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During my scouting of the English territory, I noticed that most English towns are still defended by reg spears. Only an occasional reg pike here and there. (IIRC I saw only two pikes, one of them in London.)
 
You're right. Declaring in 7T won't hurt our per-turn trade rep, according to Bamspeedy's article -- but definitely will hurt our RoP rep (so we won't be able to sign one with the English or the Vikings again, so this betrayal had better work the first time...). It might also annoy AICivs who are currently 'gracious' towards us (might it be worth making MAPTs against England on the same turn we DoW them?).

MA's, maybe, but MAPT's could potentially hurt us more than they'd help us right now. Korea, India, and Mongolia are all giving us huge amounts of gpt, remember, we don't want to end up at war with them.
 
During my scouting of the English territory, I noticed that most English towns are still defended by reg spears. Only an occasional reg pike here and there. (IIRC I saw only two pikes, one of them in London.)
Oh dear, Lizzy. I think you might be in trouble...

That said, the AICivs always seem to put a disproportionate number of defenders in their capitals. So would it be useful to investigate London before we attack? (I'm assuming we could probably afford it?!). Reason being, although presumably we'd be using Barbarossa's boys to kill the top rPike, wouldn't it be helpful to know how many units (and of what experience level) are hiding underneath it, so that we don't inadvertently kill the last defender and occupy London with the Army? Say an investigation shows that there are 4 defenders (1 rPike, 3 r(?)Spears) -- and assuming that the pRNGod favours us! -- the order of battle (attacking from the Hills) could then go something like:
  • RoP :backstab:
  • Army attacks (and hopefully kills) Pike, retreats to stack
  • Depending on HP remaining, Army fortifies on Hill or is sent back in to kill Spear1, retreats to stack
  • Knight1 wounds(/kills?) Spear2, and/or retreats to stack
  • Knight2 wounds(/kills?) Spear3, and/or retreats to stack
  • Knight3 wounds(/kills?) Spear2, and/or retreats to stack
  • Knight4 wounds(/kills?) Spear3, and/or retreats to stack
  • Mace1 kills (1HP?) Spear2, retreats to stack
  • Mace2 kills (1HP?) Spear3, occupies city
... although obviously this plan would be modified e.g. if there turned out to be more than one Pike in London, or if the Spears turned out to be vets or elites, or if there was a large stack of Warriors...

Since we wouldn't have to hold London yet, I do like the idea of gifting it immediately to Ragnar, and letting him worry about it. However, (I think) I see one potential problem: unless we have an RoP, Ragnar would then demand that we remove our stack or declare war immediately -- but agreeing to remove our troops would (I think) mean they got booted all the way back to our border (but not necessarily to where we want them!). Is that what we want?

If not... is there any way to figure out whether London would be valuable enough to Ragnar that he would be willing to sign an RoP in return for it, even though we just broke one with Liz? Or should we rather sign one with him -- if we can? -- shortly before backstabbing her? (And how dangerous might that be, giving the Vikings access to our Core?)

If we don't want to (or can't) sign an RoP with Ragnar, then after taking London -- but before gifting the city -- would it be smart to move any stacked units with full-HP and ≥1 MP available towards/onto the Hills near Richmond? That way, we'd get a lot of them out of the soon-to-be-Viking territory on our terms, and if that stack is still sufficiently large after the London assault, we could probably take Richmond within 1-2T as well (because the AI probably won't have more than 2-3 defenders there).

And then we could pillage the Saltpeter-road, and gift that city to Ragnar as well. The Saltpeter would make the city look more valuable than it is (so more goodwill towards us!), but being unconnected, it won't benefit the Vikings at all. To use it they would have to build a Worker, move it to the Hill, and then road it, which would take about 10-15T (depending on how wasteful the city would be for them). And that would still only allow them to build a Musket (very slowly!) in Richmond (and maybe London, if those 2 cities are actually connected).

And more to the point, that way, the English would lose both their free Walls and Richmond's Saltpeter within a couple of turns, making the rest of our war a lot easier...
 
Yes to all, except that we don't need to spend money on investigating London: it has build the GWall and is currently building another wonder (Knights' Templar), so it cannot yet have build that many defenders.

So if we can sign a RoP with Ragnar (btw: we should sign a RoP with everybody, before we backstab Lizzy! Who knows what we may need it for.), then take London and then re-use the same stack for taking Richmond as well, it would be perfect.

BTW: MrRandomGuy, are you ready?
 
