1000 BC (Turn 0):
-At the moment, our weakest two units are stationed in the city closest to the threatening Vikings, while our strong ones are guarding our coastal cities that arent under any real threat, or our capitol, under less threat. This doesnt seem like the best idea. I send the archer and spear in Oasenstadt to Konigsberg and the Warriors in Konigsberg to Oasenstadt, and I also send a Chariot in Hamburg, which has three military units, towards Konigsberg. I also send the Warrior guarding spot #4 towards Konigsberg. We might need him there.
-Tinker with some things. Switch Konigsberg from Granary to Walls, and set it so that it will both grow and finish the Walls in 2 turns, so I can start the Worker factory up again.
-To keep Hamburg from Rioting, set Lux rate up to 40%., and reassign a tile so it can no longer grow larger. In the future, Id like to just put a scientist there to prevent the riots rather than use the Lux Slider, but that doesnt seem to be possible at the moment.
-Opt to wait a bit before deciding whether or not I want to trade for Horseback Riding or Mysticism.
IBT:
-The Scandinavian Archer and Warrior head South, away from us.
975 BC (Turn 1):
-Send a Warrior South to reveal some of the Black area around Oslo. Im not building a Settler for quite a while, he doesnt really need to hold spot #4.
IBT:
-Elizabeth is annoyed that our southern Warrior is passing through English territory. I tell her hell leave soon.
-Konigsberg: Walls -> Worker
950 BC (Turn 2):
-Warrior exits English territory.
IBT:
-Hamburg: Chariot -> Harbor
925 BC (Turn 3):
-F3 says were weak compared to Scandinavia again. Decide to check prices on Horseback Riding again. England will give it to us for 166 gold, or 9 gpt + 4 gold, Vikings for 171 gold, or 9 gpt + 10 gold. I decide a little extra gold is worth it to try to get Ragnar to play nice, so get HBR from him for 9 gpt + 10 gold.
-Upgrade 3 of our 4 chariots to Horsemen, and will get the 4th as soon as it gets to Hamburg.
IBT:
Zzz
900 BC (Turn 4):
-Curragh finds another Iron source to the south of England. They have plenty of land and plenty of resources all to themselves
IBT:
-Oasenstadt: Granary -> Settler
875 BC (Turn 5):
Zzz
IBT:
-Oasenstadt hits size 7. Growth in 10 turns, Settler in 4. Not sure exactly how this will work out
850 BC (Turn 6):
-That landmass to the east is looking a lot like its an island.
IBT:
-Konigsberg: Worker -> Worker
825 BC (Turn 7):
-The Northern of our two exploring Warriors goes up on a Mountain and sees the Vikings have a large number of units converging on the English city of Liverpool, including 3 Warriors and an Archer right outside the city. Interesting
-Curragh confirms that the Eastern landmass is an island. However, upon closer inspection, I notice some light blue borders a few tiles off the Southeast edge that were within my view last turn but that I missed; The curragh can even reach the borders in one turn, though it will as a result spend one turn with a chance of sinking. Ill send the Curragh back that way next turn and then go meet the Light Blue people.
IBT:
-The Vikings declare war on England! That has to be good for us; hopefully theyll weaken each other a bit by fighting each other.
-I watch as 2 Viking Warriors and an Archer attack the defenders of Liverpool and die.
-A Viking Settler pair appears on a hill 1 NW of spot #5.
800 BC (Turn 8):
-If the Military advisor is anything to go by, England is stronger than Scandinavia (were weak compared to England, average compared to Scandinavia), which makes me wonder why the Vikings declared war.
IBT:
-The Viking settler pair heads Northwest, towards spot #6. Ugh. If it settles where it is now, it will put both spot 5 and 6 in Viking territory!
-Oasenstadt: Settler -> Settler. It shrank to size 5 with 10 food in the Granary but nothing else. I think I can get it to a 6-turn Settler factory without too much difficulty.
-Hamburg: Harbor -> Horseman
775 (Turn 9):
-Since the Harbor allows me to, I set a citizen in Hamburg to be a scientist and set the luxury rate down to 20%. I might have to increase it again when Oasenstadt hits size 6, but for now it can stay at 20%.
