1225 BC: Turn 71
IBT:
Hamburg grows to Pop4, CAII says it's about to riot, and that Warrior will overrun -- damn, I miscalculated.
Unit orders:
Workers complete road; moved 1W to unimproved Plains to begin irrigation
Northern Warrior moves 1S to HIlls 1E of Copenhagen -- and will move 1S again on the next turn (unless Ragnar threatens a DoW, which I think is unlikely)
Northern Curragh moves 1E-1SE
Southern Curragh moves 1S-1SW
Southern Warrior moves 1N -- will clear York's border next turn, if Liz doesn't boot it first
City update:
Hamburg's citizens reassigned: iPlains, mOasis, iFlood, Scientist (+4spt, +1fpt, Tax.Sci.Lux.Corr=3.3.1.-1); growth in 20 turns; Warrior build switched to Chariot, to avoid horrendous shield overrun (complete in 2.75 turns, needs MM)
K'stadt's worker moved from Coast back to RivFor
Policy:
Lux=20%, Sci=10%, treasury 60g, net income +15gpt, Republic in 43 turns
Embassy built in London for 45g. London is currently at Pop3 (+5spt, +2fpt, Tax.Sci.Lux=0.11.0) and will grow on this IBT; Palace is sole building so far; garrison = 2 regSpears; Pyramids needs 49 turns to completion => still requires 241-245 shields (out of 320)
1200 BC: Turn 72
IBT:
Liz has become annoyed at me and threatens war if I don't get off her lawn. I comply, and gift her 10g -- now she's back to 'cautious' and our Warrior just got a free move

. Not a peep out of Ragnar, although the northern Warrior did spot a Worker and a Spearman jumping back into C'hagen. O'stadt grows to Pop4 and builds its Chariot; production set to Granary. Koreans build Oracle in Seoul
City update:
O'stadt's citizens reassigned: 2x iFlood, mOasis, iRivPlains (+4spt, +4fpt, Tax.Sci.Lux=7.1.2); growth in 5 turns, Granary will build in <15 turns); new Chariot not needed here yet, so sent to keep order in H'burg
H'burg's Scientist reassigned to Coast (+4spt, +2fpt, Tax.Sci.Lux.Corr=4.1.1.-1)
Unit orders:
Workers begin irrigation 1SW of H'burg
Northern Warrior moves 1S to Desert 2SE of Copenhagen
Northern Curragh moves 1E-1SE
Southern Curragh moves 1SW-1S
Southern Warrior moves 1N, from Forest 2NE of York to Hills SSW of Hastings, sees 2 English Workers building roads near Hastings
Policy:
Lux=20%, Sci=10%, treasury 19g, net income +17gpt, Republic in 42 turns
1175 BC: Turn 73
IBT:
Vikings begin building Pyramids in Trondheim(!), Reykjavik's borders expand.
Unit orders:
Northern Warrior moves 1SW to Hills, sees that (at least two of) Bergen's Plains have been roaded+irrigated
Northern Curragh moves 1E-1S
Southern Curragh moves 1S-1E, spots edge of English border 1NE inland from Coast (so far, we have seen only 1 English coastal city: Hastings)
Southern Warrior moves 1W to Hills
City update:
H'burg: Citizen moved temporarily from iPlains to Coast (+3spt, +1fpt, Tax.Sci.Lux.Corr=5.1.1.-1) for extra trade while avoiding shield overrun on Chariot, and to even up the food-bin (currently at 3food); Plains will be irrigated next turn, so both current Coastal labourers can become landlubbers again, for +2spt, +2fpt, -2cpt...
Policy:
Lux=20%, Sci=10%, treasury 36g, net income +18gpt, Republic in 41 turns
1150 BC: Turn 74
IBT:
K'berg grows to Pop4, completes Warrior on IBT; H'burg completes Chariot, Workers finish irrigation
City update:
K'berg: citizens assigned to 3x iFlood, 1x RivHill (+2spt, +4fpt, Tax.Sci.Lux.Corr=6.1.2.-1); production set to Worker (complete in 5T, growth in 5T => would be a slow but zero-waste Worker-pump if left like this, but O'stadt needs that iFlood soon...)
H'burg: Citizens reassigned -- iFlood, mOasis, iPlains, Coast (+4spt, +2spt, Tax.Sci.Lux.Cor=4.1.1.-1) -- unfortunately extra shield from newly irrigated Plain will go to waste, so I will work the Coast for +2cpt until new iPlain has a road (3T); production set to Chariot; new Chariot moved to K'stadt (which will grow in 4T)
Unit orders:
Both Workers ordered to build Road (2T, but I am hoping that one of them will be freed up by the other completing the road, which would save 1T moving to the next project)
Northern Warrior sent to Spot 4 (2T)
Northern Curragh moves 1SE-1S
Southern Curragh moves 1E-1SE, but cannot see further inland, tundra peninsula(?) to the south
Southern Warrior moves 1N to Hills -- Nottingham and Hastings are both guarded by at least 1 regSpear
Policy:
Lux=20%, Sci=10%, treasury 54g, net income +18gpt, Republic in 40 turns
CAII estimates cost of Mysticism at 111g -- can't afford it yet...
