davidlallen
Deity
The last twenty or so posts on the "new art" thread have been involved with what actual post-apocalpytic tech development would actually be. Let us move that thread here.
Now to attempt to steer this back on topic: What about Dragoons/mounted infantry? I recall Germany at some point doing something similar with donkeys to increase the mobility of their infantry. Then again, I don't see a real niche for them, except maybe as a cheaper but weaker alternative to Utes. Also can't think of any easy or practical way to show them in-game other than just '2 guys and a horse' or something similar. Maybe it's possible to make a human dismount a horse for combat, but it sounds very time-consuming and not worth the effort.
At the point in the game where UTE's with Heavy Mount promotion become available, there are firearms already
Limited Ammo supply does sound interesting, but it is a huge undertaking to make this feature balanced, not too tedious in MM and understood by the AI, since a concept like this does not exist in the game, it would have to be coded from scratch.
One thing that I was thinking about this mod was that if the game starts 20 years after the Apocalypse and we don't know how long things were going down hill prior to that, then roads shouldn't be so easily built as they are in the game.
First off, in basic Civ IV, the roads early workers are building are more of paths cut through the underbrush/woods. I mean there is a big time gap between 4000 BC and the first Roman roads.
So how is a young Civ going to move around? The answer is an easy one, both historically & technologically: Railroads.
Roads in Fury Road actually work exactly this way. If you look carefully at an early game, you can see the graphical difference between the "pre-apocalypse highway" and the roads you build. Roads you build give slightly faster movement for everybody. Highways give very fast movement to vehicles, but you can't build them. If you view the whole map, you will see that a highway rarely goes more than 3-4 plots before there is a gap of one plot in the highway. This represents the decay that you were mentioning. Fast movement breaks when it hits this gap.
In the late game, there is a tech "highways". Once you have this tech, then you can build highways. The way this should be used is to send highway workers to those gaps and fill them in; that represents repairing the decayed part of the highway and restoring them to work for long distance, fast movement.
Good point. In my earliest posts about Fury Road in the dev thread, that is what I wanted to do. But I ran into a snag. Railroads in vanilla allow all units to move along the rail at high speed. This means the locomotives and rail cars are "abstracted"; we assume that there are enough locomotives and rail cars to move any number of units. That doesn't fit with the limited resources theme of Fury Road. So I wanted to make locomotives as specific units, exactly a "land transport".
Sadly, the game AI is known to be unable to use "land transport" effectively. So I gave up on that, and used the railroad mechanic to implement highways instead.
Yes, I did notice that. However, the fact remains is that it would take a long time to get the tech to fix or create new roads or even roads equivalent to Roman Roads, whereas you could start cranking out Railroads pretty fast. It's easy tech and with all the roads out there, you'd have lots of pre-made right-of-ways already graded for you to use.
Are you saying that it would be harder to build plain roads without pavement than railroads? Think about it again. If you're making a railroad you must prepare the soil much more than when making a normal road. Even that is a huge undertaking compared to building a road without a pavement. Not to mention the amount of steel and concrete you need. I've watched railroad constructing few times and they put 20 meters long poles to the ground every 0.5 meters. And if you compare that to making roads for cars etc it's totally different business.
If you had to attack a city with walls, and you want to make openings in the walls so your foot troops and trucks can get in, how would you do it? I bet the first answer will be something steam powered![]()
The steam engine that might be used would be in conjunction with the bomb car. You'd take a big vehicle like a dump truck or some form of Dozer and "hillbilly armor" it up and then use it to ram the point where the bomb car detonated.
So the idea is a car bomb, basically. I would like to find a name which doesn't get anti-terrorism people mad at me. It would be a one time unit, requiring machinery and combustion, which does significant damage to walls.
For graphics, it could be a variant ute with a truck bed full of explosives.
Hopefully, it could look different enough from the current ute that people wouldn't get them confused. In version 9, the variant utes all serve basically the same role. If somebody mistakes a starting ute for one with antitank, it doesn't make that much difference. But if somebody overlooks some car bombs in a stack with other attackers, that is more of a problem.
I have thought about minefields before, but I have to investigate how to make objects selectively visible: if I have the technology to make minefields, I can see my own minefields but not somebody else's. Minefields and car bombs go together somehow.