Hey, MrRandom, haven't heard from you in a while, what's up?
 
Sorry, haven't started playing yet. The days when it was Lanzelot's turn I was free for several days in a row. The day I posted the action plan was the last day I was completely free. I thought I was going to be free on Sunday, but my schedule got moved around.

The first of the month is always busy for me. I work at a grocery store so the first of the month is just nonstop busy.

I might be able to finish my turn set by Thursday, but I'm not 100% sure. I don't mind swapping with someone to keep the game going.
 
I might be able to finish my turn set by Thursday, but I'm not 100% sure. I don't mind swapping with someone to keep the game going.
Our vacation schedule begins Friday night (takeoff at 3am Saturday morning... :sad: ) and even if our hotel has reliable wi-fi/ web access (southern Egypt, so by no means guaranteed!), I won't be taking the laptop (I'll already have enough to carry as it is).

From my PoV, that means that if MRG can't finish/ post until Thursday, then I won't be able to play this round, because I won't have any time for planning/discussion. And we're not back until the 24th, so depending on how quickly the next 4 turnsets go (since Acronym seems to be MIA...), I might not be able to play the next round, either.

Soooo... I wouldn't mind swapping with MRG, if the rest of you (Lanzelot, Choxorn, and CommandoBob at least) are OK with it? I'll check responses about 8pm CET today, and if OK, I can download the save and play/post tonight/tomorrow...?
 
Soooo... I wouldn't mind swapping with MRG, if the rest of you (Lanzelot, Choxorn, and CommandoBob at least) are OK with it? I'll check responses about 8pm CET today, and if OK, I can download the save and play/post tonight/tomorrow...?
Swapping is fine with me.
 
I'm fine with waiting two days. We are not in a hurry. (And we are not getting payed for this... :D)
No, we're doing it for fun, which is a much stronger motivator (for me, anyway)... You'd have to be a very rich person to pay me enough to stay up until 3am to work... (I'm talking Bill Gates-type rich here)
Yes, if it actually works better for both of you, then just swap :thumbsup:
Okey-dokey :bounce: :bounce: :bounce: Any last words--... I mean, any last pieces of sage advice? ;)
 
Absolutely, swapping would be best in that case.
 
OK, this is now the third attempt at posting a summary of my turnset :(

The first one was really long, and the second was shorter, but I lost both due to a dropped connection(?) when I tried to preview them -- and of course I hadn't copy/saved the text first :mad: :mad: :mad: So I'm not going to waste any more time, and I'm writing this offline, just in case…

Stayed up late again to finish in one night, but everything went a lot better this time than last time... (I think).

Highlights:
  • London has fallen to our Stack o'Doom -- and has been gifted to Ragnar per our plan
  • Richmond should fall next turn, and Nottingham 2-3T after that
  • Another SoD is being built in our Barracks, and assembling at B'bucht, will be ready to roll in 2-3T
  • We have Astro (duopoly with England), a monopoly on Chem, and will get Phys in 6T at current SCI% (still making >50GPT)
  • We have a very healthy treasury (>2200g)
  • More Core cities (and Trondheim) now at Pop10-12 from Worker-joins (except K'berg Worker-pump at Pop6; also W'haven at Pop9, and Catan at Pop7 are still too jungly for Worker-joins to be worthwhile)
  • K'berg will build Cop's in 9T (can be slowed if necessary)
  • Trondheim will build FP in 15T (maybe a bit faster with 2 more Worker-joins)
I will double-check and then post the save and turnlog when I get home from work this evening. Then you can all post about everything I did wrong (I know Worker management could certainly have been better) -- and I might even read it, too... ;)

EDIT:
I'm also logging (almost) everything, but in WordPad (because NotePad's word-wrap sux). Don't even need to Alt-Tab, since I'm using 'dual' monitors (1280x800 laptop screen for notes and CAII, plugged into a 1920x1080 auxiliary monitor for the game, with the 1280x800 gamescreen res stretched to fit, to save my eyes) :p However, I don't have the turnlog file with me at the office -- the above is all from memory.
Also, it's easy to get things right when one starts from a strong position ;)
 
When I play an SG, I usually type everything into notepad while playing (Alt-Tab back and forth between Civ3 and notepad) and save it on the hard-disc once in a while... (Old habbit from the days of Windows 3.1... :D) After the turnset I fine-edit it a bit, add links to screenshots etc and then post the finished text. That keeps data loss at a minimum for me... ;)

Regarding the turnset: wow, looks like some major progress on all fronts! :goodjob: Core build-up, research, war against England, GA preparation, setup of FP: all on track and well under way!
 