1125 BC: Turn 75
IBT:
Nothing reported
Unit orders:
Northern Warrior in transit
Northern Curragh moves 1E-1S
Southern Curragh moves 1s-1SW, but cannot see further inland, tundra peninsula(?) to the south
Southern Warrior moves 1N to Hills
Policy:
Lux=20%, Sci=10%, treasury 72g, net income +18gpt, Republic in 39 turns
GAME SAVED; NO UPDATE POSTED TO CFC
1100 BC: Turn 76
IBT:
Workers complete road simultaneously -- darnitalltoheck!
Unit orders:
Workers sent 2S, across river, to irrigate Plains for K'stadt
Northern Warrior fortified at Spot 4
Northern Curragh moves 1SE-1S
Southern Curragh moves 2S
Southern Warrior moves 1NW to Mountains -- can see another English border in the Jungle 2NW
City update:
H'burgs' citizens reassigned: 2x iPlains, mOasis, iFlood (+4spt, +3fpt, T.S.L.C=3.1.1.-1); growth in 4T, Chariot complete in 3T
K'berg's citizens reassigned: 2x iFlood, 2x RivHills (+3spt, +2spt, T.S.L.C=5.1.2.-1); growth now in 6T, Worker complete in 2T, iFlood freed up for O'stadt (will grow on IBT)
O'stadt: :facepalm: just realised I didn't sell that bloody Barracks yet -- should have done it 4T ago! :angry: Doing it now.
Policy:
Lux=20%, Sci=10%, treasury 95g, net income +17gpt, Republic in 38 turns.
Liz (polite) now offers to sell Mysticism for 95g + 13gpt (=355g!) or will sell it for 17gpt (=340g!) -- according to CAII, it's (still) only worth 111g(?!?)
1075 BC: Turn 77
IBT:
Ragnar 'politely' demands 23g in tribute! Ambassador F4 says our militaries are about the same size (and that they have an Archer(s)), but 2-3T ago, Colonel F3 said we were 'weak' compared to them. CAII says that they
have now got IW, and although they still hadn't hooked up Copenhagen's Iron when my Warrior went past, 4-5T ago, they may have done so since. Not quite ready for a war just yet, so I pay up (this time), though it pains me to do so... And now when I ask for a deal, I see that he
hasn't got Iron, so maybe I
could have called his bluff after all :Grrrr:
O'stadt grows to Pop5
Stockholm has been founded on BGrass 7NE of H'burg. Bergen's borders have popped, and it now has 2 more Forest tiles available to the NW. We are getting shut in! At least O'stadt will soon be ready to start making Settlers/Workers...
City update:
O'stadt's citizens reassigned: 3x iFlood, iRivPlains, mOasis (+4spt, +5fpt, T.S.L=9.1.2), growth in 4T; Granary complete in <10 turns at current rate
Unit orders:
Workers sent 1SW to Plains 1S-1SE from K'stadt
Northern Curragh moves 1SE-1S -- can reach the island next turn. Maybe it's inhabited, and we can do some trading :hopeful:
Southern Curragh moves 2S -- has nearly reached Antarctica!
Southern Warrior sent 2W between N'ham and 'Jungle-City' (still invisible), to bust fog before looping north, eventually back towards K'berg (exactly 10N from current position)
Policy:
Lux=20%, Sci=10%, treasury 89g, net income +19gpt, Republic in 37 turns.
Colonel F3 still rates us 'weak' against both the English and the Vikings...
1050 BC: Turn 78
IBT:
K'berg builds worker; production switched to Granary
K'stadt grows to Pop4
Unit orders:
Workers begin irrigating Plains 1S-1SE from K'stadt; new Worker sent to join them for 1T-roadbuilding.
Northern Curragh moves 2E to island coast -- will go north next turn
Southern Curragh moves 1S-1SE -- now 1SW of Tundra-tile which would have 2x Silks, 1 Whale in its BFC...
Southern Warrior arrives, can see another English city border to the SW, city must be WNW of N'ham
City update:
K'berg's citizens reassigned: 2x iFlood, RivHill (+2spt, +3fpt, T.L.S.C=5.1.1.-1), growth in 3T (needs MM); production switched to Granary for eventual Worker-'pump'
K'stadt's citizens reassigned: shield from RivHill going to waste, so new citizen moved to Coast (+5spt, 0fpt, T.S.L.C=5.1.1.-2); Plains will be irrigated in 2T for slow growth; Colossus (or Mausoleum if we're unlucky) complete in 15 turns.