-The curragh crosses the Sea on the other side of the Eastern island, and hits the Light Blue borders. Its the Chinese. They currently have 5 cities. Theyre up Mysticism and Mathematics on us, but lack Writing.
-Trade Writing for Mysticism and all 33 of their gold, as they seem to highly value Mathematics and found Writing for Math insulting.
-Build an embassy in Beijing for 48 gold. Its small and has a lot of jungle around it.
-Send the Settler with an escort to a hill 2 NE of Konigsberg- depending on where the Viking settler pair settles, it will head either to spot #5 or the hill NE of spot #4.
IBT:
-The Curragh doesnt sink!
-The Viking settler pair heads north.
750 BC (Turn 10):
-Our settler can go to either 5 or 4 now. I decide that gaining control of Copenhagens Iron is more important and were in more danger of losing spot 5 than spot 4, so I send the Settler to spot #5. Going there, I see that the Vikings have hooked up the Iron.
-I send the Curragh to explore the Chinese island. I see some city ruins on the edge of my view- I wonder why?
IBT:
-The Vikings build the city of Aarhus 1 NE of spot #6.
-England researches Republic, and goes into Anarchy! Silly AI, going into Anarchy in the middle of a war
730 BC (Turn 11):
-Curragh gets closer to the ruins on Chinas landmass, and sees Gray borders. Perhaps theres a war going on over there?
IBT:
-The Vikings tell my Warrior to leave their territory. Just passing through, Ragnar
-Konigsberg: Worker->Worker
710 BC (Turn 12):
-As expected, I have to set the Lux slider to 30% to keep now size 6 Oasenstadt from rioting.
-Found Frankfurt in spot #5. Immediately set it to work on a temple for culture, will switch to a Library if I get Literature from somewhere before the Temple finishes.
-Passing by Oslo, our Warrior notices the Iron outside the city isnt hooked up yet.
-Curragh reaches the Gray borders, which belong to India. They have 8 cities and theyre up Math and Polytheism. Wont trade either one for Writing straight up (and wont trade Polytheism for anything), but will trade Math for Writing and 54 gold. I accept.
-A quick look at F4 shows that China and India are at war.
IBT:
-Kolossusstadt finishes the Colossus, and gets to work on a Harbor.
690 BC (Turn 13):
-Scandinavia now also has Polytheism, China has Construction, and India has Map Making. Trade Math to Scandinavia for Polytheism and 102 gold.
IBT:
-Gandhi is annoyed our curragh is in his territory. It wont be there long, Gandhi.
670 BC (Turn 14):
ZZZ
IBT:
-Oasenstadt: Settler -> Settler
650 BC (Turn 15):
-Send the Settler towards the spot 1 NE of spot #4.
IBT:
-Hamburg: Horseman -> Horseman
-Some workers finish building a road to Frankfurt, which in turn gives us a trade route with the Vikings.
630 BC (Turn 16):
IBT:
-Konigsberg: Worker->Worker
610 BC (Turn 17):
-Build Munich in the spot 1 NE of spot #4, set it to work on a Catapult (Really, you could build anything here)
IBT:
Zzz
590 BC (Turn 18):
Zzz
IBT:
-Kolossusstadt: Harbor - > Catapult
570 BC (Turn 19):
Zzz
IBT:
Zzz
550 BC (Turn 20):
-India just got Currency, and China has had Construction for a while. They both lack a few techs we have, so I decide to see what theyll offer:
-China will only part with Construction for three techs (Philo, CoL, MM) and a ton of gold. I dont think so.
-Indias asking price is a bit lower, but theyll still only part with Currency for 2 techs (Philo, CoL) and 249 gold.
-Ill leave the decision about these deals to the next player.
Handoff notes:
-The workers are currently building roads to try to improve the area around Frankfurt and Munich. They could probably later go clear jungle, or maybe chop forests to get Frankfurt that temple faster.
-Oasenstadt's running a 6-turn Settler Factory, Konigsberg a 5-turn Worker factory. Trying to get military units from the other cities, but they could really build anything.
-Lastly, our current empire, plus a simple dotmap: