Action Chatroom Development Thread

Keep us posted Sam, that idea has merit. ;)

Also, Minions is under a new name, Rabid Raiders. Feel free to PM me and say what you think. :)

Also, the game is mostly finished, and I'm tying up some loose ends in the plot at the moment. I'd say that I should be ready to roll by the end of the week.
 
Here's my proposal, and its a rather good one. It is based off of Call of Duty 4 (for the gameplay aspects).
Features-
Completely new way to get the guns and perks
A Leveling-up system
The ability for anyone to create their own story
Squad-based combat

This.
Is.
THE CALL TO DUTY

Character creation
Spoiler :
Name-Your name
Squad-which mission you are joining
Lives-start with 5
Experience points-start at 0/100
Level-Start at one
Money-start with US$1000
Points-points for unlocks(start with ten)
Primary Weapon-main gun you have
Secondary Weapon-any other gun you want
(Tertiary Weapon-only if you choose Overkill for perk 2, but its a THIRD WEAPON!)
Perk 1-Perk from Tier 1
Perk 2-Perk from Tier 2
Perk 3-Perk from Tier Three

This is just how you create the character at the moment, more coming later.
 
My AC is just about finished! :D

The Infiltrators

War has come to the once peaceful nation of Genericstan. Two rebel groups have risen up against their oppressors, and have brought with them a revolutionary fervor with which to challenge the old regime. Men clash on all sides seeking justice, safety, freedom, and above all peace.

That's all well and good, but Genericstan also happens to be a technologically advanced nation, investing heavily into secret science projects of all sorts. While these secrets have been heavily guarded before, the current political situation presents a great opportunity for those who are savvy enough to make off with whatever they can get their hands on.

That, of course, is where you come in. For whatever reason, your secret society/corporation/knitting circle has taken a great interest in the technologies that Genericstan hides away within the top secret science labs. Sensing an opportunity in the recent shift of power, they sent you to acquire whatever secrets that the nation carries. While you may be invaluable, remember that you are expendable, and your benefactors will not make an effort to save your skin should you fall into a sticky situation. Just keep sending them their technology and you will be greatly rewarded.

Other than that, feel free to do what you want, Just watch out for the Black Guard, okay?

Name: (Le Duh)
Species: (Human or... something else?)
Orginization: (Who do you work for?)
Bio: (Give us a quick history of yourself.)
Skills: (What powers or prowess do you posses?)
Inventory: (Your phat loot. Includes money.)

Muscle (Your ability to move, carry, and use heavy objects.)
Endurance (Able to take more damage.)
Speed (How quick you are on your feet.)
Strike (How skilled your attacks are with melee weapons or bare hands.)
Projectile: (Your skill with any small or medium ranged weapons.)
Scrapper: (Your talent with heavier weaponry and explosives.)
Dexterity (How nimble and acrobatic you are.)
Stealth: (Your ability to remain unseen.)
Perception: (Your ability to search and detect hidden things.)
Charisma (Your ability to negotiate and persuade.)
Tech (Your ability to interact with robots, computers, and other electronic technology.)
Engineer (Your ability to repair broken items and MacGyver new items.)
Knowledge (Your ability to think and deduce. Functions like Genre Savvy too! )
Vehicle (Your ability to drive vehicles, aircraft, or boats of any size.)

In any case, this thing is ready to go. I'll put up a thread very soon.
 
The Infiltrators is going up!

Behold!
 
I'm adding a section to our TVTropes page for Infiltrators, if no one objects. :)
 
As you may have noticed, The Infiltrators has been asleep. I chose the wrong time to get it started, as several things hit me at once and I was unable to GM it effectively. As of now, the game is in hiatus. I may bring it back in the future given the time and effort appropriate, so keep ears open. :)
 
Good news. Red Alert: The RTS AC will be coming...soon.
 
I mean Command and Conquer: The Action Chatroom.

Key differences between this AC and AU, Great War II, and etc. is that command points are gone in favor of promotions. Buying and requisition of equipment is also unavailable to Private (higher rank can set available weapons). What weapon you gets depends on which Fire Team you join.

The RTS will have heavy emphasis on tactics as artillery are now "in-game" instead of being support powers. Spamming the most powerful unit is possible, but very ineffective so, it'll balance out.
 
The GameMaster Seminar!

Everything you did, I'm the **********er who invented it! I'm the original Gamemaster, you're like the Sorcerer's Apprentice.

Hosted by: Lighthearter
When: Saturday ~6/7EST
Where: Here.
What: A speech and demonstrations about how to set up AC rules, deal with players, handle combat and other events, control the thread and provide a satisfying and immersive experience, based on LH's own personal experience.
Why: Why not? If you're planning on hosting an AC or already are, you might learn something.

I look forward to seeing you there!
I am Lighthearter, and I approved this message.

-L
 
LH, maybe you should edit the OP... I want to know more about the Star Wars AC :p
 

What: A speech and demonstrations about how to set up AC rules, deal with players, handle combat and other events, control the thread and provide a satisfying and immersive experience, based on LH's own personal experience.​

Yes! Yes!
-M. Bison
 
I'd like to be on... if it just was 1-2 hours before... :(
 
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