When I play an SG, I usually type everything into notepad while playing (Alt-Tab back and forth between Civ3 and notepad) and save it on the hard-disc once in a while... (Old habit from the days of Windows 3.1... :D)
So I'm not the only one that does that. ;)

Once the set is turn I then copy into word to fine spelling / grammar issues, then post.
 
Turnlog spoiler'd to save space

Spoiler :
Turn 172, 570 AD

Pre-turn:
  • Cancel MAs vs. China: Mongols want 50g just for PT -- haggle down to 40g (still Gracious), Indians will give us 5g (all they have), so I accept (still Polite). Since MAs are no longer in place, I sign peace with Chinese (they give 3g) and Japanese (they give 6g). Mao and Tokugawa go Furious --> Annoyed (but Temujin now Polite)
  • Notice that Ragnar already has RoP with English -- must pillage Richmond's Saltpeter before gifting it
  • Why isn't Weizenheim's civizen German???
  • Queue up research path Astro --> Chem --> Physics --> ToG
IBT:
  • Chinese request audience, want MA vs. Mongols + RoP. I just sign RoP, seeing as we were going to do that anyway. Mao Annoyed --> Polite
  • O'stadt Uni :goodjob: --> Barracks (1T)
  • Hamburg riots! (loss of WH?) -- switch 2 civizens to Scientists, and hope that Market finishes next turn instead...
  • Aarhus Lib --> Duct
  • Catan Market --> Mace
  • W'haven riots -- civizen on mPlains near O'stadt --> Scientist, rush Market next turn?
  • West'berg Harbor --> Pike
  • Indians build Knights Templar!
Turn 173, 580 AD
  • Irrigate Flood near Trondheim, road Mountain with Worker-stack
  • Drop SCI% to 60% -- Astro still in 2T
  • mine last plain near O'stadt
  • Mil-units --> London, 2Mace+Pike blocked near Warwick
IBT:
  • O'stadt Barracks to Settler for short-rush
  • K'berg Worker -->Worker
  • Hamburg Market --> Mace, all but 2 civizens sent out to sea to free up Flood for O'stadt
  • München Market --> Pike (4T), takes Goldberg's iGrass
  • Catan --> Pop7
  • English switch Knights Templar to CopsOb! (CAII says they just got Astro!)
  • Vikings switch to SisChap
    [*]Mongols switch to SisChap
Turn 174, 590 AD
  • Pike --> Newcastle, Pike fortified on peninsular landbridge
  • 2Mace+Pike blocked by English units near Warwick -- turns skipped, because otherwise I would have to go backwards, and I want them --> London
  • Knights in Weizenheim and Bergen moved south
  • Pike outside Trondheim moved in and fortified, Trondheim's Pike moved south
  • MM Eisenstadt to finish Market on IBT (10SPT +0fpt)
  • Neu-Osloh takes mined Iron for +1FPT, 2SPT for growth in 1T
  • Goldstadt gets mGrass from Neu-Osloh for +1FPT
  • München gets 4th iGrass from Goldstadt, leaves 1 iGrass free for W'heim until Wheat is irrigated (growth in 2T)
  • SCI% to 20% -- Astro in 1T + 342GPT (guess the English just made it cheaper... bastards)
IBT:
  • Mongols and China sign PT
  • Astro --> Chem (guess English are going for Banking, since they're Commercial...), SCI% back up to 70% for completion in 7T
  • E'stadt Market --> Pike at 6SPT, +2FPT (build+growth in 5T)
Turn 175, 600 AD
  • O'stadt short-rush Settler (40g) --> Knights (in 2T)
  • K'stadt Palace --> Cop's (in 16T)
  • MM Trondheim for growth in 3T :goodjob:
  • All Mil-units continue south. Liz appears to have got some cash from somewhere (or completed builds) -- Pikes now in Warwick and N'ham, as well as Richmond and London
  • We have 1107g: Could investigate London for 112g to see how close to Cops they are?
  • Astro means we can now trade surplus Luxes:
    • India will take Silks+Wines for Ivory, 30g+5GPT -- they're richest (with 35g in treasury), so I accept.
    • Mongols will give max. 9GPT for Wines (I take it, they're now Gracious), and will sell Spices for Astro(!) or 25GPT or 450g lump-sum, but I really don't want to give them that kind of (spending) power...
    • Unfortunately, I still can't cut LUX% to 10%, but at least I got those miserable buggers in Hamburg to cheer up a bit...
