The Shadows of Tenochtitlan:
The year is 1519. Hernán Cortés has just landed an illegal expedition on the Yucatan Peninsula, in seek of glory and fame. Across the Gulf of Mexico, the Spanish government in Cuba is preparing an army for his arrest. Inland, vast empires are plotting his demise. Only time will tell who survives...
Alright, so, in this AC, players will take control of a member of the Spaniards under Hernán Cortés. (Note: Some holdovers in the rules may be leftovers of when multiple factions were planned, however, potential player response only indicated interest in one faction)
Within each of these factions, three classes will be available:
Nobles are the commanders. Besides having more sway with NPCs, they tend to get targeted more often, and have more money at game start. Spanish Nobles will recieve horses, native nobles recieve the highest level of native shielding for free.
Soldiers are the grunts of an army. They don't recieve any special benefits, nor do they get penalized for anything.
Missionaries are the support classes of the game. While relatively unarmed (they may carry knives), they act as diplomats, recieve an extra language at game start, and (for sake of gameplay) act as medics for their team.
Skills:
In this game, characters can have two types of skills:
Innate skills (which cannot be learned), and all others.. which can be.
Innate skills (Choose 1):
Charismatic
Physically Gifted
Mentally Gifted
Learnable skills (Choose 1 at game start, but more can be purchased later):
Extra Language
Sharpshooting
Archery
Seamanship
Swordsmanship
Unarmed Combat
Medical Skills
Weapons:
Weapons can only be purchased from your respective faction, but, assuming you have the skills, you may take and use (or, on occasion, purchase )the other side's weapons. Or sticks and rocks, even, if you so desire.
Native Weapons:
Tematlatl (sling)
Yaomitl (Bow made exclusively for war. Requires archery skill)
Atlatl (Spear-launcher)
Tlacalhuazcuahuitl (Blowgun)
Huitzauhqui (blade-studded club)
Macana (Closest European equivalent is a sword, but..)(Requires swordsmanship)
Tepoztopilli (Akin to a stave, but with blade-studded sides)
Macahuitl (Akin to Macanas, but with blade-studded sides. Requires swordsmanship).
Chimalli (Basic shield)
Ichcahuipilli (Sturdier shield. Provided for free to nobles).
Spanish Weapons:
Musket
Cannon
Pike
Sword (Requires swordsmanship)
Crossbow
Rapier (Requires swordsmanship)
Pistol
Halberd
All Spaniards are assumed to have steel armor.
Additionally, any side may take knives as backup, or take weapons from POWs, fallen soldiers, and random surroundings.
As a rule of thumb, bows are more accurate and faster, while guns tend to be more powerful.
Languages:
One of the major issues in this AC is the language barrier.
At game start, all Spaniards only know Spanish.
Being a missionary will add an extra language.
You can also gain skills for additional languages.
Note that NPC factions also exist, and they may not all speak a mutual language with your translators.
As with many (if not all) ACs, RNGs between 1 and 20 will be used, with modifiers based upon skill and armor. Some NPCs (the leaders of each faction) will also have modifiers (think of them as bosses, if you so wish).
Map:
Updated between missions, this map shows the cities each faction controls.
Red cities belong to the Aztecs.
Blue cities belong to the Cholulans.
Orange cities belong to the Chichimeca.
Yellow cities belong to the Tlaxcallans.
Green cities belong to Cortés.
Light Blue cities belong to Narvaez.
Light Green cities belong to the Totonac.
Purple cities belong to Maya factions.
Gray cities are minor NPCs.
The lines on the map are the RL route of Cortés