000.JPG
    124.5 KB · Views: 97
  • korea0000.JPG
    korea0000.JPG
    143 KB · Views: 108
  • egypt0000.JPG
    egypt0000.JPG
    136.5 KB · Views: 139
  • freddy0000.JPG
    freddy0000.JPG
    122.6 KB · Views: 116
  • degaulle0000.JPG
    degaulle0000.JPG
    118.7 KB · Views: 103
  • wang0000.JPG
    wang0000.JPG
    122.7 KB · Views: 85
Fine turns and an early settler is actually a nice idea here as Liq will let the cat out of the bag about first town location. The culture layer Screen shot is perfect btw :goodjob:

The copper location is expected and nice to have it in our backyard period. Liq assumed copper would pop there but was expecting it more in the tundra.. well more reason to settle pos dot sooner rather than later eh silver?

Onto the Dreaded Yellow Dot
aCK-1YellowDot.jpg


Idea here is not only is yellow dot a nice town location with floods + wheat for food, hills for hammers and lots of commerce from the gold, wine and floods (floods are flexible) but its main food supply is well shielded from Egypt's Culture and makes him settle away from us.

Idea here is we are going to need the warrior to fog bust now and have the scout move in to cover the north approach as well. Last thing we are going to tolerate is charging the settler into fog, only to get eaten.

The reason all this works btw is because cathy is creative and Rammy isn't :D Oh and it's only prince level :lol:

For images, A liq seriously suggests you open a free account at

http://photobucket.com/

Basically make a folder for each SG you are in and then upload files to them via their mini ui. Have photos from my first SG in 2005 and they still load perfectly if you manage to find the thread where silver and liq met.

One of the things photobucket will do (now) is give basic cropping tools so you can begin learning how to not rely on the ugly spoiler tags for basic screens.:D

Photobucket also makes cutting and pasting image tags a trivial matter, something liq uses heavily in those 20 odd screen posts.

Cheers!
-Liq
 
Actually for a third city I would go in between yellow and the cap... somewhere around the wine and cow east of yellow. there are a few good places around there to place a city depending on whether you want the one city to grab all the floodplains or try and get more hills etc. but in general that's where I'd place the next few cities. Not much point going south of the cap and I'd rather not horribly overlap cities with the capital until we're done grabbing new lands, especially since we've got creative. the more culture we can lay down now the more land we'll deny the AI for filler cities later.
We also have room for a filler city just E of our capital... a little north of the silks to grab the fish and other resources around there. I'll do a dotmap a bit later and see what I can come up with.
 
Alternate dude comment:

Doh, the cultural guy inside me(which is 99% of me as a CIV player :lol:) can't resist but note a great GP farm if you guys settle 3E of the rice near Wang Kon(or somewhere around there)...

Or if you blasphemous cottagers prefer, a great cottage location too. It will also block Wang Kon a bit. I'd suggest it as a third city.

Edit: Here is the dot:

korea0000-1.jpg
 
Nice set of turns goblinmarine...we have a well scouted map here team...i like it.

It's good to know my instincts match up with Liq's placement of the second city...there is hope for me yet!
I also like Arlborns dot for a possible future town...with our creativity we can block these fools very easily and have the majority of this continent with our REXing

Is it just me or have you guys ever seen this much flood plains on a map before?

Techwise do we go for pottery after the wheel is finished and while the worker is busy hooking things up we research masonry to work the stone?
 
Also in the spirit of learning...

Since we are creative would building Stonehenge be a waste of time or would the automatic +3 culture right off the bat be useful in blocking...i mean we would be size 3 in no more than 50 turns.

I realize that we probably would be better off building the Pyramids and that another civ would beat us to it if we tried....just picking your collective brains.
 
I figured as much....thx DE
 
dotmap for the north as i see it
yellow is proposed city 2 to block ramses
blue is either a GP farm or cottage crazy with some specialists
magenta has some serious production potential with lots of hills and 3 food resources
and black is cottage/filler

Spoiler :
dotmap10000.jpg


dotmap for the south
red grabs silver, copper, and cows
cyan grabs the silk for calendar and some sheep. also is coastal.

Spoiler :
dotmapsouth0000.jpg


i'm out of colors to differentiate spots but that's most of the good land near us.
priority i think is yellow, then blue as a settler spam city, then magenta. the rest to me seems to be filler or resource grabbing, though black would be a decent enough economic city and red has its uses.
 
Good dotmaps. I don't like Red though, it'll be a useful size 3 town, which is not what we want. Moving it 2E1N would suit me better, it'd still grab Silver with 2nd culture.
 
Ok, of the listed dots, clear winner is Son of Yellow dot at Arlborn's green dot. This is prince but well wang be a fool not to settle there first.

Basically to facilitate this, going to need to chop the settlers + escorts and then abuse the scout to fog bust first north then back south. That a fun bit of micro.

This is prince though so *might* make green dot:D

Wouldn't bank on it tho.:lol:

No time for effing stonehenge btw:D not only is it wasted hammers, it's a tech we don;t need anytime soon.

If there's a wonder we want though it's the great wall but until we seal off the east from these two, that's on hold.

Next tech is pottery for the Granary. Not too many places (or worker actions for cottages this early though so understand why pottery is important; Food Storage.

About the dots, spot on with blue and magenta. Settling on the ponys is about the option option there.

Black is classic one tile off the coast AI nonsense you raze only to replant one tile away:). Black either goes coastal (the plains hill isn;t bad) or one tile SW to make it fully land bound and picks up the two floods. It's a marginal filler town so best to look at the surrounding land before deciding on a location.

Red is far too food poor to be of any use and we don;t need that particular copper.

Cyan in the south skips out on coastal fish which is the single best food tile on the map so far hehe. Rather have the town one tile north of the silks and place a crap coastal town to pick up the sheep and copper.. one north of silks would be a great town if it had a river+ a few grass tiles hehe.

For a line up for marginal filler towns this is one idea...
aCK-1Crapdots.jpg

with main variant to move White north to the coast. Like sucking up those floods tho.

Don;t need the sheep and fish in the same Town so setting up crap yellow in the SE works as it has the Food to work some hammers and build a few boats to protect our single fish :lol:

The overlap is meaningless as none of these towns are critical and none need to steal tiles from Moscow.. tho Moscow might want to offload that stone tile later on.

Oh and there's even room for an ultra tundra/ice edition 2x deer spot in the south too for all our crap town filling needs!

Cheers!
-Liq
 
So lets say that Wang isn't a goof and settles Arlborns Green Dot. Where do we propose that city number three will go?

Speaking of the green dot....what about moving it 1N? That would place it on the river for a levee later on and pickup 9 flood plains tiles. Just curious
 
So lets say that Wang isn't a goof and settles Arlborns Green Dot. Where do we propose that city number three will go?

Speaking of the green dot....what about moving it 1N? That would place it on the river for a levee later on and pickup 9 flood plains tiles. Just curious

I thoguht about the same, but I don't really like to settle on a floodplain... But then again, I didn't think about the levee! If that is taken into account, then 1N might actually be better indeed.

Edit: It would also overlap less with a city for the horses , but Wang gotta settle somewhere there as Liq said. Otherwise the AI is dumber in vanilla than expected(I don't play a game withotu better AI mod for ages). Or has even better spots in the dark!
 
Oh my bad yeah, north one is indeed freshwater, was thinking the river hit the plains tile.. yes that is a much better location as the town will need the health. Good catch.

As for town other than green dot, prolly magenta.

Cheers!
-Liq
 
Oh my bad yeah, north one is indeed freshwater, was thinking the river hit the plains tile.. yes that is a much better location as the town will need the health. Good catch.

As for town other than green dot, prolly magenta.

Cheers!
-Liq

Same time posting. :p
 
WTH, not magenta...

Either blue a town between moscow and yellow.

I thoguht about the same, but I don't really like to settle on a floodplain... But then again, I didn't think about the levee! If that is taken into account, then 1N might actually be better indeed.

Edit: It would also overlap less with a city for the horses , but Wang gotta settle somewhere there as Liq said. Otherwise the AI is dumber in vanilla than expected(I don't play a game withotu better AI mod for ages). Or has even better spots in the dark!

Exactly Liq's original reasoning here as well. there's room for a filler horse town between rammy and green. All in all it's a toss up that prolly won;t be available anyway hehe.

Wang is by far the worst AI in game, really no idea why as the AI normally does well with the traits he has but his overall xml personality is total wet noddle.

In general btw, levees are far more important in a hammer town as they help hammers too late to really help FP based GP/Cottage towns. The real strength of the river is the fresh water health.

Cheers!
-Liq
 
Back
Top Bottom