ARDORES IMMORTALIUM
The Flames of the Immortals - A SamSniped AC
The Roman Empire. Famous for its glorious conquests, its impact on the modern world, and its amazing architectural achievements. But the gods of Rome are often overlooked, disregarded as little more than myths, tales used to explain nature back then. Jupiter ruled them all, and possessed the sky. Neptune controlled the waves, and his wrath was feared. Pluto oversaw the Underworld, and dealt with the souls of the dead. In the Underworld, a corner existed for those eternally damned. Prometheus, who gave fire to humanity. Tantalus, who fed human flesh to his guests. And many other poor souls, suffering for their crimes. Including the Titans, who ruled before the gods, locked away forever. All myths, designed to explain the unknown.
Or were they?
You've never been normal. You became an elite soldier, through hard training and service time. Your job is to protect the world with blood and bullets, a life more glorious in the books and movies than what it actually was. But even then, you have always felt a presence around you, seen something out og the corner of your eye when there's nothing there, heard a voice when you were alone. Psychological examinations show you as being perfectly sane, but there's always something there, you just can never quite see it.
Your next mission with the JST, a global peacekeeping special operations team, happens to be on Mount Olympus in Greece, attacking the arms warehouse of a well-known terrorist group. Maybe some of your questions will be answered by then.
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Yeah, here's that idea I mentioned in AC/XCOMchat yesterday. Just posting the general stuff, might run this, might not, depends on how the next few weeks go. As a side-note, this will require a bit of compliance from the players, at least until after the first mission.
HOW TO JOIN:
Just fill out the sheet below.
Totally didn't steal this from HoH or anything... said:
Name:
Gender:
Description:
Age:
SP:
HP:
Stats:
-STR
-DEX
-INT
-WIS
-CHA
-AIM
Feats:
Equipment:
Bio:
STATS
These numbers show you how good you are at certain things, and how badly you tempt the RNG Gods in others. You start with 5 in each category (except HP, but read the damn descriptions
). SP are spent on stat points at a 1 to 1 ratio. Maximum starting attribute value is ten, minimum is zero. It is possible to increase attributes beyond 10, costing 2SP for 11-20, 3SP for 21-30 with 30 being the real hard cap.
Strength (STR): THIS IS STRONG MANLY MAN STAT. Over five points increases damage from melee attacks, how much weight you can lift, how easily you can punch through a wall, etc. UNDER 5 STRENGTH MAKES YOU PUNY LITTLE BABY GIRL.
Dexterity (DEX): DEX shows you how fast on your feet you are. Over 5 points gives you bonuses to dodging, hitting with a melee attack, and might help you steal, but don't take that as a promise. Under 5 points makes you easier to hit, and more likely to miss with a melee attack.
Intelligence (INT): INT shows your raw brainpower. Over five points helps you defend from mental attacks, and increases how sharp your mind is. Under five points makes you a sucker to psychics. No one wants to be a sucker to psychics.
Wisdom (WIS): WIS is Applied INT 101. This increases the power of your mind, and also increases how much you can apply your mind do. Under 5 points causes your mind to be WEAK LIKE LITTLE BABY MIND.
Charisma (CHA): CHA is for how smooth you are with the ladies
. Over five points helps you get what you want from NPCs. Under 5 points doesn't. Don't get in a Charisma duel with the Devil, he'll buy your soul for a golden fiddle.
Accuracy (ACC): ACC is for how sharp of an eye you have. Over 5 points helps you find hidden stuff and hit targets. Under 5 points means your character needs glasses, although that won't necessarily help.
Hitpoints (HP): You start with 20 HP. Spend 1 SP for 2 HP.
(GM Note: description of INT and WIS will change after the first mission. Prepare your bodies.)
FEATS
Feats are what you are capable of when you get in trouble, or are bored and want to do something. I'm willing to accept any feat idea, but wait until after the first mission to start asking me. Below will be a list of example feats (to get ideas started), as well as a list of feats everyone can use (GM note- I might allow some player ideas to be available to everyone, don't get mad if I do) You all start off with
Combat Specialist (0 SP, No penalty for using items tagged Firearms, Grenades, Knives, Military Equipment, or Light Vehicles. +2 to-hit chance with the Assault Rifle).
EQUIPMENT
This is the list of stuff you carry with you, or leave lying around the base (because that's totally a secure system, right?). Ask me before you add anything, as some items might cost SP (this includes cars and Badass Weapons). Every player starts off with the following:
-Assault Rifle (Firearm, 4+1d8 damage, crit on natural 20 (max damage +2))
-Pistol (Firearm, 2d4 damage, crit on natural 20 (does 2+3d4 damage))
-Frag Grenade (Grenade, 1d10 damage, destroys cover, slight knockback, crit on natural 20 (5+1d10 damage))
-Smoke Grenade (Grenade, 1d2 damage on a hit, creates a cloud of smoke (-2 to-hit inside and shooting through), crit on natural 20 (-4 to-hit inside and shooting through))
-50m of rope
-Duct Tape
-Comms
-Body Armor (Absorbs 2 damage from each hit, blocks some attacks (by GM Fiat) on a natural 20 defense roll)
Note that all damage numbers are subject to change.