    • Japanese will now give Furs+4g for Iron and Currency, or Furs for Currency+160g. Hmmm...
IBT:
  • Mongols offer RoP+MA vs. Korea, but will not sign RoP alone (they reeeeally want Astro!). They will however take Astro for Furs+Spices (and RoP)... I say no for now -- will sign RoP later, just before attacking London
  • England sends a rWarrior across our border near B'bucht. I'm so scared!
  • K'stadt Worker --> Worker, sent to München
  • Palace expansion!
  • Aarhus border pop
  • W'heim -->Pop2
Turn 176, 610 AD
  • Add Worker to München --> Pop9
  • We have 1333g: Could still investigate London for 112g...
IBT:
  • English rWarrior now outside Osloh
  • W'haven Market --> Pike (only 5SPT until more Jungle is cleared/mined)
  • O'stadt Knight --> Settler
Turn 177, 620 AD
  • New Knight --> B'bucht
IBT:
  • Trondheim --> Pop6
  • K'stadt Worker --> Worker, sent to München
  • Catan Mace --> Mace
  • München Mace --> Knight
  • English rWarrior now outside Goldstadt, rArcher crosses border near Osloh
Turn 178, 630 AD
  • O'stadt short-rush Settler (40g) --> Knight (in 2T)
  • Our military now Average against England, but it's not quite all assembled outside London yet...
  • München's new Mace sent to G'stadt, just in case...
  • Catan's new Mace sent to K'berg, just in case...
  • Sign RoP with Japan for 10g, and get Furs for Currency+170g. Japan now Polite
  • Sign RoP with Mongols for 60g, but Spices still too expensive (>450g)
  • Sign RoP with Vikings -- they pay 35g for the privilege!
  • We now have RoPs with everyone.
  • Can also drop LUX% to 10% (SCI% = 70%, Chem in 4T). Treasury = 1477g, Income = 225GPT
IBT:
  • Weizenheim --> Pop3
  • English units move outside München and Osloh
Turn 179, 640 AD
  • Second Knight reaches London, Second Knight from B'bucht sent across the border (should really have done this a couple of turns ago... 2Mace+Pike stack on Richmond's Saltpeter, will need 2T to reach London stack
  • G'stadt will grow in 1T, so rush Market for 156g
IBT:
  • Hareid and Odense, Harbour --> Courthouse (but maybe 10T workers would be better...?)
  • K'berg Worker --> Worker
  • O'stadt Knight --> Settler (still 9f left in granary)
  • G'stadt --> Pop6, Market --> Barracks
  • E'stadt --> Pop7, Pike --> Mace (4T)
  • English Warrior heads for our northern border -- Archer is following the same path. Will let them both leave.
Turn 180, 650 AD
  • zzz...
  • Mostly just reassigning Workers. Trondheim is mined, Catan's Jungle still needs clearing, but roads should make this quicker...
  • Workers added to E'stadt --> Pop9 and München --> Pop11
IBT:
  • Hamburg Mace --> Pike
Turn 181, 660 AD
  • O'stadt short-rush Settler (40g) --> Knight (in 2T)
  • MM München for Knight in 2T (-1f)
  • SCI% reduced to 60%, Chem in 1T, +273GPT
  • Move Mace from G'stadt to threaten rArcher
  • Demand Banking from Liz in return for PT continuation. She refuses. That... was an error... (RoP had only 2T to run, but I was already late starting this war, and I didn't know how many shields they had in Cop's...)
  • Mace kills rArcher 1-0
  • Barbarossa's Army kills London's rPike ("Flawless ... victory") 2-0
  • vKnight kills London's rSpear1 3-0
  • rKnight defeated by London's rSpear2 3-1
  • eMace kills London's rSpear2 4-1 LONDON FALLS! (English capital moves to Dover)
  • Stack moves towards Richmond, capturing 1 Worker
  • London gifted to Ragnar. He's still Furious, the ungrateful bugger (though everyone else is still Polite or Gracious)...
IBT:
  • English Sword+Archer and Warrior appear near B'bucht, Worker retreats to Richmond
  • Chem completed --> Physics in 6T, with SCI% = 80%
  • K'berg: Worker --> Worker
  • Trondheim --> Pop7
  • Palace expansion!
Turn 182, 670 AD
  • Mace kills rWarrior 5-1
  • Knight kills Warrior outside B'bucht's border, retreated back 6-1
  • Full Stack reaches Richmond -- no MP left
