Preturn: Went through the city list quickly and made the handful of changes I mentioned earlier: optimized a few towns for food, switched a few scientists to policemen, started one or two police stations, where I thought it would help.
Activate the Galleons...
Sell India Refining for 132gpt, 110g and Facism.

By the time we become modern, we'll be swimming in gold.
T263, 1365 AD:
The Mongols switch Universal Suffrage from Almarikh to Pusan (which had so far been building Bach's Cathedral - obviously it has already more shields in the bin than Almarikh).
Our troops capture Atlay, generating an MGL in the process! One vCav lost.
The very first town I found this turnset gets the name suggestion: "Heidelburg" !
Lower science to 80%.
Don't want to give the Indians any reason for stupid ideas, so I move a few Infs up there into the towns that are within reach of that War Elephant. (One of that towns coincidentally features our only connected oil resource...

)
Disband a number of Cavs in towns where we can speed up some project.
T264, 1370 AD:
Combustion done, Mass Production in 4 at 80%.
Pollution hits Oasenstadt, which had nearly no pollution to speak of!!
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
The artillery is 4s short, and I disbanded the Cav for nothing!!
T265, 1375 AD:
Nada
T266, 1380 AD:
More than half a dozen Mongol Cavs attack our Inf on mountain, only one dies, the rest retreat!
Oasenstadt starts ToE!
Fighting on that NW-Island produces another MGL.
T267, 1385 AD:
About a dozen Cavs run their heads against our mountain stronghold at Tosontsengel, this time not many retreat... 5 Infs are promoted elite.
We capture Uliastay on the NW-Island. No losses.
Science lowered to 60%. For some reason all cities are unhappy and I have to raise lux to 10%, but the people still say "100% it's too crowded", so it can't be war weariness?!?
T268, 1390 AD:
Sell India Rubber for 57gpt. Where do they get all that gold from?!?
Mass Production finished. MT in 4 at 80%.
Our Cav Armies capture Tosontsengel on the Mongol mainland. No losses.
Continued:
T269, 1395 AD:
Pusan is discovered, 7 tiles from Tosontsengel. I take the risk and set Königsberg on USuff.
The Mongols now have Infantry here and there, but not yet in Pusan. I send all Cav Armies to Pusan, hoping to take it, before it get's too heavily defended.
Man'po is taken.
T270, 1400 AD:
Pusan is now protected by Inf. I attack anyway. Three Cav-Armies attack and kill three Inf, Pusan is captured!
Now only Kolhapur remains as threat.
Also Pusan has spices!
T271, 1405 AD:
About half a dozen Mongol Cavs attack our Cav Army in Pusan. It survives by a hair.
Neu-Osloh completes Iron Works.
Choir captured, one eCav lost.
Pyongsong captured.
Everything else is now protected by Infs and also their is a high risk we will lose Pusan this interturn. As our objectives are achieved, USuff busted and spices captured, I make peace (after killing a few more stray units). This also allows us to ship the spices home and lower lux tax back to 10%.
Science lowered to 50%.
T272, 1410 AD:
Motorized Transportation finished, Flight in 4 at 100%.
The first Panzer roll off the assembly line...
The Monols start USuff, the Indians Smith's Trading Company.
Handover notes:
- I left most units unmoved.
- Why can't I build a University in Westenburgberg??? It is greyed out in my game. Can someone please check, whether it's the same in your game? Corrupt safe?
- We have 2666g in the bank account - don't spend it all...

- Remember to finish Labs in 4 turns from now in all cities that have no wonder, factory or other high-shield stuff to build. Some may need a short-rush; can also be done interturn.
- The Mongols are pretty broke at the moment. Check once in a while, if that changes.
- Economics and Navigation are available now. India and Mongolia must both have finished a tech this turn as well and swapped. Perhaps we can get Economics and try for Smith's? But I don't know, which town we can use, as Labs are now more important. And also it will most probably fall in the USuff cascade.