That's as in BtS. Everlasting. Could be interesting to let it fade over time. I think it's important that the warmongers don't usually end up fighting inconclusive wars amongst each other while the other leaders cooperate and pull ahead, but perhaps it's enough to nudge inter-AI relationships in that direction for the first half of the game, and during the second half the modifiers could gradually decrease. Such a change would be in line with the decay of the memory-based modifiers. Hm. It seems that "lasting" could be understood to mean permanent, so one might have to come up with a different explanation text. Civ 6 has a modifier that says just "First impressions of you" and decays.first impression lasts long time? [...] ai attitude never changes or shifts, still have first impression value.
Defensive pacts and map trade also work as in BtS. Same as open borders and tech trading. Otherwise you wouldn't have anyone to trade with if you're the first to discover Paper etc.
If it's mainly about that city site, a screenshot in Debug mode would also help. Generally, the best tiles are more decisive than the worst. (The 7th best tile won't matter until the city grows to size 7 – to state the obvious.) That's not to say, of course, that you can't be right about this particular city of Gandhi.i still see very weird ai city build - the ai founded a city, on my island on the one spot that was free, desert, half of the tiles are water, really bad place for a city.(ghandi). [...] i can attach save games as usual.
Surely,ai ghandi can wipe me out, but, i never tried.


None of that should be stored in savegames. Are those changes of yours on GitHub? I don't think I've seen them. It could be that there's some more fundamental issue with AI naval wars that I'll have to address in the DLL. Still planning to look into it.not sure if the ai aggressive is save game related.
i altered some of the values as we spoke, in the ai stuff over the globals.
It's Epic speed, but that doesn't make it much better. Early 19th century ...turn 420 ai declare war on another ai ! yey! action time!