Policy:
Lux=20%, Sci=10%, treasury 108g, net income +21gpt, Republic in 36 turns.
Liz (polite) will sell Mysticism for minimum 108g + 11gpt (=328g) or 17gpt (=340g), still no other techs available.
1025 BC: Turn 79
IBT:
Horseback-Riding now available from both England and Scandinavia!
Hamburg builds Chariot
Unit orders:
New Chariot sentried in H'burg -- city will grow on IBT and may need MP
New Worker arrives at Plains 1S-1SE from K'stadt; irrigation will finish on IBT
Northern Curragh moves 1NE-1N, can see tundra
Southern Curragh moves 1S-1SE, to southernmost tip of our continent
Southern Warrior moves 1W, English Plains city must be 2W-2NW of N'ham
Policy:
Lux=20%, Sci=10%, treasury 129g, net income +21gpt, Republic in 35 turns.
Liz (polite) offers HbR for 129g + 3gpt (=189g). Ragnar (polite) wants 129g + 4gpt (=209g) or minimum 10gpt (=200g). If it was a solo game, I might do a g+gpt deal that left me with >90g (to upgrade the Chariots) and then provoke/declare war sometime soon afterwards to break the gpt-deal (maybe by refusing a tribute-demand, so it wouldn't be me who broke the deal). Not making that kind of decision on the second-last turn of my turnset in an SG, though!
1000 BC: Turn 80
IBT:
Viking Warrior+Archer arrive in Mountains 1S-1SE of K'berg -- could this be an invasion...?!
Hamburg grows to Pop5, CAII threatens disorder
Unit orders:
All 3 Workers build road on new iPlains -- done
Northern Curragh moves 1NE-1N, can see what looks like north end of island
Southern Curragh moves 1E-1NE, round the southern tip of our continent
Southern Warrior moves 1NW to Hill, sees Newcastle 2SW, built on RivPlains, with potentially 3-4 Floods (or more) available in BFC; guarded by regWarrior
Policy:
Lux=20%, Sci=10%, treasury 129g, net income +21gpt, Republic in 34 turns.
Liz (polite) will sell HbR for minimum 150g + 1gpt (=170g) or 10gpt. Ragnar is still polite AFAIK (didn't check, although I probably should've.)
Colonel F3 says we are now 'average' vs. the Vikings -- not sure how that happened, maybe they got unlucky with some barbs or something (still 'weak' against the English, though)
Empire handover notes
City status
- Oasenstadt (Pop5 = 2H+1C+2U): Working 3x iFlood, iPlains, mOasis (+4spt, +5fpt, T.S.L=9.1.2), growth in 20T; building Granary (34s collected, will complete in <7T -- needs MM); garrison = 1x regSpear, 1x vetArcher
- Kolossusstadt (Pop4 = 1H+2C+1U): Working RivForest (still needs road), iRivPlains, mRivSugarPlains, iPlains (+5spt [2s waste], +1fpt, T.S.L.C=4.1.1.-2), growth in 20T; building Colossus (79s collected, will complete in <13T -- needs MM); garrison = 1x regWarrior, 1x vetChariot
- Hamburg (Pop5 = 1H+2C+1U+1Sci): Working 2x iPlains, mOasis, iFlood (+5spt [2s waste], +1fpt, T.S.L.C=3.4.1.-1); building vetChariot (5s collected, will complete in <4 turns -- needs MM); garrison = 1x regWarrior, 2x vetChariot
- Konigsberg (Pop3=1H+1C+1U): Working 2xRivHills (1 still needs road), iFlood (+3spt, +1fpt, T.S.L.C=4.1.1.-1); building Granary (4s collected, will complete in 19 turns -- needs MM); garrison = 2x regWarrior (fortified on Hill)
Unit summary (16/16 allowed units)
3 Workers = 30s
6 regWarrior (4 garrisoned, 2 outside) = 60s
1 vetArcher = 20s
1 regSpear = 20s
3 vetChariot = 60s
2 regCurragh = 30s
Units with all movement points remaining:
All Chariots
Spearman in O'stadt
Archer in O'stadt
All Warriors except southern explorer
Suggestions:
- Was going to suggest sending all 3 workers to start jungle-chop around K'berg -- but not with hostiles in the area!
- No deals made yet, but might be worth trying to do a 10-11gpt deal for HbR with Ragnar -- if he then doesn't attack us, great. If he does, we get HbR for 10-20s...
- Next destination for southern Warrior should be Hill 2N of current position