  • 3 Workers added to Trondheim --> Pop10, FP complete in 15T
Handover notes
City assignments:
  • O'stadt, München, Catan, and W'haven will finish building Knights, Mace and Pike on IBT (and E'stadt builds Mace in 2T).
  • O'stadt still on 20SPT, -1FPT: will soon need food surplus again, but after current vKnight is finished, can still build at least two more 3T-Knights first:
    • T1: short-rush 30s unit for 40g, then switch production to Knight before IBT
    • T2+3: Build as normal
  • K'berg's 2T Worker pump still chugging -- please don't mess with it
  • Hamburg: building Mace at 6SPT (5s + 6T)
  • K'stadt: Cop's in 9T, but can be slowed by giving shield-tiles to Hamburg if wished. No-one else is currently building it: only the English can, so far -- and they are presumably busy panic-building Mil units... ;)
  • Trondheim currently has lots of excess food (but Weizenheim doesn't), so maybe reassign/improve tiles for yet more shields/fewer turns to FP, if poss. Or just leave it to grow by itself, and use the Workers (near München) to improve the core rather than joining them to Trondheim
  • Goldstadt: I meant to build a Barracks in 3T at 7 SPT, but I forgot to reassign tiles (or a Hill-mine completed, can't remember) :blush: and it got 9SPT instead, so would have finished the Barracks on this IBT (with lots of overrun), so I just switched it to an rMace (+3T) as a placeholder. Feel free to change this if you can think of something better (but bearing in mind that the Mace should get promoted fairly quickly against Liz's and Ragnar's Archers...)
  • Aarhus: building Aqueduct while it runs up to Pop6. The last shields can be cash-rushed if necessary -- we can afford it! Suggest then switching to Harbour (could actually be built next turn, but not needed yet), then Courthouse, then Market.
  • Walstadt is slowly building a Lib, but really needs a Harbour -- (I'm pretty sure) I queued it up already -- so maybe cash-rush the Lib for the culture/Whales
  • B'bucht and Neu-Osloh: Might be worth rush-building Courthouses and then Walls, since we don't have the GW free-Walls yet...
  • Remaining small/marginal 3rd-ring 1-shield cities building Courthouses -- but might be better to switch them to 10T-Workers for now, at least until we can build the FP and see which towns/cities will get significantly decorrupted
Units/Military:
  • Move newly built Mil-units to B'bucht for next assault on Warwick and/or Liverpool. Would suggest taking these cities before DoW-ing the Vikings for London.
  • DON'T move the Stack too far away from London, since you will need to retake it soon -- maybe take Richmond (pillage the Saltpeter but keep the town rather than gifting it to Ragnar) and N'ham and then either:
    1. (if stack is weak) Demand PT + Banking + gold + cities (as much as possible!) from the English, OR
    2. (if stack is strong) Continue taking English cities as long as we can hold/retake them, until (1)
  • Worker outside E'stadt should be joined to city --> Pop10
  • Triple-Worker-stacks clearing Jungle outside Catan will be finished in 3-4T (slaves in 8T, double-Workers in 9T), Hill-miners finished in 1T
  • Don't add any Workers to Catan until Jungle is cleared!
  • Accidentally de-assigned 1 Slave outside Bergen :blush: -- these should all be clearing Jungle (in 16T)
Commerce
  • We can now trade Chem, if wished -- but no one has anything to give for it. Only the English have Astro as well, so keep hold of it, because they are building Leo's in Brighton (thanks Lizz, we'll have that later... :lol: ) and a lot of the other AICivs are still building GWs
  • Several per-turn Lux-export deals in place (because no-one had any ready cash in large amounts), to make our people happy, improve foreign relations prior to signing RoPs, and keep the AIs poor. They will run another ~15T on average.
  • RoPs in place with everyone except Liz -- obviously
 

Attachments

Since MAs are no longer in place, I sign peace with Chinese (they give 3g) and Japanese (they give 6g).
...
Hamburg riots! (loss of WH?)

We were getting WH from the Japanese! :cry: (That was the whole point of all that MAPT deal business...)

Sign RoP with Japan for 10g, and get Furs for Currency+170g. Japan now Polite
Ok, that kind of compensates it.

English switch Knights Templar to CopsOb!
That was in London, right? Otherwise we need to make it a priority now to capture it asap!

The handover notes all make sense to me. However, I want to emphasize that we should not slow down Cope's now! The big cascade is still ahead of us, and it is quite likely that other nations will discover Astronomy (or get it from England) within the next 9 turns. Any extra turn on Cope's is a big risk now.
Of course that means that we need to make preparations to retake London in 8 turns from now. The Barbarossa stack should perhaps take 1-2 more towns in the vicinity of London, but not move too far away.

PS: Walstadt can use the BG instead of a 1f water tile.
BTW: Weizenheim's first citizen was Danish, because it was founded with the settler that disbanded Copenhagen. At the time the settler finished, Copenhagen had one German and one Viking citizen, and the settler got the Scandinavian citizenship. (Actually I don't know, whether there is a 50-50 probability or whether in such a case the settler will always get the foreign nationality?!)
 
We were getting WH from the Japanese! :cry: (That was the whole point of all that MAPT deal business...)
Yeah, sorry about that -- I couldn't remember off the top of my head why we were at war with the Japs as well as the Chinese. Choxorn said to cancel the defunct MAPTs, so I did that, then had a brainfart and made peace with the ex-mutual foes as well. For the record, the Mongols did sign peace with the Japs shortly afterwards (can't remember if I noted that in the log?), so it was just as well we dumped the MAs when we did.

And yes, the Japs' Furs did come in useful. They're way behind in tech (still in the AA when I talked to them!?), and their territory also looks awful -- lots of snow -- so I would suggest to keep offering obsolete techs to them in exchange for more Furs each time the deal comes up for renewal... The Koreans' territory also doesn't look very promising -- I could only see 3 cities, and Seoul is totally surrounded by the Mongols' territory, so I think they're probably going to die soon...
That was in London, right? Otherwise we need to make it a priority now to capture it asap!
Yes it was, sorry if I didn't make that clear. When the Indians built KT, the English switched their own KT-build (in London) to Cop's -- and then shortly afterwards lost all those GW-shields in one go... :D They still have a Leo-build going on in Brighton, so I would suggest just letting them get on with that -- and then take it from them if they manage to finish it first... :evil:
The handover notes all make sense to me. However, I want to emphasize that we should not slow down Cope's now! The big cascade is still ahead of us, and it is quite likely that other nations will discover Astronomy (or get it from England) within the next 9 turns
If I remember right, they're all broke -- either because they're buying our older techs for GPT and thereby funding our current research, and/or they're buying our Luxes... And the Mongols and Indians (but not Liz yet, strangely...) are currently also going for SisChap as well as Leo's, so they won't change those until one is built by someone. Also, no-one is yet building Bach's, but I don't know how inclined the AI is to go for Music Theory rather than Astro? So I don't think 1-2 extra turns on Cop's (extra time to get troops into position if necessary) is such a huge risk yet. Also, Hamburg could really do with more than 5-6 SPT...
Of course that means that we need to make preparations to retake London in 8 turns from now. The Barbarossa stack should perhaps take 1-2 more towns in the vicinity of London, but not move too far away.
Yes, as I suggested. I recommend hitting Richmond then Nottingham, and maybe bringing the B'bucht stack down to Warwick and then Liverpool as well, to gut the English core before making peace with them and :backstab:ing Ragnar for London (which should still only have one unit in it, since Ragnar's broke too and can't afford to rush anything).
BTW: Weizenheim's first citizen was Danish, because it was founded with the settler that disbanded Copenhagen. At the time the settler finished, Copenhagen had one German and one Viking citizen, and the settler got the Scandinavian citizenship. (Actually I don't know, whether there is a 50-50 probability or whether in such a case the settler will always get the foreign nationality?!)
I haven't researched it in detail, but I have got the strong impression that whenever I build a Worker out of a captured/ shrunk/ regrown Pop2 town, I always get a native unit, never a slave. Similarly, if I build a Settler from a captured/ regrown Pop3 town with 1 foreigner, 2 new natives, I get a native Settler -- but if it's 2 foreign, 1 new native, I get a slave.

That suggests that it's the earlier-grown citizen in the 'citizens to convert' stack rather than the later one, which determines the unit nationality... So that would mean you'd always get a slave from Settler-abandoning a captured town as it grows to Pop2. I hope this doesn't mean that Settler-abandoning is no better than Worker-abandoning after all...? (But shirley someone has tested this more rigorously already? C3C's only been out for, what -- 10 years, after all...!)
 
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